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Gyruda, Doom of Depths MUL

Other printings of "Gyruda, Doom of Depths": MUL #42 MUL #107 MUL #172 MUL #172z IKO #221 PIKO #221p PIKO #221s IKO #351 IKO #384 PRM #80859 PRM #80919

Card

id58838
artistSteve Ellis
artistIds39d8411c-2187-426c-8ad3-d4f688b22db1
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypes
borderColorborderless
colorIdentityB, U
colorIndicator
colorsB, U
defense
duelDeck
edhrecRank3878
edhrecSaltiness0.47
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffectslegendary, showcase, inverted
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt1
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsCompanion, Mill
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{4}{U/B}{U/B}
manaValue6
nameGyruda, Doom of Depths
number172
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power6
printingsIKO, MUL, PIKO, PRM
promoTypeshalofoil
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeMUL
side
signature
sourceProducts{'foil': ['78441b62-b849-5262-a30f-9039ac252373']}
subsets
subtypesDemon, Kraken
supertypesLegendary
textCompanion — Your starting deck contains only cards with even mana values. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)
When Gyruda enters, each player mills four cards. Put a creature card with an even mana value from among the milled cards onto the battlefield under your control.
toughness6
typeLegendary Creature — Demon Kraken
typesCreature
uuid973618e3-2446-5519-8324-4d9ef7f19c97
variationse52d6cc1-1b87-55f8-bb50-11c4bd343ea1, 458205f9-9900-59e4-8631-702c31bb6499, c458d1b4-8125-56e8-abb0-ddb176966fa1
watermark
setNameMultiverse Legends

Identifiers

id58838
cardKingdomEtchedId
cardKingdomFoilId276359
cardKingdomId
cardsphereFoilId102231
cardsphereId
deckboxId78086
mcmId705079
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idb435ed03-d7dc-5735-8bad-63767a5009db
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIde044ca59-1947-49d6-be58-57ab85b2668f
scryfallIllustrationIde5ebdfbe-be0a-4ef1-8033-2966f000e882
scryfallOracleId25eaa977-ca85-4f8d-8be5-9297a3edb14f
tcgplayerEtchedProductId
tcgplayerProductId491943
uuid973618e3-2446-5519-8324-4d9ef7f19c97

Legalities

id58838
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid973618e3-2446-5519-8324-4d9ef7f19c97
vintageLegal

Purchase URLs

id58838
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/a58a6994096d3b51
cardmarket
tcgplayerhttps://mtgjson.com/links/c6e61ca1b25184b9
tcgplayerEtched
uuid973618e3-2446-5519-8324-4d9ef7f19c97

Foreign Data (per language)

No foreign data.

Rulings

datetext
2020-04-17A card with mana value 0 has an even mana value.
2020-04-17Before shuffling your deck to become your library, you may reveal one card from outside the game to be your companion if your starting deck meets the requirements of the companion ability. You can't reveal more than one. It remains revealed outside the game as the game begins.
2020-04-17If a card in a player's graveyard has {X} in its mana cost, X is considered to be 0.
2020-04-17If a replacement effect causes a player to exile the top four cards of their library instead of putting them into their graveyard as Gyruda's triggered ability resolves, the creature card you choose may be one of those cards in exile.
2020-04-17If more than one player wishes to reveal a companion, the starting player does so first, and players proceed in turn order. Once a player has chosen not to reveal a companion, that player can't change their mind.
2020-04-17If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discard, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.
2020-04-17Paying {3} to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.
2020-04-17The companion ability has no effect if the card is in your starting deck and creates no restriction on putting a card with a companion ability into your starting deck. For example, Zirda may be in your starting deck even if your other permanent cards don't all have activated abilities.
2020-04-17The companion's other abilities apply only if the creature is on the battlefield. They have no effect while the companion is outside the game.
2020-04-17The requirements of the companion ability apply only to your starting deck. They do not apply to your sideboard.
2020-04-17You may have one companion in the Commander variant. Your deck, including your commander, must meet its companion requirement. Your companion is not one of your one hundred cards.
2020-04-17Your companion begins the game outside the game. In tournament play, this means your sideboard. In casual play, it's simply a card you own that's not in your starting deck.
2020-06-01If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discarded, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.
2020-06-01Once you put your companion into your hand, it behaves like any other card you’ve brought into the game. For example, if it’s countered or destroyed, it’s put into your graveyard, remaining in the game.
2020-06-01Paying {3} to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.
2020-06-01Wizards of the Coast has issued functional errata for the Companion mechanic. Instead of casting companions from outside the game: Once per game, any time you could cast a sorcery (during your main phase when the stack is empty), you can pay {3} to put your companion from your sideboard into your hand. This is a special action, not an activated ability. It happens immediately and can’t be responded to. It can’t be countered or stopped by cards like Phyrexian Revoker. For more information please see https://magic.wizards.com/en/articles/archive/news/june-1-2020-banned-and-restricted-announcement

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