Other printings of "Citadel Siege": FRF #8 FRF #8★ CM2 #21 C16 #62 MIC #81 C21 #85
| id | 34718 |
|---|---|
| artist | Steven Belledin |
| artistIds | f07d73b9-52a0-4fe5-858b-61f7b42174a5 |
| asciiName | |
| attractionLights | |
| availability | mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | W |
| colorIndicator | |
| colors | W |
| defense | |
| duelDeck | |
| edhrecRank | 3932 |
| edhrecSaltiness | 0.18 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | foil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 0 |
| isAlternative | 1 |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {2}{W}{W} |
| manaValue | 4 |
| name | Citadel Siege |
| number | 8★ |
| originalPrintings | |
| originalReleaseDate | |
| originalText | |
| otherFaceIds | |
| power | |
| printings | C16, C21, CM2, FRF, MIC |
| promoTypes | |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | FRF |
| side | |
| signature | |
| sourceProducts | {'foil': ['12abbe7b-f87a-5fbf-ab77-1e9edec8cf90', 'de92511a-f155-59ee-95a6-420d8628d822']} |
| subsets | |
| subtypes | |
| supertypes | |
| text | As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. • Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls. |
| toughness | |
| type | Enchantment |
| types | Enchantment |
| uuid | 55c52dba-3c5d-5f0e-98ad-e40552598df7 |
| variations | 0b9e6b05-8212-5334-b495-6b48c397be1a |
| watermark | tarkir |
| setName | Fate Reforged |
| id | 34718 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | |
| cardKingdomId | |
| cardsphereFoilId | |
| cardsphereId | |
| deckboxId | |
| mcmId | 271508 |
| mcmMetaId | 210732 |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | 0b9e6b05-8212-5334-b495-6b48c397be1a |
| mtgjsonV4Id | 039dedf6-e018-5e4e-8373-ff5929ec08b0 |
| mtgoFoilId | |
| mtgoId | |
| multiverseId | |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | ce58a8bd-e979-41e0-a533-7408830e0154 |
| scryfallIllustrationId | b911b677-c075-4d5d-9e9a-d9bf9e331493 |
| scryfallOracleId | 40f66e21-5b60-4e42-927d-65397e7ad544 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | |
| uuid | 55c52dba-3c5d-5f0e-98ad-e40552598df7 |
| id | 34718 |
|---|---|
| alchemy | |
| brawl | |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | |
| historic | |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | Legal |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | |
| uuid | 55c52dba-3c5d-5f0e-98ad-e40552598df7 |
| vintage | Legal |
| id | 34718 |
|---|---|
| cardKingdom | |
| cardKingdomEtched | |
| cardKingdomFoil | |
| cardmarket | https://mtgjson.com/links/c52af51f9cb225fd |
| tcgplayer | |
| tcgplayerEtched | |
| uuid | 55c52dba-3c5d-5f0e-98ad-e40552598df7 |
No foreign data.
| date | text |
|---|---|
| 2014-11-24 | Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield. |
| 2014-11-24 | Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won't depend on the choice made for the original permanent. |
| 2014-11-24 | The words “Khans” and “Dragons” are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. “[Anchor word] — [Ability]” means “As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability].” Notably, the anchor word “Dragons” has no connection to the creature type Dragon. |
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