Other printings of "Halvar, God of Battle // Sword of the Realms": KHM #15 KHM #15 PKHM #15s PKHM #15s KHM #299 KHM #299 PRM #88202 PRM #88202
| id | 43161 |
|---|---|
| artist | Lie Setiawan |
| artistIds | 6f771d3f-310e-4aa4-841f-5ba4ba9f025a |
| asciiName | |
| attractionLights | |
| availability | arena, mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | W |
| colorIndicator | |
| colors | W |
| defense | |
| duelDeck | |
| edhrecRank | 2237 |
| edhrecSaltiness | 0.22 |
| faceConvertedManaCost | 4 |
| faceFlavorName | |
| faceManaValue | 4 |
| faceName | Halvar, God of Battle |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | legendary |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Equip |
| language | English |
| layout | modal_dfc |
| leadershipSkills | {'brawl': False, 'commander': True, 'oathbreaker': False} |
| life | |
| loyalty | |
| manaCost | {2}{W}{W} |
| manaValue | 4 |
| name | Halvar, God of Battle // Sword of the Realms |
| number | 15 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Creatures you control that are enchanted or equipped have double strike. At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control. //Hint about back face// Equipment {1}{W} |
| otherFaceIds | c87e91b0-9117-538e-800f-f8c915aaea8a |
| power | 4 |
| printings | KHM, PKHM, PRM |
| promoTypes | |
| rarity | mythic |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | KHM |
| side | a |
| signature | |
| sourceProducts | {'foil': ['2800a616-d844-5f9f-b23c-634aa401c04f', '646f84e7-6785-5e56-a1d7-2d2d228f110c', '830899f1-043e-54a3-90f4-a885ba5218ba', 'a01a5f33-7271-5608-a1de-c48c65d23822'], 'nonfoil': ['2800a616-d844-5f9f-b23c-634aa401c04f', '58259739-0f8a-5f17-9645-5189b052dc13', 'a01a5f33-7271-5608-a1de-c48c65d23822', 'b825ef7f-494b-5dee-86bb-e22edc800524']} |
| subsets | |
| subtypes | God |
| supertypes | Legendary |
| text | Creatures you control that are enchanted or equipped have double strike. At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control. |
| toughness | 4 |
| type | Legendary Creature — God |
| types | Creature |
| uuid | 4d175cbb-33c1-5e06-a9a5-bfd90cac55ee |
| variations | 435e9aeb-7f95-51aa-8e18-bf324fe3187d |
| watermark | |
| setName | Kaldheim |
| id | 43161 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 240851 |
| cardKingdomId | 240262 |
| cardsphereFoilId | 73478 |
| cardsphereId | 73555 |
| deckboxId | 54684 |
| mcmId | 527525 |
| mcmMetaId | 327235 |
| mtgArenaId | 75050 |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 1d52c278-e4a7-5e6b-ba15-fde6c7fc70d4 |
| mtgoFoilId | |
| mtgoId | 87349 |
| multiverseId | 503619 |
| scryfallCardBackId | |
| scryfallId | 97502411-5c93-434c-b77b-ceb2c32feae7 |
| scryfallIllustrationId | a57ddc45-4a21-447f-a2f8-ddc93407b12a |
| scryfallOracleId | acfc3e07-757f-4ccf-a65e-bee07ce87f40 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 229254 |
| uuid | 4d175cbb-33c1-5e06-a9a5-bfd90cac55ee |
| id | 43161 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | Legal |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | 4d175cbb-33c1-5e06-a9a5-bfd90cac55ee |
| vintage | Legal |
| id | 43161 |
|---|---|
| cardKingdom | https://mtgjson.com/links/015ddb177da64fb9 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/8ea28fd96d0223b8 |
| cardmarket | https://mtgjson.com/links/4631ed926e7abb28 |
| tcgplayer | https://mtgjson.com/links/263b634a947d4c8f |
| tcgplayerEtched | |
| uuid | 4d175cbb-33c1-5e06-a9a5-bfd90cac55ee |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 战斗神哈尔瓦 // 诸境之剑 | 战斗神哈尔瓦 | 它能劈开寰宇,在境域之间辟出新的预兆径路。 | 传奇生物 — 神 | 由你操控且受有灵气或佩带武具的生物具有连击异能。 在每次战斗开始时,选择目标结附或装备在由你操控之生物上的灵气或武具和目标由你操控的生物。你可以将前者结附或装备在后者上。 武具 {1}{W} | 506328 |
| Chinese Traditional | 戰鬥神哈爾瓦 // 諸境之劍 | 戰鬥神哈爾瓦 | 它能劈開寰宇,在境域之間闢出新的預兆徑路。 | 傳奇生物 — 神 | 由你操控且受有靈氣或佩帶武具的生物具有連擊異能。 在每次戰鬥開始時,選擇目標結附或裝備在由你操控之生物上的靈氣或武具和目標由你操控的生物。你可以將前者結附或裝備在後者上。 武具 {1}{W} | 506629 |
| French | Halvar, dieu de la Bataille // Épée des royaumes | Halvar, dieu de la Bataille | Elle tranche le Cosmos même, créant de nouvelles percées de présage entre les royaumes. | Créature légendaire — dieu | Les créatures que vous contrôlez qui sont enchantées ou équipées ont la double initiative. Au début de chaque combat, vous pouvez attacher une aura ciblée ou un équipement ciblé attaché à une créature que vous contrôlez à une créature ciblée que vous contrôlez. Équipement {1}{W} | 504522 |
| German | Halvar, Gott der Schlachten // Schwert der Reiche | Halvar, Gott der Schlachten | Es durchschneidet den Kosmos selbst und schafft so neue Omenpfade zwischen den Reichen. | Legendäre Kreatur — Gott | Kreaturen, die du kontrollierst und die verzaubert oder ausgerüstet sind, haben Doppelschlag. Zu Beginn jedes Kampfes kannst du eine Aura oder Ausrüstung deiner Wahl, die an eine Kreatur, die du kontrollierst, angelegt ist, an eine Kreatur deiner Wahl, die du kontrollierst, anlegen. Ausrüstung {1}{W} | 503920 |
