Other printings of "Emeria's Call // Emeria, Shattered Skyclave": PZNR #12s PZNR #12s ZNR #12 ZNR #12 ZNR #317 ZNR #317 PRM #83860 PRM #83860
| id | 105583 |
|---|---|
| artist | Matt Stewart |
| artistIds | 20871267-2d8a-41d5-b03a-be3d557c5734 |
| asciiName | |
| attractionLights | |
| availability | arena, mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | W |
| colorIndicator | |
| colors | |
| defense | |
| duelDeck | |
| edhrecRank | 2809 |
| edhrecSaltiness | 0.19 |
| faceConvertedManaCost | 0 |
| faceFlavorName | |
| faceManaValue | 0 |
| faceName | Emeria, Shattered Skyclave |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | "You called it the castle of a god. It is less than that, and so much more." —Kasla, Emeria shepherd |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | |
| language | English |
| layout | modal_dfc |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | |
| manaValue | 0 |
| name | Emeria's Call // Emeria, Shattered Skyclave |
| number | 12 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | As Emeria, Shattered Skyclave enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. {T}: Add {W}. //Hint about front face// Sorcery {4}{W}{W}{W} |
| otherFaceIds | d1222c93-0aee-5d60-970a-7342b6f8cba4 |
| power | |
| printings | PRM, PZNR, ZNR |
| promoTypes | |
| rarity | mythic |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | ZNR |
| side | b |
| signature | |
| sourceProducts | |
| subsets | |
| subtypes | |
| supertypes | |
| text | As this land enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {W}. |
| toughness | |
| type | Land |
| types | Land |
| uuid | dde525a3-231d-58c4-a49d-4d6b6d811f19 |
| variations | b31428a0-3a18-54aa-82db-a4fa8e155e6b |
| watermark | |
| setName | Zendikar Rising |
| id | 105583 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 237682 |
| cardKingdomId | 237058 |
| cardsphereFoilId | 70330 |
| cardsphereId | 70331 |
| deckboxId | 52600 |
| mcmId | 495434 |
| mcmMetaId | 316364 |
| mtgArenaId | 73194 |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | af930557-6b67-59db-84d7-24eb22c4ac00 |
| mtgoFoilId | |
| mtgoId | 82959 |
| multiverseId | 491634 |
| scryfallCardBackId | |
| scryfallId | c470539a-9cc7-4175-8f7c-c982b6072b6d |
| scryfallIllustrationId | 7e4ebfcb-0a84-4510-b0e5-c7cb2138d4da |
| scryfallOracleId | 6ec2a242-9068-4ee2-8ac8-8341cc570f56 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 221952 |
| uuid | dde525a3-231d-58c4-a49d-4d6b6d811f19 |
| id | 105583 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | dde525a3-231d-58c4-a49d-4d6b6d811f19 |
| vintage | Legal |
| id | 105583 |
|---|---|
| cardKingdom | https://mtgjson.com/links/f9a4731444abfef4 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/6f010b62efb9373e |
| cardmarket | https://mtgjson.com/links/24fe0a928a28922f |
| tcgplayer | https://mtgjson.com/links/75f5abbabf48a0d9 |
| tcgplayerEtched | |
| uuid | dde525a3-231d-58c4-a49d-4d6b6d811f19 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 伊美黎召令 // 破碎空境伊美黎 | 破碎空境伊美黎 | 「你们将这称作神佑之城。神明已逝,天威犹存。」 ~伊美黎牧者卡丝拉 | 地 | 于破碎空境伊美黎进战场时,你可以支付3点生命。如果你未如此作,则它须横置进战场。 {T}:加{W}。 法术 {4}{W}{W}{W} | 494477 |
| Chinese Traditional | 伊美黎召令 // 破碎空境伊美黎 | 破碎空境伊美黎 | 「你們將這稱作神祐之城。神明已逝,天威猶存。」 ~伊美黎牧者卡絲拉 | 地 | 於破碎空境伊美黎進戰場時,你可以支付3點生命。如果你未如此作,則它須橫置進戰場。 {T}:加{W}。 巫術 {4}{W}{W}{W} | 494793 |
| French | Appel d'Éméria // Éméria, fort céleste fracassé | Éméria, fort céleste fracassé | « Vous l'avez décrit comme un château divin. C'est à la fois loin d'en être un et bien plus que ça encore. » —Kasla, bergère d'Éméria | Terrain | Au moment où Éméria, fort céleste fracassé arrive sur le champ de bataille, vous pouvez payer 3 points de vie. Si vous ne le faites pas, il arrive sur le champ de bataille engagé. {T} : Ajoutez {W}. Rituel {4}{W}{W}{W} | 492581 |
