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Corsairs of Umbar LTC

Other printings of "Corsairs of Umbar": LTC #19 LTC #102 LTC #421

Card

id46789
artistNarendra Bintara Adi
artistIds1be2b84d-99c5-4a51-b741-105cbeb53078
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank5332
edhrecSaltiness0.19
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffectsextendedart
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsAmass
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{U}
manaValue4
nameCorsairs of Umbar
number102
originalPrintings
originalReleaseDate
originalText{2}{U}: Target Goblin, Orc, or Pirate can't be blocked this turn.
Whenever Corsairs of Umbar deals combat damage to a player, amass Orcs 3.
otherFaceIds
power3
printingsLTC
promoTypesboosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCodeLTC
side
signature
sourceProducts{'nonfoil': ['266de9f8-de20-5d45-a4be-842de7a5a82d', '396a45ae-490d-5dc7-ae59-d3e764d2556a']}
subsets
subtypesHuman, Pirate
supertypes
text{2}{U}: Target Goblin, Orc, or Pirate can't be blocked this turn.
Whenever this creature deals combat damage to a player, amass Orcs 3. (Put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
toughness3
typeCreature — Human Pirate
typesCreature
uuidbfe1f80c-bd52-50de-abbd-2050d85aefb0
variations429476a6-4cec-5456-91e3-9379d11f9622, 5998426c-b064-5848-aa9e-6f8ac7a7de90
watermark
setNameTales of Middle-earth Commander

Identifiers

id46789
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId278414
cardsphereFoilId
cardsphereId103721
deckboxId79621
mcmId717805
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id61358450-2f07-51dd-9225-e37d124fb952
mtgoFoilId
mtgoId112502
multiverseId620300
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId292dfb0b-ecfe-4a29-8dbf-a3bf466c7dc6
scryfallIllustrationIdaf639452-fac1-4088-9f3c-85c9ce153fb5
scryfallOracleIdedc74fb9-a368-4f73-8147-f318a32a3d06
tcgplayerEtchedProductId
tcgplayerProductId500024
uuidbfe1f80c-bd52-50de-abbd-2050d85aefb0

Legalities

id46789
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidbfe1f80c-bd52-50de-abbd-2050d85aefb0
vintageLegal

Purchase URLs

id46789
cardKingdomhttps://mtgjson.com/links/717c2df7714e27cc
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/3093c7adac859216
tcgplayerEtched
uuidbfe1f80c-bd52-50de-abbd-2050d85aefb0

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified乌姆巴尔的海盗生物 ~人类/海盗{2}{U}:目标鬼怪,半兽人或海盗本回合不能被阻挡。
每当乌姆巴尔的海盗对任一牌手造成战斗伤害时,囤兵半兽人3。
620572
FrenchPirates d'UmbarCréature : humain et pirate{2}{U} : Un gobelin, un orque ou un pirate ciblé ne peut pas être bloqué ce tour-ci.
À chaque fois que les Pirates d'Umbar infligent des blessures de combat à un joueur, amassez des orques 3.
620436
GermanKorsaren von UmbarKreatur — Mensch, Pirat{2}{U}: Ein Goblin, Ork oder Pirat deiner Wahl kann in diesem Zug nicht geblockt werden.
Immer wenn die Korsaren von Umbar einem Spieler Kampfschaden zufügen, wende Ork-Aufmarsch 3 an.
620368
Japaneseウンバールの海賊クリーチャー — 人間・海賊{2}{U}:ゴブリンやオークや海賊のうち1体を対象とする。このターン、それはブロックされない。
ウンバールの海賊がプレイヤー1人に戦闘ダメージを与えるたび、オーク動員3を行う。
620504

Rulings

datetext
2023-06-16Activating Corsairs of Umbar's first ability after a Goblin, Orc, or Pirate has become blocked won't cause that creature to become unblocked.
2023-06-16Amass Zombies works the same way, except you create a 0/0 black Zombie Army creature token if you don't control an Army. If the Army creature you chose isn't already a Zombie, it becomes a Zombie in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army.
2023-06-16Amass abilities are now written as "amass [subtype] N." Previous cards with amass have received errata to say "amass Zombies N."
2023-06-16If you don't control an Army, the Orc Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.
2023-06-16In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Orcs, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't an Orc, it becomes an Orc in addition to its other types.
2023-06-16Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.
2023-06-16Some spells and abilities that amass Orcs may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't amass Orcs.
2023-06-16To amass Orcs N, if you don't control an Army creature, create a 0/0 black Orc Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already an Orc, it becomes an Orc in addition to its other types.

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