| Italian | Halvar, Dio della Battaglia // Spada dei Reami | Halvar, Dio della Battaglia | Fende il Cosmo stesso, incidendo nuove Vie dei Presagi tra i reami. | Creatura Leggendaria — Dio | Le creature incantate o equipaggiate che controlli hanno doppio attacco. All'inizio di ogni combattimento, puoi assegnare a una creatura bersaglio che controlli un'Aura o Equipaggiamento bersaglio assegnati a una creatura che controlli. Equipaggiamento {1}{W} | 504823 |
| Japanese | 戦闘の神、ハルヴァール // 領界の剣 | 戦闘の神、ハルヴァール | 星界そのものを切り裂き、領界間に新たな領界路を拓く。 | 伝説のクリーチャー — 神 | あなたがコントロールしていてオーラや装備品がついているすべてのクリーチャーは二段攻撃を持つ。 各戦闘の開始時に、あなたがコントロールしているクリーチャーについている、オーラ1つか装備品1つと、あなたがコントロールしているクリーチャー1体を対象とする。その前者をその後者につける。 装備品 {1}{W} | 505124 |
| Korean | 전투의 신, 할바르 // 세계의 검 | 전투의 신, 할바르 | 그것은 우주 자체를 관통하며, 세계 간에 새로운 오멘패스를 새겨넣는다. | 전설적 생물 — 신 | 당신이 조종하는 부여된 또는 장착된 생물들은 이단공격을 가진다. 각 전투 시작에, 당신이 조종하는 생물에 부착된 마법진 또는 장비를 목표로 정하고 당신이 조종하는 생물을 목표로 정한다. 당신은 첫 번째 목표를 두 번째 목표에 부착할 수 있다. 장비 {1}{W} | 505425 |
| Portuguese (Brazil) | Halvar, Deus da Batalha // Espada dos Reinos | Halvar, Deus da Batalha | Ela corta o próprio Cosmos, abrindo novas Trilhas dos Presságios entre os reinos. | Criatura Lendária — Deus | As criaturas encantadas ou equipadas que você controla têm golpe duplo. No início de cada combate, você pode anexar a Aura ou o Equipamento alvo anexado a uma criatura que você controla à criatura alvo que você controla. Equipamento {1}{W} | 505726 |
| Russian | Хальвар, Бог Сражений // Меч Царств | Хальвар, Бог Сражений | Он прорезает само Мироздание, прокладывая новые Пути Знамений между царствами. | Легендарное Существо — Бог | Зачарованные или снаряженные существа под вашим контролем имеют Двойной удар. В начале каждого боя вы можете прикрепить целевую Ауру или Снаряжение, прикрепленные к существу под вашим контролем, к целевому существу под вашим контролем. Снаряжение {1}{W} | 506027 |
| Spanish | Hálvar, dios de la batalla // Espada de los Reinos | Hálvar, dios de la batalla | Corta el mismísimo cosmos y crea nuevos caminos del presagio entre los reinos. | Criatura legendaria — Deidad | Las criaturas que controlas que están encantadas o equipadas tienen la habilidad de dañar dos veces. Al comienzo de cada combate, puedes anexar el Aura o Equipo objetivo anexado a una criatura que controlas a la criatura objetivo que controlas. Equipo {1}{W} | 504221 |
| date | text |
|---|---|
| 2021-02-05 | A creature you control is enchanted or equipped if there's an Aura or an Equipment attached to it. You don't have to control that Aura or Equipment. |
| 2021-02-05 | A modal double-faced card can't be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed. |
| 2021-02-05 | If Sword of the Realms is attached to a token creature that dies, the Sword's triggered ability will trigger, but the token will cease to exist after going to the graveyard. It won't be returned to its owner's hand. |
| 2021-02-05 | If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect. |
| 2021-02-05 | If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than "play") a specific modal double-faced card, you can't play it as a land. |
| 2021-02-05 | If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face's name. |
| 2021-02-05 | If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can't be put onto the battlefield, it doesn't enter the battlefield. |
| 2021-02-05 | If either target of the triggered ability is an illegal target as the ability resolves, the ability won't do anything. If both targets are illegal, the ability won't resolve. If the Aura or Equipment is already attached to the target creature, nothing happens. |
| 2021-02-05 | If the creature equipped by Sword of the Realms dies but leaves the graveyard before the triggered ability resolves, it won't be returned to its owner's hand. It will just stay wherever it went. |
| 2021-02-05 | In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered. |
| 2021-02-05 | Similarly, you don't have to control the Aura or Equipment that you choose as a target of Halvar's triggered ability, but it must be attached to a creature you control. |
| 2021-02-05 | The mana value of a modal double-faced card is based on the characteristics of the face that's being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined. |
| 2021-02-05 | There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face. |
| 2021-02-05 | To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you're playing and ignore the other face's characteristics. |
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