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Fathom Mage NCC

Other printings of "Fathom Mage": PLST #GK2-118 GK2 #118 CM2 #156 GTC #162 PGTC #162★ C16 #198 FIC #325 NCC #339 CMR #445 PRM #48001

Card

id59227
artistRyan Pancoast
artistIds89cc9475-dda2-4d13-bf88-54b92867a25c
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityG, U
colorIndicator
colorsG, U
defense
duelDeck
edhrecRank1753
edhrecSaltiness0.17
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsEvolve
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{G}{U}
manaValue4
nameFathom Mage
number339
originalPrintings
originalReleaseDate
originalTextEvolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever a +1/+1 counter is put on Fathom Mage, you may draw a card.
otherFaceIds
power1
printingsC16, CM2, CMR, FIC, GK2, GTC, NCC, PGTC, PLST, PRM
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeNCC
side
signature
sourceProducts{'nonfoil': ['9bc35b71-be0e-5bd1-ab69-a11d4ee1a6ad', 'd2def311-b67d-593a-b314-5a7b65afde65']}
subsets
subtypesHuman, Wizard
supertypes
textEvolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever a +1/+1 counter is put on this creature, you may draw a card.
toughness1
typeCreature — Human Wizard
typesCreature
uuid1680ffa3-3b1c-54c0-a131-fbe62765c7d4
variations
watermark
setNameNew Capenna Commander

Identifiers

id59227
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId259336
cardsphereFoilId
cardsphereId87290
deckboxId64523
mcmId652923
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id8724b79f-0c90-5dd5-81d9-09e4a371246d
mtgoFoilId
mtgoId
multiverseId559911
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId22be6c55-f95e-498e-b6d2-65b7ed57d2d3
scryfallIllustrationIdc50e816e-c30a-4345-8cea-cdb721d9fb96
scryfallOracleId93d0e129-e3b5-4aff-9e50-f34771ed00ff
tcgplayerEtchedProductId
tcgplayerProductId269462
uuid1680ffa3-3b1c-54c0-a131-fbe62765c7d4

Legalities

id59227
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timeless
uuid1680ffa3-3b1c-54c0-a131-fbe62765c7d4
vintageLegal

Purchase URLs

id59227
cardKingdomhttps://mtgjson.com/links/841c5b06cb40e9e6
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/26da3aa9f2e5cf56
tcgplayerEtched
uuid1680ffa3-3b1c-54c0-a131-fbe62765c7d4

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified深测法师生物 — 人类/法术师进化(每当一个生物在你的操控下进战场时,若该生物的力量或防御力大于此生物,则在后者上放置一个+1/+1指示物。)
每当在深测法师上放置一个+1/+1指示物时,你可以抓一张牌。
561967
Chinese Traditional深測法師生物 — 人類/魔法師進化(每當一個生物在你的操控下進戰場時,若該生物的力量或防禦力大於此生物,則在後者上放置一個+1/+1指示物。)
每當在深測法師上放置一個+1/+1指示物時,你可以抽一張牌。
562224
FrenchMage des grands fondsCréature — humain et sorcierÉvolution (À chaque fois qu'une créature arrive sur le champ de bataille sous votre contrôle, si sa force ou son endurance est supérieure à celle de cette créature, mettez un marqueur +1/+1 sur cette créature.)
À chaque fois qu'un marqueur +1/+1 est mis sur la Mage des grands fonds, vous pouvez piocher une carte.
560682
GermanEinsichtige MagierinKreatur — Mensch, ZaubererWeiterentwicklung (Immer wenn eine andere Kreatur unter deiner Kontrolle ins Spiel kommt und falls deren Stärke oder Widerstandskraft höher ist, lege eine +1/+1-Marke auf diese Kreatur.)
Immer wenn eine +1/+1-Marke auf die Einsichtige Magierin gelegt wird, kannst du eine Karte ziehen.
560168
ItalianMaga della ProfonditàCreatura — Mago UmanoEvoluzione (Ogniqualvolta una creatura entra nel campo di battaglia sotto il tuo controllo, se quella creatura ha forza o costituzione maggiori di questa creatura, metti un segnalino +1/+1 su questa creatura.)
Ogniqualvolta la Maga della Profondità riceve un segnalino +1/+1, puoi pescare una carta.
560939
Japanese水深の魔道士クリーチャー — 人間・ウィザード進化(クリーチャー1体があなたのコントロール下で戦場に出るたび、そのクリーチャーのパワーかタフネスがこのクリーチャーよりも大きい場合、このクリーチャーの上に+1/+1カウンター1個を置く。)
水深の魔道士の上に+1/+1カウンター1個が置かれるたび、あなたはカード1枚を引いてもよい。
561196
Portuguese (Brazil)Mago da CompreensãoCriatura — Humano MagoEvoluir (Toda vez que uma criatura entrar no campo de batalha sob seu controle, se ela tiver poder ou resistência maior que a desta criatura, coloque um marcador +1/+1 nesta criatura.)
Toda vez que um marcador +1/+1 for colocado em Mago da Compreensão, você poderá comprar um card.
561453
RussianМаг ПостиженияСущество — Человек ЧародейЭволюция (Каждый раз, когда существо выходит на поле битвы под вашим контролем, если сила или выносливость того существа больше, чем у этого существа, положите один жетон +1/+1 на это существо.)
Каждый раз, когда на Мага Постижения кладется жетон +1/+1, вы можете взять карту.
561710
SpanishMaga del entendimientoCriatura — Hechicero humanoEvolucionar. (Siempre que una criatura entre al campo de batalla bajo tu control, si la fuerza o la resistencia de esa criatura es mayor que la de esta criatura, pon un contador +1/+1 sobre esta criatura.)
Siempre que se ponga un contador +1/+1 sobre la Maga del entendimiento, puedes robar una carta.
560425

Rulings

datetext
2013-01-24Fathom Mage's last ability will trigger whenever any +1/+1 counter is placed on it, not just ones due to the evolve ability.
2013-01-24If Fathom Mage enters with a +1/+1 counter on it (perhaps due to Master Biomancer), its last ability will trigger once for each +1/+1 counter it entered with.
2013-01-24If multiple +1/+1 counters are placed on Fathom Mage simultaneously, its last ability will trigger once for each of those counters.
2013-04-15If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
2013-04-15If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.
2013-04-15If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
2013-04-15When comparing the stats as the evolve ability resolves, it's possible that the stat that's greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you'll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You'll put a +1/+1 counter on the creature with evolve.
2013-04-15When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.
2013-04-15Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won't trigger at all.

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