Other printings of "Emeria Angel": PLST #ZEN-11 ZEN #11 ZNC #15 IMA #20 SCD #21 DCI #35 ONC #65 TDC #114 MOC #183 PRM #36218
| id | 105411 |
|---|---|
| artist | Jim Murray |
| artistIds | 1c906f9b-5bbe-4643-8f5c-90eb1c7f0c43 |
| asciiName | |
| attractionLights | |
| availability | paper |
| boosterTypes | |
| borderColor | black |
| colorIdentity | W |
| colorIndicator | |
| colors | W |
| defense | |
| duelDeck | |
| edhrecRank | 1683 |
| edhrecSaltiness | 0.14 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil |
| flavorName | |
| flavorText | When the earth shudders, the sky overflows. |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 0 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | 1 |
| isReserved | |
| isStarter | 1 |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Flying, Landfall |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {2}{W}{W} |
| manaValue | 4 |
| name | Emeria Angel |
| number | 15 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Flying Landfall — Whenever a land enters the battlefield under your control, you may create a 1/1 white Bird creature token with flying. |
| otherFaceIds | |
| power | 3 |
| printings | DCI, IMA, MOC, ONC, PLST, PRM, SCD, TDC, ZEN, ZNC |
| promoTypes | |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | ZNC |
| side | |
| signature | |
| sourceProducts | {'nonfoil': ['9dbcbd90-0722-5880-b54e-cb6988adbe4e', 'e52b4295-49ef-507a-ab56-023ab7b0d0a4']} |
| subsets | |
| subtypes | Angel |
| supertypes | |
| text | Flying Landfall — Whenever a land you control enters, you may create a 1/1 white Bird creature token with flying. |
| toughness | 3 |
| type | Creature — Angel |
| types | Creature |
| uuid | 1cf55ac7-0d6f-5077-ada6-3b59c329c0fd |
| variations | |
| watermark | |
| setName | Zendikar Rising Commander |
| id | 105411 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | |
| cardKingdomId | 237328 |
| cardsphereFoilId | |
| cardsphereId | 71166 |
| deckboxId | 53128 |
| mcmId | 504225 |
| mcmMetaId | |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 65c76a97-b7bc-58ff-9d0b-7079398b7726 |
| mtgoFoilId | |
| mtgoId | |
| multiverseId | 495953 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 491c6b65-244e-4146-9fbc-6eb00e78e1b7 |
| scryfallIllustrationId | aa37c775-3cd7-4735-a56e-e4b043fa8f19 |
| scryfallOracleId | ea6616e4-db8d-4905-80f8-cb0162906850 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 222634 |
| uuid | 1cf55ac7-0d6f-5077-ada6-3b59c329c0fd |
| id | 105411 |
|---|---|
| alchemy | |
| brawl | |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | |
| historic | |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | Legal |
| pioneer | |
| predh | Legal |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | |
| uuid | 1cf55ac7-0d6f-5077-ada6-3b59c329c0fd |
| vintage | Legal |
| id | 105411 |
|---|---|
| cardKingdom | https://mtgjson.com/links/0681ac3b9c5e133b |
| cardKingdomEtched | |
| cardKingdomFoil | |
| cardmarket | |
| tcgplayer | https://mtgjson.com/links/80d0ab49bcc47e21 |
| tcgplayerEtched | |
| uuid | 1cf55ac7-0d6f-5077-ada6-3b59c329c0fd |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 伊美黎天使 | 当大地颤动,天空便将充溢。 | 生物 ~天使 | 飞行 地落~每当一个地在你的操控下进战场时,你可以派出一个1/1白色,具飞行异能的鸟衍生生物。 | 497025 | |
| French | Ange d'Éméria | Quand la terre tremble, le ciel déborde. | Créature : ange | Vol Toucheterre — À chaque fois qu'un terrain arrive sur le champ de bataille sous votre contrôle, vous pouvez créer un jeton de créature 1/1 blanche Oiseau avec le vol. | 496355 | |
| German | Emerias Engel | Wenn die Erde erbebt, wird es im Himmel voll. | Kreatur — Engel | Fliegend Landung — Immer wenn ein Land unter deiner Kontrolle ins Spiel kommt, kannst du einen 1/1 weißen Vogel-Kreaturenspielstein mit Flugfähigkeit erzeugen. | 496087 | |
| Italian | Angelo di Emeria | Quando la terra freme, il cielo straripa. | Creatura — Angelo | Volare Terraferma — Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, puoi creare una pedina creatura Uccello 1/1 bianca con volare. | 496489 | |
| Japanese | エメリアの天使 | 地が震えるとき、空は溢れ返る。 | クリーチャー — 天使 | 飛行 上陸 ― 土地が1つあなたのコントロール下で戦場に出るたび、あなたは飛行を持つ白の1/1の鳥・クリーチャー・トークンを1体生成してもよい。 | 496623 | |
| Portuguese (Brazil) | Anjo de Emeria | Quando a terra estremece, o céu transborda. | Criatura — Anjo | Voar Aterragem — Toda vez que um terreno entra no campo de batalha sob seu controle, você pode criar uma ficha de criatura branca 1/1 do tipo Ave com voar. | 496757 | |
| Russian | Ангел Эмерии | Когда содрогается земля, переполняется небо. | Существо — Ангел | Полет Землепад — Каждый раз, когда земля выходит на поле битвы под вашим контролем, вы можете создать одну фишку существа 1/1 белая Птица с Полетом. | 496891 | |
| Spanish | Ángel de Emeria | Cuando la tierra tiembla, el cielo desborda. | Criatura — Ángel | Vuela. Aterrizaje — Siempre que una tierra entre al campo de batalla bajo tu control, puedes crear una ficha de criatura Ave blanca 1/1 con la habilidad de volar. | 496221 |
| date | text |
|---|---|
| 2024-11-08 | A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land. |
| 2024-11-08 | A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control. |
| 2024-11-08 | Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.). |
Tip: bookmark this page with your query parameters for quick access.