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Dynavolt Tower PKLD

Other printings of "Dynavolt Tower": KLD #208 PKLD #208s KLR #235

Card

id69223
artistTitus Lunter
artistIdsb11e6b3a-f4ca-4cf1-8fd7-475696de5f5c
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank13670
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText"I like that Tezzeret. He has vision the other judges don't. He sees the potential in what we're making here."
—Faiz, inventor
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}
manaValue3
nameDynavolt Tower
number208s
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsKLD, KLR, PKLD
promoTypessetpromo, prerelease, datestamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePKLD
side
signature
sourceProducts{'foil': ['92c69f84-459a-5dd4-9c4b-bf63a5a85368']}
subsets
subtypes
supertypes
textWhenever you cast an instant or sorcery spell, you get {E}{E} (two energy counters).
{T}, Pay {E}{E}{E}{E}{E}: This artifact deals 3 damage to any target.
toughness
typeArtifact
typesArtifact
uuid77ea3d02-4997-5c71-ac3b-85935dc0497a
variations
watermark
setNameKaladesh Promos

Identifiers

id69223
cardKingdomEtchedId
cardKingdomFoilId209384
cardKingdomId
cardsphereFoilId37164
cardsphereId
deckboxId33747
mcmId292952
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ide93b0d45-71f1-5427-9b93-ec4ba1146391
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId341efd3c-b6c8-4c14-bdef-d00a32383d78
scryfallIllustrationIdb50b15ad-f8df-4bfa-843d-11dc942704c8
scryfallOracleId59f56dd9-cc82-4f0d-a522-0d8ed274fa40
tcgplayerEtchedProductId
tcgplayerProductId123366
uuid77ea3d02-4997-5c71-ac3b-85935dc0497a

Legalities

id69223
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid77ea3d02-4997-5c71-ac3b-85935dc0497a
vintageLegal

Purchase URLs

id69223
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/6f2f45d2439a85ac
cardmarket
tcgplayerhttps://mtgjson.com/links/666fb84db5eb197a
tcgplayerEtched
uuid77ea3d02-4997-5c71-ac3b-85935dc0497a

Foreign Data (per language)

No foreign data.

Rulings

datetext
2016-09-20Dynavolt Tower's triggered ability resolves before the spell that caused it to trigger.
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

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