Other printings of "Clattering Skeletons": AFR #93 AFR #312
| id | 8393 |
|---|---|
| artist | Aleksi Briclot |
| artistIds | 5e470014-31cb-41b0-b054-e23374484449 |
| asciiName | |
| attractionLights | |
| availability | arena, mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | B |
| colorIndicator | |
| colors | B |
| defense | |
| duelDeck | |
| edhrecRank | 17419 |
| edhrecSaltiness | |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | Those who die in the dungeon become its guardians. |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Venture into the dungeon |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {3}{B} |
| manaValue | 4 |
| name | Clattering Skeletons |
| number | 93 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | When Clattering Skeletons dies, venture into the dungeon. (Enter the first room or advance to the next room.) |
| otherFaceIds | |
| power | 4 |
| printings | AFR |
| promoTypes | |
| rarity | common |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | AFR |
| side | |
| signature | |
| sourceProducts | {'foil': ['082f4c03-55d8-57a6-9837-ecbfa2726acb', '30276ac1-7d36-5a87-9ee9-b7b5087520b5', '93fab1fe-dde0-5bfd-aae5-755c6e43bc3d', 'd5512a78-bb11-5566-a634-7c9e4fa91396'], 'nonfoil': ['30276ac1-7d36-5a87-9ee9-b7b5087520b5', '71975e86-2dd4-56c4-8fa3-9734ed27f556', '93fab1fe-dde0-5bfd-aae5-755c6e43bc3d', 'a06bc538-983a-59de-b89f-2c2dbae1647d', 'b0aa9d7a-9b76-5069-9ff2-f7395dcc2252']} |
| subsets | |
| subtypes | Skeleton |
| supertypes | |
| text | When this creature dies, venture into the dungeon. (Enter the first room or advance to the next room.) |
| toughness | 3 |
| type | Creature — Skeleton |
| types | Creature |
| uuid | 10cf68ba-9c72-562a-9c97-4c8db9e24645 |
| variations | 58fa6612-3319-5050-a007-19faefbda947 |
| watermark | |
| setName | Adventures in the Forgotten Realms |
| id | 8393 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 248435 |
| cardKingdomId | 248092 |
| cardsphereFoilId | 79080 |
| cardsphereId | 78984 |
| deckboxId | 58374 |
| mcmId | 571302 |
| mcmMetaId | 343733 |
| mtgArenaId | 77198 |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 01bb5171-e72b-58f2-ba5b-5142f30210b5 |
| mtgoFoilId | |
| mtgoId | 91688 |
| multiverseId | 527380 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 09ac0b2b-d4d3-4977-b241-7788239362de |
| scryfallIllustrationId | d9f19630-7b19-42c9-9489-1711c38f10e8 |
| scryfallOracleId | 9e107382-f683-44ed-ada1-775d3ac79dd0 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 243208 |
| uuid | 10cf68ba-9c72-562a-9c97-4c8db9e24645 |
| id | 8393 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | Legal |
| paupercommander | Legal |
| penny | |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | 10cf68ba-9c72-562a-9c97-4c8db9e24645 |
| vintage | Legal |
| id | 8393 |
|---|---|
| cardKingdom | https://mtgjson.com/links/bf96c6869a260c8f |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/b2b5f4998d06f772 |
| cardmarket | https://mtgjson.com/links/6b9cddf1f716cdd0 |
| tcgplayer | https://mtgjson.com/links/52105c11eb015840 |
| tcgplayerEtched | |
| uuid | 10cf68ba-9c72-562a-9c97-4c8db9e24645 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 碎响骷髅妖 | 在地城中丧命者,会转而变成其守护者。 | 生物 ~骷髅妖 | 当碎响骷髅妖死去时,深入地城。(进入第一个房间,或前进至下一个房间。) | 529726 | |
| Chinese Traditional | 碎響骷髏妖 | 在地城中喪命者,會轉而變成其守護者。 | 生物 ~骷髏妖 | 當碎響骷髏妖死去時,深入地城。(進入第一個房間,或前進至下一個房間。) | 529986 | |
| French | Squelettes cliquetants | Les victimes du donjon deviennent ses gardiens. | Créature : squelette | Quand les Squelettes cliquetants meurent, aventurez-vous dans le donjon. (Entrez dans la première pièce ou avancez jusqu'à la pièce suivante.) | 528162 | |
| German | Klappernde Skelette | Wer in einem Gewölbe stirbt, wird zu seinem Wächter. | Kreatur — Skelett | Wenn die Klappernden Skelette sterben, wage dich ins Gewölbe. (Betritt den ersten Raum oder rücke in den nächsten Raum vor.) | 527640 | |
| Italian | Scheletri Scricchiolanti | Coloro che muoiono nel dungeon ne diventano i guardiani. | Creatura — Scheletro | Quando gli Scheletri Scricchiolanti muoiono, esplora il dungeon. (Entra nella prima stanza o avanza a quella successiva.) | 528423 | |
| Japanese | かたつく骸骨 | ダンジョンで死んだ者は、その守り手となる。 | クリーチャー — スケルトン | かたつく骸骨が死亡したとき、ダンジョン探索をする。(ダンジョン探索をするとは、最初の部屋へ入るか、次の部屋へ進むことである。) | 528684 | |
| Korean | 딸깍거리는 해골 | 던전에서 죽는 자들은 던전의 수호자가 된다. | 생물 — 해골 | 딸깍거리는 해골이 죽을 때, 던전에 진입한다. (첫 번째 방에 들어가거나 다음 방으로 전진한다.) | 528944 | |
| Portuguese (Brazil) | Esqueletos Chocalhantes | Os que morrem na masmorra tornam-se seus guardiões. | Criatura — Esqueleto | Quando Esqueletos Chocalhantes morrer, aventure-se na masmorra. (Entre na primeira sala ou prossiga para a próxima.) | 529205 | |
| Russian | Гремящие Скелеты | Те, кто умирают в подземелье, становятся его стражниками. | Существо — Скелет | Когда Гремящие Скелеты умирают, углубитесь в подземелье. (Войдите в первую комнату или перейдите в следующую комнату.) | 529466 | |
| Spanish | Esqueletos castañeteantes | Los que mueren en el calabozo se convierten en sus guardianes. | Criatura — Esqueleto | Cuando los Esqueletos castañeteantes mueran, adéntrate en la mazmorra. (Entra en la primera sala o avanza a la siguiente.) | 527901 |
| date | text |
|---|---|
| 2021-07-23 | A player may only have one dungeon in the command zone at a time. |
| 2021-07-23 | Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered. |
| 2021-07-23 | Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon. |
| 2021-07-23 | Dungeons are removed from the game as a state-based action. |
| 2021-07-23 | If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one. |
| 2021-07-23 | Moving into a dungeon room will cause its room ability to trigger. |
| 2021-07-23 | Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game. |
| 2021-07-23 | The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game. |
| 2021-07-23 | To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room. |
| 2021-07-23 | You can only move forward (well, downward) in a dungeon, never backwards or sideways. |
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