Other printings of "Animating Faerie // Bring to Life": ELD #38 ELD #38 ELD #280 ELD #280 PRM #78746 PRM #78746
| id | 30000 |
|---|---|
| artist | Joseph Meehan |
| artistIds | 6befd6d5-7f8d-4b7c-87e3-5511391a3359 |
| asciiName | |
| attractionLights | |
| availability | arena, mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | U |
| colorIndicator | |
| colors | U |
| defense | |
| duelDeck | |
| edhrecRank | 16804 |
| edhrecSaltiness | |
| faceConvertedManaCost | 3 |
| faceFlavorName | |
| faceManaValue | 3 |
| faceName | Bring to Life |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | A true puppet master has no need for strings. |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | |
| language | English |
| layout | adventure |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {2}{U} |
| manaValue | 3 |
| name | Animating Faerie // Bring to Life |
| number | 38 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on it. // Flying |
| otherFaceIds | b4fa27bb-bf91-5c50-b22d-9d5656230820 |
| power | |
| printings | ELD, PRM |
| promoTypes | |
| rarity | uncommon |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | ELD |
| side | b |
| signature | |
| sourceProducts | |
| subsets | |
| subtypes | Adventure |
| supertypes | |
| text | Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on it. |
| toughness | |
| type | Sorcery — Adventure |
| types | Sorcery |
| uuid | dfd33ae1-2d4e-570e-b5ed-85704ba766db |
| variations | dce62e19-cecd-5484-89b0-ec878b20853c |
| watermark | |
| setName | Throne of Eldraine |
| id | 30000 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 227753 |
| cardKingdomId | 227351 |
| cardsphereFoilId | 62123 |
| cardsphereId | 61852 |
| deckboxId | 46094 |
| mcmId | 399169 |
| mcmMetaId | 281019 |
| mtgArenaId | 70185 |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | f4db9eb8-3d82-5f79-98c5-c3945cbb22ca |
| mtgoFoilId | |
| mtgoId | 78176 |
| multiverseId | 473000 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 32158458-42eb-41bc-a15a-11af28463eb0 |
| scryfallIllustrationId | 6c97bfb8-f512-4e31-ac9c-a3f969d40a56 |
| scryfallOracleId | db6fbdc9-1c45-416f-a08e-2082f65adb65 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 198549 |
| uuid | dfd33ae1-2d4e-570e-b5ed-85704ba766db |
| id | 30000 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | Legal |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | dfd33ae1-2d4e-570e-b5ed-85704ba766db |
| vintage | Legal |
| id | 30000 |
|---|---|
| cardKingdom | https://mtgjson.com/links/14822ce3938737b4 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/47ea4bbc3a0bdd55 |
| cardmarket | https://mtgjson.com/links/325b35c545a8ed6f |
| tcgplayer | https://mtgjson.com/links/82068ae89d048d64 |
| tcgplayerEtched | |
| uuid | dfd33ae1-2d4e-570e-b5ed-85704ba766db |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 赋生仙灵 // 静物醒生 | 静物醒生 | 法术~历险 | 目标由你操控的非生物神器成为0/0神器生物。在其上放置四个+1/+1指示物。 | 475421 | |
| Chinese Traditional | 賦生仙靈 // 靜物醒生 | 靜物醒生 | 巫術~歷險 | 目標由你操控的非生物神器成為0/0神器生物。在其上放置四個+1/+1指示物。 | 475690 | |
| French | Faerie animatrice // Donner la vie | Donner la vie | Rituel : aventure | L'artefact non-créature ciblé que vous contrôlez devient une créature-artefact 0/0. Mettez quatre marqueurs +1/+1 sur elle. | 473807 | |
| German | Erweckende Fee // Leben einhauchen | Leben einhauchen | Hexerei — Abenteuer | Ein Nichtkreatur-Artefakt deiner Wahl, das du kontrollierst, wird zu einer 0/0 Artefaktkreatur. Lege vier +1/+1-Marken auf sie. | 473269 | |
| Italian | Spiritella dell'Animazione // Portare in Vita | Portare in Vita | Stregoneria — Avventura | Un artefatto non creatura bersaglio che controlli diventa una creatura artefatto 0/0. Metti quattro segnalini +1/+1 su di essa. | 474076 | |
| Japanese | 動かすフェアリー // 命(いのち)の吹(ふ)き込(こ)み | 命(いのち)の吹(ふ)き込(こ)み | ソーサリー ― 出来事 | あなたがコントロールしていてクリーチャーでないアーティファクト1つを対象とする。それは0/0のアーティファクト・クリーチャーになる。それの上に+1/+1カウンターを4個置く。 | 474345 | |
| Korean | 조종하는 페어리 // 생명 부여 | 생명 부여 | 집중마법 — 모험 | 당신이 조종하는 생물이 아닌 마법물체를 목표로 정한다. 그 마법물체는 0/0 마법물체 생물이 된다. 그 생물에 +1/+1 카운터 네 개를 올려놓는다. | 474614 | |
| Portuguese (Brazil) | Fada Animadora // Trazer à Vida | Trazer à Vida | Feitiço — Aventura | O artefato alvo que você controla que não seja criatura torna-se uma criatura artefato 0/0. Coloque quatro marcadores +1/+1 nela. | 474883 | |
| Russian | Оживляющая Фея // Одушевление | Одушевление | Волшебство — Приключение | Целевой не являющийся существом артефакт под вашим контролем становится артефактом существом 0/0. Положите на него четыре жетона +1/+1. | 475152 | |
| Spanish | Hada de la animación // Insuflar vida | Insuflar vida | Conjuro — Aventura | El artefacto objetivo que no sea criatura que controlas se convierte en una criatura artefacto 0/0. Pon cuatro contadores +1/+1 sobre ella. | 473538 |
| date | text |
|---|---|
| 2019-10-04 | An Equipment that's also a creature can't be attached to anything. You can activate its equip ability, but it won't become attached. If it's attached as it becomes a creature, it becomes unattached. |
| 2019-10-04 | An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Giant Killer is a white creature card whose mana value is 1. It can't be the target of the triggered ability of Mystic Sanctuary. |
| 2019-10-04 | An artifact that becomes a creature due to Bring to Life can't attack unless you've controlled it continuously since your turn began. |
| 2019-10-04 | Bring to Life's effect lasts indefinitely. It doesn't wear off during the cleanup step. |
| 2019-10-04 | Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure. |
| 2019-10-04 | If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later. |
| 2019-10-04 | If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell. |
| 2019-10-04 | If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent. |
| 2019-10-04 | If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose. |
| 2019-10-04 | If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure. |
| 2019-10-04 | If another effect later causes the artifact to become a creature and sets its power and toughness as it does so, that creature will have that base power and toughness; it won't be 0/0. Notably, crewing a Vehicle does not set its power and toughness, so a Vehicle's base power and toughness remain 0/0 if you crew it. |
| 2019-10-04 | If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can't cast it as Chop Down. |
| 2019-10-04 | When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics. |
| 2019-10-04 | You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty. |
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