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Graveyard Trespasser // Graveyard Glutton PMID

Other printings of "Graveyard Trespasser // Graveyard Glutton": DBL #104 DBL #104 MID #104 MID #104 PMID #104s PMID #104s MID #290 MID #290

Card

id75708
artistChris Rallis
artistIdsa8e7b854-b15a-421a-b66d-6e68187ae285
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank14574
edhrecSaltiness
faceConvertedManaCost3
faceFlavorName
faceManaValue3
faceNameGraveyard Trespasser
finishesfoil
flavorName
flavorText
frameEffectssunmoondfc
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsDaybound, Ward
languageEnglish
layouttransform
leadershipSkills
life
loyalty
manaCost{2}{B}
manaValue3
nameGraveyard Trespasser // Graveyard Glutton
number104s
originalPrintings
originalReleaseDate
originalText
otherFaceIds31a196c8-4879-507c-b947-49fa1e1fba07
power3
printingsDBL, MID, PMID
promoTypesprerelease, datestamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePMID
sidea
signature
sourceProducts{'foil': ['eccca1af-855a-5f78-ba25-b0c62b749f38']}
subsets
subtypesHuman, Werewolf
supertypes
textWard—Discard a card.
Whenever this creature enters or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
toughness3
typeCreature — Human Werewolf
typesCreature
uuidd7ce0433-e5ef-5f7e-bd82-3311067c46fe
variations
watermark
setNameInnistrad: Midnight Hunt Promos

Identifiers

id75708
cardKingdomEtchedId
cardKingdomFoilId251321
cardKingdomId
cardsphereFoilId81814
cardsphereId
deckboxId60345
mcmId575695
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id2daf6f7e-3b47-5ee7-81f3-9ea291b4ed1a
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId
scryfallIda5a18247-e4e4-42dd-9923-fc7390032b07
scryfallIllustrationIdcf0d9332-9365-4c6a-b8cd-7625244f9c22
scryfallOracleId0bbd6cad-9b6f-45a6-9f2e-d7b4853586ae
tcgplayerEtchedProductId
tcgplayerProductId249410
uuidd7ce0433-e5ef-5f7e-bd82-3311067c46fe

Legalities

id75708
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidd7ce0433-e5ef-5f7e-bd82-3311067c46fe
vintageLegal

Purchase URLs

id75708
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/f39923836367c220
cardmarket
tcgplayerhttps://mtgjson.com/links/4d66a0097525c429
tcgplayerEtched
uuidd7ce0433-e5ef-5f7e-bd82-3311067c46fe

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-09-24Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
2021-09-24Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
2021-09-24Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
2021-09-24If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
2021-09-24If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
2021-09-24If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
2021-09-24If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
2021-09-24If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
2021-09-24Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.

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