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Citadel Siege FRF

Other printings of "Citadel Siege": FRF #8 FRF #8★ CM2 #21 C16 #62 MIC #81 C21 #85

Card

id34717
artistSteven Belledin
artistIdsf07d73b9-52a0-4fe5-858b-61f7b42174a5
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank3932
edhrecSaltiness0.18
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{W}{W}
manaValue4
nameCitadel Siege
number8
originalPrintings
originalReleaseDate
originalTextAs Citadel Siege enters the battlefield, choose Khans or Dragons.
• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.
• Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.
otherFaceIds
power
printingsC16, C21, CM2, FRF, MIC
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeFRF
side
signature
sourceProducts{'nonfoil': ['12abbe7b-f87a-5fbf-ab77-1e9edec8cf90', '2a48ac0a-57ff-5d3d-a8f0-84447ca6084c', '416ab4e9-0772-5e96-bb47-7c362d329b5e']}
subsets
subtypes
supertypes
textAs this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.
• Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.
toughness
typeEnchantment
typesEnchantment
uuid0b9e6b05-8212-5334-b495-6b48c397be1a
variations55c52dba-3c5d-5f0e-98ad-e40552598df7
watermark
setNameFate Reforged

Identifiers

id34717
cardKingdomEtchedId
cardKingdomFoilId198852
cardKingdomId198511
cardsphereFoilId17754
cardsphereId17755
deckboxId27170
mcmId271508
mcmMetaId210732
mtgArenaId
mtgjsonFoilVersionId55c52dba-3c5d-5f0e-98ad-e40552598df7
mtgjsonNonFoilVersionId
mtgjsonV4Idcabe6da4-5dbd-5c20-8468-c2de88c37d21
mtgoFoilId55459
mtgoId55458
multiverseId391809
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId239c373a-465c-4cda-9895-624871d8606e
scryfallIllustrationIdb911b677-c075-4d5d-9e9a-d9bf9e331493
scryfallOracleId40f66e21-5b60-4e42-927d-65397e7ad544
tcgplayerEtchedProductId
tcgplayerProductId95280
uuid0b9e6b05-8212-5334-b495-6b48c397be1a

Legalities

id34717
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timeless
uuid0b9e6b05-8212-5334-b495-6b48c397be1a
vintageLegal

Purchase URLs

id34717
cardKingdomhttps://mtgjson.com/links/5c43ffedd392441c
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/c9db591d92f6abff
cardmarkethttps://mtgjson.com/links/dbaaacdbf66e296d
tcgplayerhttps://mtgjson.com/links/550fdf29b127d09a
tcgplayerEtched
uuid0b9e6b05-8212-5334-b495-6b48c397be1a

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified围攻殿堂结界于围攻殿堂进战场时,选择可汗或龙王。
● 可汗~在你回合的战斗开始时,在目标由你操控的生物上放置两个+1/+1指示物。
● 龙王~在每位对手回合的战斗开始时,横置目标由该牌手操控的生物。
391994
Chinese Traditional圍攻殿堂結界於圍攻殿堂進戰場時,選擇可汗或龍王。
• 可汗~在你回合的戰鬥開始時,在目標由你操控的生物上放置兩個+1/+1指示物。
• 龍王~在每位對手回合的戰鬥開始時,橫置目標由該玩家操控的生物。
392179
FrenchSiège de la citadelleEnchantementAu moment où le Siège de la citadelle arrive sur le champ de bataille, choisissez Khans ou Dragons.
• Khans — Au début du combat pendant votre tour, mettez deux marqueurs +1/+1 sur une créature ciblée que vous contrôlez.
• Dragons — Au début du combat pendant le tour de chaque adversaire, engagez une créature ciblée que ce joueur contrôle.
392549
GermanBelagerung der ZitadelleVerzauberungSowie Belagerung der Zitadelle ins Spiel kommt, wähle Khane oder Drachen.
• Khane — Lege zu Beginn des Kampfes in deinem Zug zwei +1/+1-Marken auf eine Kreatur deiner Wahl, die du kontrollierst.
• Drachen — Tappe zu Beginn des Kampfes im Zug jedes Gegners eine Kreatur deiner Wahl, die dieser Spieler kontrolliert.
392364
ItalianAssedio della RoccaforteIncantesimoMentre l'Assedio della Roccaforte entra nel campo di battaglia, scegli Khan o Draghi.
• Khan — All'inizio del combattimento nel tuo turno, metti due segnalini +1/+1 su una creatura bersaglio che controlli.
• Draghi — All'inizio del combattimento nel turno di ogni avversario, TAPpa una creatura bersaglio controllata da quel giocatore.
392734
Japanese城塞の包囲エンチャント城塞の包囲が戦場に出るに際し、カンか龍かを選ぶ。
• カン ― あなたのターンの戦闘の開始時に、あなたがコントロールするクリーチャー1体を対象とし、それの上に+1/+1カウンターを2個置く。
• 龍 ― 各対戦相手のターンの戦闘の開始時に、そのプレイヤーがコントロールするクリーチャー1体を対象とし、それをタップする。
392919
Korean성채 공성부여마법성채 공성이 전장에 들어오면서, 칸 또는 용을 선택한다.
• 칸 — 당신 턴의 전투 시작에, 당신이 조종하는 생물을 목표로 정한다. 그 목표에 +1/+1 카운터 두 개를 올려놓는다.
• 용 — 각 상대 턴의 전투 시작에, 그 플레이어가 조종하는 생물을 목표로 정한다. 그 생물을 탭한다.
393104
Portuguese (Brazil)Cerco à CidadelaEncantamentoConforme Cerco à Cidadela entra no campo de batalha, escolha Khans ou Dragões.
• Khans — No início do combate no seu turno, coloque dois marcadores +1/+1 na criatura alvo que você controla.
• Dragões — No início do combate no turno de cada oponente, vire a criatura alvo que aquele jogador controla.
393289
RussianОсада ЦитаделиЧарыПри выходе Осады Цитадели на поле битвы выберите Ханов или Драконов.
• Ханы — В начале боя во время вашего хода положите два жетона +1/+1 на целевое существо под вашим контролем.
• Драконы — В начале боя во время хода каждого из оппонентов поверните целевое существо под контролем того игрока.
393474
SpanishAsedio a la ciudadelaEncantamientoEn cuanto el Asedio a la ciudadela entre al campo de batalla, elige kans o dragones.
• Kans — Al comienzo del combate en tu turno, pon dos contadores +1/+1 sobre la criatura objetivo que controlas.
• Dragones — Al comienzo del combate en el turno de cada oponente, gira la criatura objetivo que controla ese jugador.
393659

Rulings

datetext
2014-11-24Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.
2014-11-24Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won't depend on the choice made for the original permanent.
2014-11-24The words “Khans” and “Dragons” are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. “[Anchor word] — [Ability]” means “As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability].” Notably, the anchor word “Dragons” has no connection to the creature type Dragon.

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