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Embereth Shieldbreaker // Battle Display CLB

Other printings of "Embereth Shieldbreaker // Battle Display": PLST #ELD-122 PLST #ELD-122 ELD #122 ELD #122 ELD #292 ELD #292 CLB #792 CLB #792 PRM #78774 PRM #78774

Card

id18865
artistRandy Vargas
artistIdsd20672ca-0555-4238-a984-fd171d36b247
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank7123
edhrecSaltiness
faceConvertedManaCost1
faceFlavorName
faceManaValue1
faceNameBattle Display
finishesnonfoil
flavorName
flavorText"Courage is the only shield I need."
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{R}
manaValue2
nameEmbereth Shieldbreaker // Battle Display
number792
originalPrintings
originalReleaseDate
originalTextDestroy target artifact. (Then exile this card. You may cast the creature later from exile.) //
otherFaceIdsc09ddaef-592a-537b-a585-c31e2ee84a81
power
printingsCLB, ELD, PLST, PRM
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeCLB
sideb
signature
sourceProducts
subsets
subtypesAdventure
supertypes
textDestroy target artifact. (Then exile this card. You may cast the creature later from exile.)
toughness
typeSorcery — Adventure
typesSorcery
uuidcafef292-7128-5281-9fd2-9d4bdfc07cef
variations
watermark
setNameCommander Legends: Battle for Baldur's Gate

Identifiers

id18865
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId262051
cardsphereFoilId
cardsphereId89487
deckboxId65908
mcmId661933
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id95f49e4e-9feb-571a-aaea-7735021b32b3
mtgoFoilId
mtgoId101128
multiverseId567609
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIde2f789b3-3274-4a93-b44b-fabc44c1833c
scryfallIllustrationId32a9a0d8-96be-42c8-ad9a-cee90c49ee9f
scryfallOracleId52e439d0-a263-4d53-9ae3-fa1f8aa8293e
tcgplayerEtchedProductId
tcgplayerProductId273771
uuidcafef292-7128-5281-9fd2-9d4bdfc07cef

Legalities

id18865
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidcafef292-7128-5281-9fd2-9d4bdfc07cef
vintageLegal

Purchase URLs

id18865
cardKingdomhttps://mtgjson.com/links/13b1572c5f5bf025
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/171cff08863498c8
tcgplayerEtched
uuidcafef292-7128-5281-9fd2-9d4bdfc07cef

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese SimplifiedEmbereth Shieldbreaker // 参战仪式参战仪式法术~历险569569
FrenchEmbereth Shieldbreaker // Démonstration de combatDémonstration de combatRituel : aventure568344
GermanEmbereth Shieldbreaker // SchaukampfSchaukampfHexerei — Abenteuer567854
ItalianEmbereth Shieldbreaker // Dimostrazione in BattagliaDimostrazione in BattagliaStregoneria — Avventura568589
JapaneseEmbereth Shieldbreaker // 戦(たたか)いの誇(こ)示(じ)戦(たたか)いの誇(こ)示(じ)ソーサリー ― 出来事568834
Portuguese (Brazil)Embereth Shieldbreaker // Exibição em BatalhaExibição em BatalhaFeitiço — Aventura569079
SpanishEmbereth Shieldbreaker // Ansia de batallaAnsia de batallaConjuro — Aventura568099

Rulings

datetext
2019-10-04An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Giant Killer is a white creature card whose mana value is 1. It can't be the target of the triggered ability of Mystic Sanctuary.
2019-10-04Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2019-10-04If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
2019-10-04If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
2019-10-04If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
2019-10-04If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2019-10-04If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
2019-10-04If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can't cast it as Chop Down.
2019-10-04When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2019-10-04You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

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