Other printings of "Makindi Stampede // Makindi Mesas": ZNR #26 ZNR #26
| id | 105599 |
|---|---|
| artist | Tomasz Jedruszek |
| artistIds | bba69285-2445-4a4b-a847-59397be972ea |
| asciiName | |
| attractionLights | |
| availability | arena, mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | W |
| colorIndicator | |
| colors | |
| defense | |
| duelDeck | |
| edhrecRank | 8355 |
| edhrecSaltiness | 0.08 |
| faceConvertedManaCost | 0 |
| faceFlavorName | |
| faceManaValue | 0 |
| faceName | Makindi Mesas |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | "The ground is rumbling. Better hope it's just the Roil!" —Kreq of Sunder Bay |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | |
| language | English |
| layout | modal_dfc |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | |
| manaValue | 0 |
| name | Makindi Stampede // Makindi Mesas |
| number | 26 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Makindi Mesas enters the battlefield tapped. {T}: Add {W}. //Hint about front face// Sorcery {3}{W}{W} |
| otherFaceIds | 3a1ffbe7-7f31-5df5-9697-830124b8d3ba |
| power | |
| printings | ZNR |
| promoTypes | |
| rarity | uncommon |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | ZNR |
| side | b |
| signature | |
| sourceProducts | |
| subsets | |
| subtypes | |
| supertypes | |
| text | This land enters tapped. {T}: Add {W}. |
| toughness | |
| type | Land |
| types | Land |
| uuid | 8301bdda-54b5-5c36-a3b7-2a85e0870250 |
| variations | |
| watermark | |
| setName | Zendikar Rising |
| id | 105599 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 237719 |
| cardKingdomId | 237117 |
| cardsphereFoilId | 70374 |
| cardsphereId | 70375 |
| deckboxId | 52614 |
| mcmId | 495940 |
| mcmMetaId | 316695 |
| mtgArenaId | 73210 |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 288fe27d-f6a9-5469-ad05-a56f47529a0f |
| mtgoFoilId | |
| mtgoId | 82991 |
| multiverseId | 491650 |
| scryfallCardBackId | |
| scryfallId | ada9a974-8f1f-4148-bd61-200fc14714b2 |
| scryfallIllustrationId | e3c8f262-77e3-404d-aaa1-abcb38731b4c |
| scryfallOracleId | 342e08f9-d4d0-4408-8621-66e087058616 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 222024 |
| uuid | 8301bdda-54b5-5c36-a3b7-2a85e0870250 |
| id | 105599 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | 8301bdda-54b5-5c36-a3b7-2a85e0870250 |
| vintage | Legal |
| id | 105599 |
|---|---|
| cardKingdom | https://mtgjson.com/links/9e0319fe88f9a5b2 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/6f3931e537cbf1ab |
| cardmarket | https://mtgjson.com/links/5f91bc8bf9f15971 |
| tcgplayer | https://mtgjson.com/links/4110c12e009c07b2 |
| tcgplayerEtched | |
| uuid | 8301bdda-54b5-5c36-a3b7-2a85e0870250 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 马钦迪狂奔 // 马钦迪高地 | 马钦迪高地 | 「地在晃。希望就只是狂搅!」 ~裂船湾的奎嘎 | 地 | 马钦迪高地须横置进战场。 {T}:加{W}。 法术 {3}{W}{W} | 494493 |
| Chinese Traditional | 馬欽迪狂奔 // 馬欽迪高地 | 馬欽迪高地 | 「地在晃。希望就只是狂攪!」 ~裂船灣的奎嘎 | 地 | 馬欽迪高地須橫置進戰場。 {T}:加{W}。 巫術 {3}{W}{W} | 494809 |
| French | Ruée des Makindi // Mesas des Makindi | Mesas des Makindi | « Le sol tremble. Espérons que ce soit seulement le Roulis ! » —Kreq de la baie des Déchirements | Terrain | Les Mesas des Makindi arrivent sur le champ de bataille engagées. {T} : Ajoutez {W}. Rituel {3}{W}{W} | 492597 |
| German | Makindi-Stampede // Makindi-Tafelberge | Makindi-Tafelberge | „Der Boden erzittert. Hoffen wir, dass es nur die Turbulenz ist!" —Kreq von der Wrackbucht | Land | Die Makindi-Tafelberge kommen getappt ins Spiel. {T}: Erzeuge {W}. Hexerei {3}{W}{W} | 491965 |
| Italian | Carica di Makindi // Mesa di Makindi | Mesa di Makindi | "Il terreno sta rombando. Meglio sperare che sia solo il Torbido!" —Kreq di Baia dello Sfascio | Terra | La Mesa di Makindi entra nel campo di battaglia TAPpata. {T}: Aggiungi {W}. Stregoneria {3}{W}{W} | 492913 |
| Japanese | マキンディの暴走 // マキンディの台地 | マキンディの台地 | 「地面がゴロゴロ鳴ってる。ただの乱動だったらいいがなあ!」 ――切断湾のクレーク | 土地 | マキンディの台地はタップ状態で戦場に出る。 {T}:{W}を加える。 ソーサリー {3}{W}{W} | 493229 |
| Korean | 마킨디식 질주 // 마킨디 메사 | 마킨디 메사 | "지면이 뒤흔들린다. 그냥 탁류이길 비는 게 좋을 거야!" —산산조각난 만의 크레크 | 대지 | 마킨디 메사는 탭된 채로 전장에 들어온다. {T}: {W}를 추가한다. 집중마법 {3}{W}{W} | 493545 |
| Portuguese (Brazil) | Estouro de Makindi // Mesetas de Makindi | Mesetas de Makindi | "O solo está retumbando. Tomara que seja só o Turbilhão!" — Kreq da Baía do Rachacasco | Terreno | Mesetas de Makindi entra no campo de batalha virada. {T}: Adicione {W}. Feitiço {3}{W}{W} | 493861 |
| Russian | Табун из Макинди // Плоскогорья Макинди | Плоскогорья Макинди | «Земля дрожит. Будем надеяться, что это просто Великий Вал». — Крек из бухты Раскола | Земля | Плоскогорья Макинди выходят на поле битвы повернутыми. {T}: добавьте {W}. Волшебство {3}{W}{W} | 494177 |
| Spanish | Estampida de Makindi // Altiplano de Makindi | Altiplano de Makindi | "El suelo está retumbando. ¡Esperemos que solo sea por la Turbulencia!". —Kreq de la Bahía Desgarradora | Tierra | El Altiplano de Makindi entra al campo de batalla girado. {T}: Agrega {W}. Conjuro {3}{W}{W} | 492281 |
| date | text |
|---|---|
| 2020-09-25 | A modal double-faced card can't be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed. |
| 2020-09-25 | If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect. |
| 2020-09-25 | If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than "play") a specific modal double-faced card, you can't play it as a land. |
| 2020-09-25 | If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face's name. |
| 2020-09-25 | If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can't be put onto the battlefield, it doesn't enter the battlefield. |
| 2020-09-25 | In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered. |
| 2020-09-25 | Makindi Stampede affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't get +2/+2. |
| 2020-09-25 | The mana value of a modal double-faced card is based on the characteristics of the face that's being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined. |
| 2020-09-25 | There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face. |
| 2020-09-25 | To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you're playing and ignore the other face's characteristics. |
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