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Guardian of Faith PAFR

Other printings of "Guardian of Faith": AFR #18 PAFR #18a PAFR #18p PAFR #18s AFR #362 PRM #92636

Card

id63923
artistBrian Valeza
artistIdsbb2a9339-bbe4-445f-9736-3c43379ee076
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank2021
edhrecSaltiness0.31
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsFlash, Vigilance
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{W}{W}
manaValue3
nameGuardian of Faith
number18p
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power3
printingsAFR, PAFR, PRM
promoTypespromopack, stamped, planeswalkerstamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePAFR
side
signature
sourceProducts
subsets
subtypesSpirit, Knight
supertypes
textFlash
Vigilance
When this creature enters, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
toughness2
typeCreature — Spirit Knight
typesCreature
uuidd5ef3fe7-c1ec-585a-82a3-d43c9e7318c5
variations150a7fb2-1495-58c8-af6c-1ad627f1760b, 21edf123-ff52-5a70-8124-4d2528425964
watermark
setNameAdventures in the Forgotten Realms Promos

Identifiers

id63923
cardKingdomEtchedId
cardKingdomFoilId248960
cardKingdomId248880
cardsphereFoilId79839
cardsphereId79814
deckboxId59608
mcmId572543
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ideb05606f-ba6e-5cde-b03a-1de2eac0fa3f
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId02f093c0-135f-4e92-8baa-353b49ad4b5a
scryfallIllustrationId3c3419d7-ae60-415d-8575-7bb53c1a2ee1
scryfallOracleId8e04a5e0-e22c-430b-a39a-c9f38e16ea86
tcgplayerEtchedProductId
tcgplayerProductId244402
uuidd5ef3fe7-c1ec-585a-82a3-d43c9e7318c5

Legalities

id63923
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidd5ef3fe7-c1ec-585a-82a3-d43c9e7318c5
vintageLegal

Purchase URLs

id63923
cardKingdomhttps://mtgjson.com/links/5fcf46bc80bd91e1
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/1e48f29c05cf35bc
cardmarket
tcgplayerhttps://mtgjson.com/links/eafa68f70d5abf73
tcgplayerEtched
uuidd5ef3fe7-c1ec-585a-82a3-d43c9e7318c5

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-07-23An attacking or blocking creature that phases out is removed from combat.
2021-07-23Any continuous effects with a “for as long as” duration, such as that of Mind Flayer, ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire.
2021-07-23As a creature is phased out, Auras and Equipment attached to it also phase out at the same time. Those Auras and Equipment will phase in at the same time that creature does, and they'll phase in still attached to that creature.
2021-07-23Choices made for permanents as they entered the battlefield are remembered when they phase in.
2021-07-23If an opponent gains control of one of your creatures, that creature phases out, and the duration of the control-change effect expires before it phases back in, that creature phases in under your control as that opponent's next untap step begins. If they leave the game before their next untap step, it phases in as the next untap step begins after their turn would have begun.
2021-07-23Permanents phase back in during their controller's untap step, immediately before that player untaps their permanents. Creatures that phase in this way are able to attack and pay a cost of {T} during that turn. If a permanent had counters on it when it phased out, it will have those counters when it phases back in.
2021-07-23Phased out permanents are treated as though they don't exist. They can't be the target of spells or abilities, their static abilities have no effect on the game, their triggered abilities can't trigger, they can't attack or block, and so on.
2021-07-23Phasing out doesn't cause any “leaves the battlefield” abilities to trigger. Similarly, phasing in won't cause any “enters the battlefield” abilities to trigger.

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