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Courage in Crisis PLST

Other printings of "Courage in Crisis": PLST #WAR-158 WAR #158 CMM #278

Card

id72609
artistMicah Epstein
artistIds957ec398-9a5e-4f54-9090-37a06d57b96c
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank7509
edhrecSaltiness0.12
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText"Thanks to my father, I know how to fight. He also showed me why I must."
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsProliferate
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{G}
manaValue3
nameCourage in Crisis
numberWAR-158
originalPrintings
originalReleaseDate2023-06-23
originalText
otherFaceIds
power
printingsCMM, PLST, WAR
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodePLST
side
signature
sourceProducts{'nonfoil': ['2eed0d45-cdbe-567f-a44a-045f17ecd55a', '331d181e-ccef-5814-bf27-347a9c57a92e', '86ab9007-922a-5f13-8ffa-aaa8b775c06c', 'b9f3d07f-8ad0-5def-8086-e5199e004d4d']}
subsets
subtypes
supertypes
textPut a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
toughness
typeSorcery
typesSorcery
uuid9d7cb155-a8dc-5f1e-9695-9d77178cf746
variations
watermark
setNameThe List

Identifiers

id72609
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId278195
cardsphereFoilId
cardsphereId104655
deckboxId80093
mcmId718871
mcmMetaId269399
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id9f6d7d1a-9e08-5e6a-914b-7de12d1f33cc
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId003feb09-600a-46ff-90a2-7606636d6c53
scryfallIllustrationId9a9da563-e46c-469a-b65b-6ddac1754a89
scryfallOracleId41b929ad-0c44-4e50-84d3-13b318035543
tcgplayerEtchedProductId
tcgplayerProductId498574
uuid9d7cb155-a8dc-5f1e-9695-9d77178cf746

Legalities

id72609
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid9d7cb155-a8dc-5f1e-9695-9d77178cf746
vintageLegal

Purchase URLs

id72609
cardKingdomhttps://mtgjson.com/links/4b3be86d0c5e7428
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/1041c89c2e06fe12
tcgplayerhttps://mtgjson.com/links/22f176cf68bcae62
tcgplayerEtched
uuid9d7cb155-a8dc-5f1e-9695-9d77178cf746

Foreign Data (per language)

No foreign data.

Rulings

datetext
2023-02-04An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
2023-02-04If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
2023-02-04If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
2023-02-04Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
2023-02-04To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
2023-02-04You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.

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