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Conqueror's Flail FIC

Other printings of "Conqueror's Flail": C16 #53 2X2 #302 FIC #340 2X2 #557 SLD #1571 PZ2 #65791

Card

id33920
artistRussell Dongjun Lu
artistIdsc3b265fe-5182-4b97-9086-14aeba814c21
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank1778
edhrecSaltiness0.58
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsEquip
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}
manaValue2
nameConqueror's Flail
number340
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printings2X2, C16, FIC, PZ2, SLD
promoTypessurgefoil, ffvii
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCodeFIC
side
signature
sourceProducts{'foil': ['615970e7-3e9f-5e7f-8855-a8af9114ed15'], 'nonfoil': ['eec62564-21b0-58b0-8e6d-63424b186c12']}
subsets
subtypesEquipment
supertypes
textEquipped creature gets +1/+1 for each color among permanents you control.
As long as this Equipment is attached to a creature, your opponents can't cast spells during your turn.
Equip {2}
toughness
typeArtifact — Equipment
typesArtifact
uuid18f970a1-6d7e-5c32-9f5a-9f2e0cfd75ef
variations
watermark
setNameFinal Fantasy Commander

Identifiers

id33920
cardKingdomEtchedId
cardKingdomFoilId314948
cardKingdomId314847
cardsphereFoilId
cardsphereId137345
deckboxId
mcmId824774
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id990924eb-7d41-58f1-86c3-5048913c5432
mtgoFoilId
mtgoId140421
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId8e47061a-5505-4fe3-8caa-b0279b26e9b2
scryfallIllustrationId796aea7d-1833-4095-b89f-c120bc311ebd
scryfallOracleId9aace0d3-89e6-4254-b96f-ee3a878f2f91
tcgplayerEtchedProductId
tcgplayerProductId631291
uuid18f970a1-6d7e-5c32-9f5a-9f2e0cfd75ef

Legalities

id33920
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid18f970a1-6d7e-5c32-9f5a-9f2e0cfd75ef
vintageLegal

Purchase URLs

id33920
cardKingdomhttps://mtgjson.com/links/08f0c1852e0ca2be
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/55b33cf52e1e370d
cardmarket
tcgplayerhttps://mtgjson.com/links/3c279f564ac99684
tcgplayerEtched
uuid18f970a1-6d7e-5c32-9f5a-9f2e0cfd75ef

Foreign Data (per language)

No foreign data.

Rulings

datetext
2016-11-08If you move Conqueror's Flail from one creature to another, there's no time in between that it's not attached to a creature. Assuming it's your turn, your opponents won't be able to cast spells.
2016-11-08The first ability of Conqueror's Flail constantly updates as the number of colors among permanents you control changes. If the number of colors decreases and the damage that was marked on the equipped creature earlier in the turn is now lethal damage, that creature is destroyed. Similarly, if its toughness becomes 0, that creature is put into its owner's graveyard.
2016-11-08The five colors are white, blue, black, red, and green. Conqueror's Flail can't give a creature more than +5/+5. (Gold, artifact, and colorless aren't colors.)

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