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Gyre Sage FIC

Other printings of "Gyre Sage": GK2 #112 GTC #123 MIC #140 MOC #300 FIC #306

Card

id33886
artistTouge369
artistIdseffc7357-d8ff-45b4-9c24-5a694e4aedc7
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank820
edhrecSaltiness0.21
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsEvolve
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{G}
manaValue2
nameGyre Sage
number306
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power1
printingsFIC, GK2, GTC, MIC, MOC
promoTypessurgefoil, ffx
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCodeFIC
side
signature
sourceProducts{'foil': ['2269c6b6-f453-55aa-afda-b10b5fd3fc4d'], 'nonfoil': ['ab07bd99-3a88-5fe2-9482-7858fa3abedd']}
subsets
subtypesElf, Druid
supertypes
textEvolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
{T}: Add {G} for each +1/+1 counter on this creature.
toughness2
typeCreature — Elf Druid
typesCreature
uuid4660c4ba-b4c2-56f2-b855-58e20e125e57
variations
watermark
setNameFinal Fantasy Commander

Identifiers

id33886
cardKingdomEtchedId
cardKingdomFoilId314751
cardKingdomId314657
cardsphereFoilId
cardsphereId137370
deckboxId
mcmId824669
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id0d322c3e-e5f4-5ed3-9a5e-86bda01cec81
mtgoFoilId
mtgoId140353
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId236c4e0d-1a54-4024-85ef-4d73028bfb87
scryfallIllustrationId1b9fbe36-e719-48d8-bbb4-092ad781a438
scryfallOracleIde3aa16cf-079b-4737-9ffd-7bfdffef0cb2
tcgplayerEtchedProductId
tcgplayerProductId631302
uuid4660c4ba-b4c2-56f2-b855-58e20e125e57

Legalities

id33886
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timeless
uuid4660c4ba-b4c2-56f2-b855-58e20e125e57
vintageLegal

Purchase URLs

id33886
cardKingdomhttps://mtgjson.com/links/f98cbb4d10ab5fdd
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/5bc58f61dc6687b3
cardmarket
tcgplayerhttps://mtgjson.com/links/f8bf2a78e2c6186d
tcgplayerEtched
uuid4660c4ba-b4c2-56f2-b855-58e20e125e57

Foreign Data (per language)

No foreign data.

Rulings

datetext
2013-01-24Gyre Sage's last ability is a mana ability. It doesn't use the stack and can't be responded to.
2013-04-15If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.
2013-04-15If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
2013-04-15When comparing the stats as the evolve ability resolves, it's possible that the stat that's greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you'll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You'll put a +1/+1 counter on the creature with evolve.
2013-04-15When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.
2013-04-15Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won't trigger at all.
2013-04-15If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.

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