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Clattering Skeletons AFR

Other printings of "Clattering Skeletons": AFR #93 AFR #312

Card

id8393
artistAleksi Briclot
artistIds5e470014-31cb-41b0-b054-e23374484449
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank17419
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorTextThose who die in the dungeon become its guardians.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsVenture into the dungeon
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{B}
manaValue4
nameClattering Skeletons
number93
originalPrintings
originalReleaseDate
originalTextWhen Clattering Skeletons dies, venture into the dungeon. (Enter the first room or advance to the next room.)
otherFaceIds
power4
printingsAFR
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeAFR
side
signature
sourceProducts{'foil': ['082f4c03-55d8-57a6-9837-ecbfa2726acb', '30276ac1-7d36-5a87-9ee9-b7b5087520b5', '93fab1fe-dde0-5bfd-aae5-755c6e43bc3d', 'd5512a78-bb11-5566-a634-7c9e4fa91396'], 'nonfoil': ['30276ac1-7d36-5a87-9ee9-b7b5087520b5', '71975e86-2dd4-56c4-8fa3-9734ed27f556', '93fab1fe-dde0-5bfd-aae5-755c6e43bc3d', 'a06bc538-983a-59de-b89f-2c2dbae1647d', 'b0aa9d7a-9b76-5069-9ff2-f7395dcc2252']}
subsets
subtypesSkeleton
supertypes
textWhen this creature dies, venture into the dungeon. (Enter the first room or advance to the next room.)
toughness3
typeCreature — Skeleton
typesCreature
uuid10cf68ba-9c72-562a-9c97-4c8db9e24645
variations58fa6612-3319-5050-a007-19faefbda947
watermark
setNameAdventures in the Forgotten Realms

Identifiers

id8393
cardKingdomEtchedId
cardKingdomFoilId248435
cardKingdomId248092
cardsphereFoilId79080
cardsphereId78984
deckboxId58374
mcmId571302
mcmMetaId343733
mtgArenaId77198
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id01bb5171-e72b-58f2-ba5b-5142f30210b5
mtgoFoilId
mtgoId91688
multiverseId527380
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId09ac0b2b-d4d3-4977-b241-7788239362de
scryfallIllustrationIdd9f19630-7b19-42c9-9489-1711c38f10e8
scryfallOracleId9e107382-f683-44ed-ada1-775d3ac79dd0
tcgplayerEtchedProductId
tcgplayerProductId243208
uuid10cf68ba-9c72-562a-9c97-4c8db9e24645

Legalities

id8393
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid10cf68ba-9c72-562a-9c97-4c8db9e24645
vintageLegal

Purchase URLs

id8393
cardKingdomhttps://mtgjson.com/links/bf96c6869a260c8f
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/b2b5f4998d06f772
cardmarkethttps://mtgjson.com/links/6b9cddf1f716cdd0
tcgplayerhttps://mtgjson.com/links/52105c11eb015840
tcgplayerEtched
uuid10cf68ba-9c72-562a-9c97-4c8db9e24645

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified碎响骷髅妖在地城中丧命者,会转而变成其守护者。生物 ~骷髅妖当碎响骷髅妖死去时,深入地城。(进入第一个房间,或前进至下一个房间。)529726
Chinese Traditional碎響骷髏妖在地城中喪命者,會轉而變成其守護者。生物 ~骷髏妖當碎響骷髏妖死去時,深入地城。(進入第一個房間,或前進至下一個房間。)529986
FrenchSquelettes cliquetantsLes victimes du donjon deviennent ses gardiens.Créature : squeletteQuand les Squelettes cliquetants meurent, aventurez-vous dans le donjon. (Entrez dans la première pièce ou avancez jusqu'à la pièce suivante.)528162
GermanKlappernde SkeletteWer in einem Gewölbe stirbt, wird zu seinem Wächter.Kreatur — SkelettWenn die Klappernden Skelette sterben, wage dich ins Gewölbe. (Betritt den ersten Raum oder rücke in den nächsten Raum vor.)527640
ItalianScheletri ScricchiolantiColoro che muoiono nel dungeon ne diventano i guardiani.Creatura — ScheletroQuando gli Scheletri Scricchiolanti muoiono, esplora il dungeon. (Entra nella prima stanza o avanza a quella successiva.)528423
Japaneseかたつく骸骨ダンジョンで死んだ者は、その守り手となる。クリーチャー — スケルトンかたつく骸骨が死亡したとき、ダンジョン探索をする。(ダンジョン探索をするとは、最初の部屋へ入るか、次の部屋へ進むことである。)528684
Korean딸깍거리는 해골던전에서 죽는 자들은 던전의 수호자가 된다.생물 — 해골딸깍거리는 해골이 죽을 때, 던전에 진입한다. (첫 번째 방에 들어가거나 다음 방으로 전진한다.)528944
Portuguese (Brazil)Esqueletos ChocalhantesOs que morrem na masmorra tornam-se seus guardiões.Criatura — EsqueletoQuando Esqueletos Chocalhantes morrer, aventure-se na masmorra. (Entre na primeira sala ou prossiga para a próxima.)529205
RussianГремящие СкелетыТе, кто умирают в подземелье, становятся его стражниками.Существо — СкелетКогда Гремящие Скелеты умирают, углубитесь в подземелье. (Войдите в первую комнату или перейдите в следующую комнату.)529466
SpanishEsqueletos castañeteantesLos que mueren en el calabozo se convierten en sus guardianes.Criatura — EsqueletoCuando los Esqueletos castañeteantes mueran, adéntrate en la mazmorra. (Entra en la primera sala o avanza a la siguiente.)527901

Rulings

datetext
2021-07-23A player may only have one dungeon in the command zone at a time.
2021-07-23Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
2021-07-23Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
2021-07-23Dungeons are removed from the game as a state-based action.
2021-07-23If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
2021-07-23Moving into a dungeon room will cause its room ability to trigger.
2021-07-23Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
2021-07-23The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
2021-07-23To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
2021-07-23You can only move forward (well, downward) in a dungeon, never backwards or sideways.

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