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Lulu, Loyal Hollyphant CLB

Other printings of "Lulu, Loyal Hollyphant": CLB #32 CLB #379 CLB #477

Card

id18541
artistJakob Eirich
artistIds982d9460-f9b9-42f6-8a25-47afa7df22e9
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank9177
edhrecSaltiness0.38
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesetched
flavorName
flavorText
frameEffectslegendary, inverted, etched
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsChoose a background, Flying
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{3}{W}
manaValue4
nameLulu, Loyal Hollyphant
number477
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power3
printingsCLB
promoTypesboosterfun
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeCLB
side
signature
sourceProducts{'etched': ['c0fa8d42-016e-51a5-a6cf-d05167da13ba', 'd41e5021-de07-569d-b133-c7e058c2f31b']}
subsets
subtypesElephant, Angel
supertypesLegendary
textFlying
At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on each tapped creature you control, then untap them.
Choose a Background (You can have a Background as a second commander.)
toughness2
typeLegendary Creature — Elephant Angel
typesCreature
uuid0d07aaa5-14d5-54a8-9f89-2eb47bc5406f
variations74e43e52-e062-5a89-9a2e-e1d27900e873, 4ae70a29-24b5-5a82-9323-f16e17d3feca
watermark
setNameCommander Legends: Battle for Baldur's Gate

Identifiers

id18541
cardKingdomEtchedId260844
cardKingdomFoilId
cardKingdomId
cardsphereFoilId89623
cardsphereId
deckboxId65632
mcmId659945
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id4023637b-feb7-5fea-8586-5b8c42f452c7
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdb2eda80a-14d3-47ab-8133-cafd15a8c17c
scryfallIllustrationIddcf0bd58-4c37-4296-8b9e-293157c93003
scryfallOracleIdd99197b9-143a-462f-ace4-f35228ba082e
tcgplayerEtchedProductId272670
tcgplayerProductId
uuid0d07aaa5-14d5-54a8-9f89-2eb47bc5406f

Legalities

id18541
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid0d07aaa5-14d5-54a8-9f89-2eb47bc5406f
vintageLegal

Purchase URLs

id18541
cardKingdom
cardKingdomEtchedhttps://mtgjson.com/links/4923795ea92e8534
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtchedhttps://mtgjson.com/links/77399bec543c9147
uuid0d07aaa5-14d5-54a8-9f89-2eb47bc5406f

Foreign Data (per language)

No foreign data.

Rulings

datetext
2022-06-10An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
2022-06-10Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
2022-06-10Choose a Background is a variant of the partner ability. You may have two commanders if one of them is a legendary creature with the choose a background ability and the other is a legendary Background enchantment. Backgrounds and cards with choose a Background do not interact with cards which have any other partner ability.
2022-06-10If a card refers to a commander creature you own, a Background won't usually be counted or included for that effect. If another spell or ability causes your Background to become a creature, however, it will be included. Any effect that refers to your commander or a commander you own or control without specifying creature will apply to a Background that is your commander, as appropriate.
2022-06-10If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
2022-06-10If you control a Background that grants an ability to commander creatures you own, and you own more than one commander creature, each of them will have that ability.
2022-06-10If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders’ combined color identities.
2022-06-10If your commander loses the choose a Background ability or stops being a Background during the game, as appropriate, it is still your commander.
2022-06-10Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined (although your Background won’t usually be a creature anyway).
2022-06-10You can choose two commanders that are the same color or colors.

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