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Disciple of Caelus Nin PRM

Other printings of "Disciple of Caelus Nin": BRC #21 BRC #41 PRM #105630

Card

id80496
artistSteve Argyle
artistIdsa44ddda4-5331-4f83-aac9-3e00ed36bd7b
asciiName
attractionLights
availabilitymtgo
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank18667
edhrecSaltiness0.5
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{4}{W}
manaValue5
nameDisciple of Caelus Nin
number105630
originalPrintings
originalReleaseDate2023-02-15
originalText
otherFaceIds
power3
printingsBRC, PRM
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePRM
side
signature
sourceProducts
subsets
subtypesHuman, Wizard
supertypes
textWhen this creature enters, starting with you, each player chooses up to five permanents they control. All permanents other than this creature that weren't chosen this way phase out.
Permanents can't phase in.
toughness4
typeCreature — Human Wizard
typesCreature
uuidb154f187-7d94-548c-ba05-461349dd1581
variations
watermark
setNameMagic Online Promos

Identifiers

id80496
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idbd0f3291-fde8-54d3-afea-afe6efba97bc
mtgoFoilId
mtgoId105630
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdbe587bc3-7dba-4312-ba3a-c7940d2aad58
scryfallIllustrationId0e39894b-a0b8-474e-b2cf-16bce8a94ab1
scryfallOracleId2e5440ef-6887-4c79-98f5-49db82406d71
tcgplayerEtchedProductId
tcgplayerProductId
uuidb154f187-7d94-548c-ba05-461349dd1581

Legalities

id80496
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidb154f187-7d94-548c-ba05-461349dd1581
vintageLegal

Purchase URLs

id80496
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuidb154f187-7d94-548c-ba05-461349dd1581

Foreign Data (per language)

No foreign data.

Rulings

datetext
2022-10-14Any continuous effects with a “for as long as” duration, such as that of Vodalian Mindsinger, ignore phased-out objects. Any such effects will expire if their conditions are no longer met after ignoring the phased-out objects.
2022-10-14Any one-shot effects that are waiting “until [this] leaves the battlefield,” such as that of Banisher Priest, won’t happen when a permanent phases out.
2022-10-14Choices made for permanents as they entered the battlefield are remembered when they phase in.
2022-10-14Each Aura and Equipment attached to a permanent that’s phasing out also phases out. They will phase in with that permanent and still be attached to it. Similarly, permanents that phase out with counters phase in with those counters.
2022-10-14If Disciple of Caelus Nin itself phases out, other phased out permanents can phase back in normally while it is phased out. During its controller’s untap step, Caelus Nin and all other phased out permanents that player controls phase in at the same time.
2022-10-14If an effect causes a permanent to phase out “until” some event occurs, and that event occurs while Disciple of Caelus Nin is still on the battlefield, the phased out permanent stays phased out forever.
2022-10-14Phasing out doesn’t cause any “leaves the battlefield” abilities to trigger. Similarly, phasing in won’t cause any “enters the battlefield” abilities to trigger.
2022-10-14The last ability means that no permanents phase in under any player’s control as long as Disciple of Caelus Nin is on the battlefield. This includes permanents that phase out in ways other than the first ability, and even permanents that are phased out already when it enters the battlefield. Once it leaves the battlefield, each phased out permanent will phase in normally during its controller’s untap step, with one exception (see below).
2022-10-14While a permanent is phased out, it’s treated as though it doesn’t exist. It can’t be the target of spells or abilities, its static abilities have no effect on the game, its triggered abilities can’t trigger, it can’t attack or block, and so on.

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