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Minecart Daredevil // Ride the Rails WOE

Other printings of "Minecart Daredevil // Ride the Rails": WOE #141 WOE #141

Card

id103586
artistEdgar Sánchez Hidalgo
artistIdscd897b75-a7b0-4902-8dc4-b1fda5303ec8
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank16728
edhrecSaltiness0.44
faceConvertedManaCost2
faceFlavorName
faceManaValue2
faceNameRide the Rails
finishesnonfoil, foil
flavorName
flavorTextMines that once rang with the strikes of pickaxes now echo with shouts of reckless glee.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{1}{R}
manaValue3
nameMinecart Daredevil // Ride the Rails
number141
originalPrintings
originalReleaseDate
originalTextTarget creature gets +2/+1 until end of turn. (Then exile this card. You may cast the creature later from exile.) //
otherFaceIds254befee-8635-5ad1-8f6f-df3f8b55410d
power
printingsWOE
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeWOE
sideb
signature
sourceProducts
subsets
subtypesAdventure
supertypes
textTarget creature gets +2/+1 until end of turn. (Then exile this card. You may cast the creature later from exile.)
toughness
typeInstant — Adventure
typesInstant
uuid6f30b8b7-1ea7-5ab9-be83-0ca7c20fd6e7
variations
watermark
setNameWilds of Eldraine

Identifiers

id103586
cardKingdomEtchedId
cardKingdomFoilId282538
cardKingdomId282242
cardsphereFoilId
cardsphereId107572
deckboxId82084
mcmId729918
mcmMetaId423855
mtgArenaId86841
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ide8a456fc-d838-546f-843d-5feec93f4373
mtgoFoilId
mtgoId116606
multiverseId629642
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId5b2a02f3-3921-4f40-9ffa-70bc08b052e1
scryfallIllustrationIdbf20e484-2387-42e0-a363-b51a27b35b6a
scryfallOracleIddf555f60-2164-49dc-be67-00aca9eb0d45
tcgplayerEtchedProductId
tcgplayerProductId513987
uuid6f30b8b7-1ea7-5ab9-be83-0ca7c20fd6e7

Legalities

id103586
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
penny
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuid6f30b8b7-1ea7-5ab9-be83-0ca7c20fd6e7
vintageLegal

Purchase URLs

id103586
cardKingdomhttps://mtgjson.com/links/72c752f8206c3812
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/31e1569915670097
cardmarkethttps://mtgjson.com/links/618d222bda2d3cf9
tcgplayerhttps://mtgjson.com/links/712ab81f8d72b1aa
tcgplayerEtched
uuid6f30b8b7-1ea7-5ab9-be83-0ca7c20fd6e7

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese SimplifiedMinecart Daredevil // 沿轨前行沿轨前行瞬间~历险目标生物得+2/+1直到回合结束。(然后放逐此牌。之后你还可以从放逐区施放该生物。)631469
FrenchCasse-cou du wagonnet de mine // Suivre les railsSuivre les railsÉphémère : aventureUne créature ciblée gagne +2/+1 jusqu'à la fin du tour. (Puis exilez cette carte. Vous pouvez lancer la créature plus tard depuis l'exil.)630425
GermanStollenhaut-Draufgängerin // Wilde FahrtWilde FahrtSpontanzauber — AbenteuerEine Kreatur deiner Wahl erhält +2/+1 bis zum Ende des Zuges. (Schicke diese Karte dann ins Exil. Du kannst sie später als Kreatur aus dem Exil wirken.)629903
ItalianSpericolata del Carrello Minerario // Seguire le RotaieSeguire le RotaieIstantaneo — AvventuraUna creatura bersaglio prende +2/+1 fino alla fine del turno. (Poi esilia questa carta. Puoi lanciare la creatura in seguito dall'esilio.)630686
JapaneseMinecart Daredevil // 軌(き)条(じょう)を乗(の)りこなせ軌(き)条(じょう)を乗(の)りこなせインスタント ― 出来事クリーチャー1体を対象とする。ターン終了時まで、それは+2/+1の修整を受ける。(その後、このカードを追放する。後で追放領域にあるこのクリーチャーを唱えてもよい。)630947
Portuguese (Brazil)Destemida do Carrinho da Mina // Passeio nos TrilhosPasseio nos TrilhosMágica Instantânea — AventuraA criatura alvo recebe +2/+1 até o final do turno. (Depois, exile este card. Você pode conjurar a criatura posteriormente do exílio.)631208
SpanishTemeraria de la vagoneta // Ir por los rielesIr por los rielesInstantáneo — AventuraLa criatura objetivo obtiene +2/+1 hasta el final del turno. (Luego, exilia esta carta. Puedes lanzar la criatura más adelante desde el exilio.)630164

Rulings

datetext
2023-09-01An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can’t be the target of Tenacious Tomeseeker’s triggered ability (“return target instant or sorcery card from your graveyard to your hand”).
2023-09-01An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.
2023-09-01Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2023-09-01If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.
2023-09-01If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.
2023-09-01If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy as a permanent.
2023-09-01If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2023-09-01If an effect refers to a card, spell, or permanent that has an Adventure, it won’t find an instant or sorcery spell on the stack that’s been cast as an Adventure.
2023-09-01If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.
2023-09-01If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer (“Once each turn, you may cast an instant or sorcery spell from the top of your library.”) and Questing Druid is on top of your library, you can cast Seek the Beast, but not Questing Druid.
2023-09-01When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2023-09-01You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.

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