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Invasion of Zendikar // Awakened Skyclave MOM

Other printings of "Invasion of Zendikar // Awakened Skyclave": MOM #194 MOM #194

Card

id57836
artistDiego Gisbert
artistIds3f4e975d-092c-40e4-b850-2d582bf4b5cb
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityG
colorIndicatorG
colorsG
defense
duelDeck
edhrecRank2531
edhrecSaltiness0.19
faceConvertedManaCost0
faceFlavorName
faceManaValue0
faceNameAwakened Skyclave
finishesnonfoil, foil
flavorName
flavorTextNahiri tried to bend Zendikar to Phyrexia's will. In response, the world rose against her.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsHaste, Vigilance
languageEnglish
layouttransform
leadershipSkills
life
loyalty
manaCost
manaValue4
nameInvasion of Zendikar // Awakened Skyclave
number194
originalPrintings
originalReleaseDate
originalTextVigilance, haste
As long as Awakened Skyclave is on the battlefield, it's a land in addition to its other types.
{T}: Add one mana of any color.
otherFaceIdsf75922b9-2a6f-5a5c-b559-47ea7540601b
power4
printingsMOM
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeMOM
sideb
signature
sourceProducts
subsets
subtypesElemental
supertypes
textVigilance, haste
As long as this creature is on the battlefield, it's a land in addition to its other types.
{T}: Add one mana of any color.
toughness4
typeCreature — Elemental
typesCreature
uuidd9333b7e-78ab-5b78-bc14-8bf10f90645d
variations
watermark
setNameMarch of the Machine

Identifiers

id57836
cardKingdomEtchedId
cardKingdomFoilId275814
cardKingdomId275111
cardsphereFoilId
cardsphereId101037
deckboxId77288
mcmId703415
mcmMetaId418048
mtgArenaId84485
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idf659a7e4-bd4a-5399-aa33-c83bcb73887f
mtgoFoilId
mtgoId110270
multiverseId607250
scryfallCardBackId
scryfallId8fed056f-a8f5-41ec-a7d2-a80a238872d1
scryfallIllustrationId4e2cd51a-4d1b-4652-8c9e-e2735a483cc6
scryfallOracleId4b1874af-4ea5-4e22-a4d4-e718d75fe95e
tcgplayerEtchedProductId
tcgplayerProductId490235
uuidd9333b7e-78ab-5b78-bc14-8bf10f90645d

Legalities

id57836
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidd9333b7e-78ab-5b78-bc14-8bf10f90645d
vintageLegal

Purchase URLs

id57836
cardKingdomhttps://mtgjson.com/links/49a8ddbb87e95ac4
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/ca051edfca9adb75
cardmarkethttps://mtgjson.com/links/152b4a8df53d009d
tcgplayerhttps://mtgjson.com/links/5289fc4e04b3626e
tcgplayerEtched
uuidd9333b7e-78ab-5b78-bc14-8bf10f90645d

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified进军赞迪卡 // 觉醒空境觉醒空境生物 — 元素警戒,敏捷
只要觉醒空境在战场上,它便额外具有地此类别。
{T}:加一点任意颜色的法术力。
610282
FrenchInvasion de Zendikar // Fort céleste éveilléFort céleste éveilléCréature — élémentalVigilance, célérité
Tant que le Fort céleste éveillé est sur le champ de bataille, c'est un terrain en plus de ses autres types.
{T} : Ajoutez un mana de la couleur de votre choix.
608260
GermanInvasion von Zendikar // Erweckte HimmelsfestungErweckte HimmelsfestungKreatur — ElementarwesenWachsamkeit, Eile
Solange die Erweckte Himmelsfestung im Spiel ist, ist sie zusätzlich zu ihren anderen Typen ein Land.
{T}: Erzeuge ein Mana einer beliebigen Farbe.
607586
ItalianInvasione di Zendikar // Enclave Celeste RisvegliataEnclave Celeste RisvegliataCreatura — ElementaleCautela, rapidità
Fintanto che l'Enclave Celeste Risvegliata è sul campo di battaglia, è una terra in aggiunta ai suoi altri tipi.
{T}: Aggiungi un mana di un qualsiasi colore.
608597
Japaneseゼンディカーへの侵攻 // 覚醒したスカイクレイブ覚醒したスカイクレイブクリーチャー — エレメンタル警戒、速攻
覚醒したスカイクレイブが戦場にあるかぎり、これは他のタイプに加えて土地でもある。
{T}:好きな色1色のマナ1点を加える。
608934
Portuguese (Brazil)Invasão de Zendikar // Enclave Celeste DespertoEnclave Celeste DespertoCriatura — ElementalVigilância, ímpeto
Enquanto Enclave Celeste Desperto está no campo de batalha, ele é um terreno além de seus outros tipos.
{T}: Adicione um mana de qualquer cor.
609608
SpanishInvasión de Zendikar // Aerorruina despertadaAerorruina despertadaCriatura — ElementalVigilancia, prisa.
Mientras la Aerorruina despertada esté en el campo de batalla, es una tierra además de sus otros tipos.
{T}: Agrega un maná de cualquier color.
607923

