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Curse of Inertia CMA

Other printings of "Curse of Inertia": CMA #35 C13 #36

Card

id19666
artistJasper Sandner
artistIds0eb4c7d4-92b9-4d3f-983c-983ef46729e5
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank13652
edhrecSaltiness0.2
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText"As long as I pull the strings, you will dance."
—Tezzeret
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsEnchant
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{U}
manaValue3
nameCurse of Inertia
number35
originalPrintings
originalReleaseDate
originalTextEnchant player
Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of his or her choice.
otherFaceIds
power
printingsC13, CMA
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeCMA
side
signature
sourceProducts{'nonfoil': ['68cf5577-5cd1-51ca-be9f-33309c88d55f']}
subsets
subtypesAura, Curse
supertypes
textEnchant player
Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of their choice.
toughness
typeEnchantment — Aura Curse
typesEnchantment
uuid1ac06f4e-4451-5a00-8a03-bd2a607e9fd8
variations
watermark
setNameCommander Anthology

Identifiers

id19666
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId212799
cardsphereFoilId
cardsphereId49644
deckboxId35771
mcmId297982
mcmMetaId208878
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id69551af3-97da-5f45-8aa3-bc9236727572
mtgoFoilId
mtgoId
multiverseId430254
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId32d0c2a7-4277-43eb-bb09-5ca0c27edee4
scryfallIllustrationId11f90167-933c-4feb-8e23-c0c3e47c2ad1
scryfallOracleId0bbeb0ee-647b-43d3-91b3-6869d5ccb8b8
tcgplayerEtchedProductId
tcgplayerProductId132006
uuid1ac06f4e-4451-5a00-8a03-bd2a607e9fd8

Legalities

id19666
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid1ac06f4e-4451-5a00-8a03-bd2a607e9fd8
vintageLegal

Purchase URLs

id19666
cardKingdomhttps://mtgjson.com/links/9100e8193bc2c2c5
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/711eb94c4efdf006
tcgplayerhttps://mtgjson.com/links/7feab6c7f966380a
tcgplayerEtched
uuid1ac06f4e-4451-5a00-8a03-bd2a607e9fd8

Foreign Data (per language)

No foreign data.

Rulings

datetext
2013-10-17A Curse spell targets the player it will enchant like any other Aura spell, and a Curse stays on the battlefield like any other Aura. If the enchanted player gains protection from the Curse’s color (or any other characteristic the Curse has), the Curse will be put into its owner’s graveyard.
2013-10-17Curse is an enchantment type, not a creature type (or any other kind of subtype).
2013-10-17Curse of Inertia’s ability will trigger only once per attacking player per combat phase, no matter how many creatures that player attacks with.
2013-10-17Each of the Curses can be attached to any player, including the player who cast the Curse.
2013-10-17Even though the attacking player chooses the target of the ability, the ability is still controlled by the player who controls Curse of Inertia. Notably, a creature with hexproof controlled by the player who controls Curse of Inertia could be chosen, even though another player may be choosing the target.
2013-10-17The Curse subtype has no inherent rules meaning, but two cards in the Innistrad set (Bitterheart Witch and Witchbane Orb) refer to Curses.
2013-10-17The ability won’t trigger when a creature attacks a planeswalker controlled by the enchanted player.

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