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Citadel Siege FRF

Other printings of "Citadel Siege": FRF #8 FRF #8★ CM2 #21 C16 #62 MIC #81 C21 #85

Card

id34718
artistSteven Belledin
artistIdsf07d73b9-52a0-4fe5-858b-61f7b42174a5
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank3932
edhrecSaltiness0.18
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{W}{W}
manaValue4
nameCitadel Siege
number8★
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsC16, C21, CM2, FRF, MIC
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeFRF
side
signature
sourceProducts{'foil': ['12abbe7b-f87a-5fbf-ab77-1e9edec8cf90', 'de92511a-f155-59ee-95a6-420d8628d822']}
subsets
subtypes
supertypes
textAs this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.
• Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.
toughness
typeEnchantment
typesEnchantment
uuid55c52dba-3c5d-5f0e-98ad-e40552598df7
variations0b9e6b05-8212-5334-b495-6b48c397be1a
watermarktarkir
setNameFate Reforged

Identifiers

id34718
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId271508
mcmMetaId210732
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId0b9e6b05-8212-5334-b495-6b48c397be1a
mtgjsonV4Id039dedf6-e018-5e4e-8373-ff5929ec08b0
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdce58a8bd-e979-41e0-a533-7408830e0154
scryfallIllustrationIdb911b677-c075-4d5d-9e9a-d9bf9e331493
scryfallOracleId40f66e21-5b60-4e42-927d-65397e7ad544
tcgplayerEtchedProductId
tcgplayerProductId
uuid55c52dba-3c5d-5f0e-98ad-e40552598df7

Legalities

id34718
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timeless
uuid55c52dba-3c5d-5f0e-98ad-e40552598df7
vintageLegal

Purchase URLs

id34718
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/c52af51f9cb225fd
tcgplayer
tcgplayerEtched
uuid55c52dba-3c5d-5f0e-98ad-e40552598df7

Foreign Data (per language)

No foreign data.

Rulings

datetext
2014-11-24Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.
2014-11-24Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won't depend on the choice made for the original permanent.
2014-11-24The words “Khans” and “Dragons” are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. “[Anchor word] — [Ability]” means “As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability].” Notably, the anchor word “Dragons” has no connection to the creature type Dragon.

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