Rulings

datetext
2023-04-14A Siege's controller can't be its protector. If a Siege's protector ever gains control of it, they choose a new player to be its protector. This is a state-based action.
2023-04-14A battle can be attacked by all players other than its protector. Notably, this means a Siege's controller can attack it.
2023-04-14A battle can be dealt damage and be target of spells and/or abilities that target "any target."
2023-04-14A battle's "defense" is displayed in the bottom right corner of the card. A battle enters the battlefield with that number of defense counters. If another permanent enters the battlefield as a copy of a battle, it also enters with that number of defense counters.
2023-04-14As a Siege enters the battlefield, its controller chooses an opponent to be its protector.
2023-04-14Awakened Skyclave is cast as a creature spell. It can be countered and otherwise responded to. It won't be a land in addition to its other types until it enters the battlefield.
2023-04-14Battles can't attack or block, even if one also becomes a creature. If an attacking or blocking creature somehow becomes a battle in addition to being a creature, it is removed from combat.
2023-04-14Damage dealt to a battle causes that many defense counters to be removed from it.
2023-04-14If Awakened Skyclave enters the battlefield, any ability that triggers whenever a land enters the battlefield will trigger.
2023-04-14If a Siege never had defense counters on it (perhaps because a permanent became a copy of one), it can't have its last defense counter removed. It will be put into its owner's graveyard. You won't exile it or cast the other face.
2023-04-14If a battle has no defense counters, and it isn't the source of a triggered ability that has triggered but not yet left the stack, that battle is put into its owner's graveyard. This is a state-based action. This doesn't cause a Siege's intrinsic triggered ability to trigger.
2023-04-14If a battle that's being attacked somehow stops being a battle, it is removed from combat. Similarly, if its controller changes in the middle of combat, it is removed from combat.
2023-04-14If a non-battle permanent that is already on the battlefield become a copy of a Siege, its controller chooses one of their opponents to be that battle's protector. However, it will most likely be put into its owner's graveyard because it has no defense counters (see below).
2023-04-14If a permanent that is represented by a transforming double-faced card becomes a copy of a Siege, it will be exiled as that Siege's triggered ability resolves, then it will be cast transformed. Note that this applies only to transforming double-faced cards, not to modal double-faced cards that can normally be played using either face.
2023-04-14If a token or a card that isn't represented by a transforming double-faced card becomes a copy of a Siege, it can't be cast as its triggered ability resolves. It will remain in exile. If it's a token, it will cease to exist the next time state-based actions are performed.
2023-04-14In a multiplayer game, if the protector of a battle leaves the game and that battle is not currently being attacked, its controller chooses a new protector for it as a state-based action. If it is being attacked, its controller chooses a new protector for it once no creatures are attacking it. This means that it continues to be attacked and can be dealt combat damage as normal.
2023-04-14Only creatures controlled by a battle's protector can block creatures that are attacking that battle. This means a Siege's controller can never assign creatures to block for it.
2023-04-14Sieges each have an intrinsic triggered ability. That ability is "When the last defense counter is removed from this permanent, exile it, then you may cast it transformed without paying its mana cost."

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