| German | Emerias Ruf // Emeria, die zerstörte Himmelsfestung | Emeria, die zerstörte Himmelsfestung | „Du hast es als Götterfestung bezeichnet. Es ist weniger als das und so viel mehr." —Kasla, Emerias Hirtin | Land | Sowie Emeria, die zerstörte Himmelsfestung, ins Spiel kommt, kannst du 3 Lebenspunkte bezahlen. Falls du dies nicht tust, kommt sie getappt ins Spiel. {T}: Erzeuge {W}. Hexerei {4}{W}{W}{W} | 491949 |
| Italian | Richiamo di Emeria // Emeria, Enclave Celeste Frantumata | Emeria, Enclave Celeste Frantumata | "L'avete chiamata il castello di una dea. È meno di questo e molto di più." —Kasla, pastore di Emeria | Terra | Mentre Emeria, Enclave Celeste Frantumata entra nel campo di battaglia, puoi pagare 3 punti vita. Se non lo fai, entra nel campo di battaglia TAPpata. {T}: Aggiungi {W}. Stregoneria {4}{W}{W}{W} | 492897 |
| Japanese | エメリアの呼び声 // 砕け散ったスカイクレイブ、エメリア | 砕け散ったスカイクレイブ、エメリア | 「お前はここが神の城だと言ったな。それほどではない。だがそれ以上でもある。」 ――エメリアの番人、カスラ | 土地 | 砕け散ったスカイクレイブ、エメリアが戦場に出るに際し、あなたは3点のライフを支払ってもよい。そうしないなら、これはタップ状態で戦場に出る。 {T}:{W}を加える。 ソーサリー {4}{W}{W}{W} | 493213 |
| Korean | 에메리아의 부름 // 산산조각난 하늘거주지, 에메리아 | 산산조각난 하늘거주지, 에메리아 | "넌 그곳을 신의 성이라고 불렀지. 그곳은 그렇다기보단, 더 많은 의미를 가지고 있어." —에메리아 목동, 카슬라 | 대지 | 산산조각난 하늘거주지, 에메리아가 전장에 들어오면서, 당신은 생명 3점을 지불할 수 있다. 그러지 않으면, 에메리아는 탭된 채로 전장에 들어온다. {T}: {W}를 추가한다. 집중마법 {4}{W}{W}{W} | 493529 |
| Portuguese (Brazil) | Chamado de Emeria // Emeria, Enclave Celeste Partido | Emeria, Enclave Celeste Partido | "Vocês diziam que era o castelo de uma divindade. Não é tudo isso, mas, ao mesmo tempo, é muito mais." — Kasla, pastora de Emeria | Terreno | Conforme Emeria, Enclave Celeste Partido, entra no campo de batalha, você pode pagar 3 pontos de vida. Se não fizer isso, ele entrará no campo de batalha virado. {T}: Adicione {W}. Feitiço {4}{W}{W}{W} | 493845 |
| Russian | Зов Эмерии // Эмерия, Руины Небесного Анклава | Эмерия, Руины Небесного Анклава | «Вы называли ее замком богини. Но это нечто меньшее — и неизмеримо большее». — Касла, пастырь Эмерии | Земля | При выходе Эмерии, Руин Небесного Анклава на поле битвы вы можете заплатить 3 жизни. Если вы этого не делаете, она выходит на поле битвы повернутой. {T}: добавьте {W}. Волшебство {4}{W}{W}{W} | 494161 |
| Spanish | Llamada de Emeria // Emeria, aerorruina quebrada | Emeria, aerorruina quebrada | "Dijiste que era el castillo de una diosa. Es menos que eso, pero a la vez mucho más". —Kasla, pastora de Emeria | Tierra | En cuanto Emeria, aerorruina quebrada entre al campo de batalla, puedes pagar 3 vidas. Si no lo haces, entra al campo de batalla girada. {T}: Agrega {W}. Conjuro {4}{W}{W}{W} | 492265 |
| date | text |
|---|---|
| 2020-09-25 | A modal double-faced card can't be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed. |
| 2020-09-25 | Emeria's Call affects only creatures you control at the time it resolves. Creatures you begin to control later won't gain indestructible. |
| 2020-09-25 | If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect. |
| 2020-09-25 | If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than "play") a specific modal double-faced card, you can't play it as a land. |
| 2020-09-25 | If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face's name. |
| 2020-09-25 | If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can't be put onto the battlefield, it doesn't enter the battlefield. |
| 2020-09-25 | In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered. |
| 2020-09-25 | The mana value of a modal double-faced card is based on the characteristics of the face that's being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined. |
| 2020-09-25 | There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face. |
| 2020-09-25 | To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you're playing and ignore the other face's characteristics. |
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