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Animating Faerie // Bring to Life ELD

Other printings of "Animating Faerie // Bring to Life": ELD #38 ELD #38 ELD #280 ELD #280 PRM #78746 PRM #78746

Card

id30000
artistJoseph Meehan
artistIds6befd6d5-7f8d-4b7c-87e3-5511391a3359
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank16804
edhrecSaltiness
faceConvertedManaCost3
faceFlavorName
faceManaValue3
faceNameBring to Life
finishesnonfoil, foil
flavorName
flavorTextA true puppet master has no need for strings.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{2}{U}
manaValue3
nameAnimating Faerie // Bring to Life
number38
originalPrintings
originalReleaseDate
originalTextTarget noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on it. // Flying
otherFaceIdsb4fa27bb-bf91-5c50-b22d-9d5656230820
power
printingsELD, PRM
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeELD
sideb
signature
sourceProducts
subsets
subtypesAdventure
supertypes
textTarget noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on it.
toughness
typeSorcery — Adventure
typesSorcery
uuiddfd33ae1-2d4e-570e-b5ed-85704ba766db
variationsdce62e19-cecd-5484-89b0-ec878b20853c
watermark
setNameThrone of Eldraine

Identifiers

id30000
cardKingdomEtchedId
cardKingdomFoilId227753
cardKingdomId227351
cardsphereFoilId62123
cardsphereId61852
deckboxId46094
mcmId399169
mcmMetaId281019
mtgArenaId70185
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idf4db9eb8-3d82-5f79-98c5-c3945cbb22ca
mtgoFoilId
mtgoId78176
multiverseId473000
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId32158458-42eb-41bc-a15a-11af28463eb0
scryfallIllustrationId6c97bfb8-f512-4e31-ac9c-a3f969d40a56
scryfallOracleIddb6fbdc9-1c45-416f-a08e-2082f65adb65
tcgplayerEtchedProductId
tcgplayerProductId198549
uuiddfd33ae1-2d4e-570e-b5ed-85704ba766db

Legalities

id30000
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuiddfd33ae1-2d4e-570e-b5ed-85704ba766db
vintageLegal

Purchase URLs

id30000
cardKingdomhttps://mtgjson.com/links/14822ce3938737b4
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/47ea4bbc3a0bdd55
cardmarkethttps://mtgjson.com/links/325b35c545a8ed6f
tcgplayerhttps://mtgjson.com/links/82068ae89d048d64
tcgplayerEtched
uuiddfd33ae1-2d4e-570e-b5ed-85704ba766db

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified赋生仙灵 // 静物醒生静物醒生法术~历险目标由你操控的非生物神器成为0/0神器生物。在其上放置四个+1/+1指示物。475421
Chinese Traditional賦生仙靈 // 靜物醒生靜物醒生巫術~歷險目標由你操控的非生物神器成為0/0神器生物。在其上放置四個+1/+1指示物。475690
FrenchFaerie animatrice // Donner la vieDonner la vieRituel : aventureL'artefact non-créature ciblé que vous contrôlez devient une créature-artefact 0/0. Mettez quatre marqueurs +1/+1 sur elle.473807
GermanErweckende Fee // Leben einhauchenLeben einhauchenHexerei — AbenteuerEin Nichtkreatur-Artefakt deiner Wahl, das du kontrollierst, wird zu einer 0/0 Artefaktkreatur. Lege vier +1/+1-Marken auf sie.473269
ItalianSpiritella dell'Animazione // Portare in VitaPortare in VitaStregoneria — AvventuraUn artefatto non creatura bersaglio che controlli diventa una creatura artefatto 0/0. Metti quattro segnalini +1/+1 su di essa.474076
Japanese動かすフェアリー // 命(いのち)の吹(ふ)き込(こ)み命(いのち)の吹(ふ)き込(こ)みソーサリー ― 出来事あなたがコントロールしていてクリーチャーでないアーティファクト1つを対象とする。それは0/0のアーティファクト・クリーチャーになる。それの上に+1/+1カウンターを4個置く。474345
Korean조종하는 페어리 // 생명 부여생명 부여집중마법 — 모험당신이 조종하는 생물이 아닌 마법물체를 목표로 정한다. 그 마법물체는 0/0 마법물체 생물이 된다. 그 생물에 +1/+1 카운터 네 개를 올려놓는다.474614
Portuguese (Brazil)Fada Animadora // Trazer à VidaTrazer à VidaFeitiço — AventuraO artefato alvo que você controla que não seja criatura torna-se uma criatura artefato 0/0. Coloque quatro marcadores +1/+1 nela.474883
RussianОживляющая Фея // ОдушевлениеОдушевлениеВолшебство — ПриключениеЦелевой не являющийся существом артефакт под вашим контролем становится артефактом существом 0/0. Положите на него четыре жетона +1/+1.475152
SpanishHada de la animación // Insuflar vidaInsuflar vidaConjuro — AventuraEl artefacto objetivo que no sea criatura que controlas se convierte en una criatura artefacto 0/0. Pon cuatro contadores +1/+1 sobre ella.473538

Rulings

datetext
2019-10-04An Equipment that's also a creature can't be attached to anything. You can activate its equip ability, but it won't become attached. If it's attached as it becomes a creature, it becomes unattached.
2019-10-04An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Giant Killer is a white creature card whose mana value is 1. It can't be the target of the triggered ability of Mystic Sanctuary.
2019-10-04An artifact that becomes a creature due to Bring to Life can't attack unless you've controlled it continuously since your turn began.
2019-10-04Bring to Life's effect lasts indefinitely. It doesn't wear off during the cleanup step.
2019-10-04Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2019-10-04If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
2019-10-04If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
2019-10-04If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
2019-10-04If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2019-10-04If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
2019-10-04If another effect later causes the artifact to become a creature and sets its power and toughness as it does so, that creature will have that base power and toughness; it won't be 0/0. Notably, crewing a Vehicle does not set its power and toughness, so a Vehicle's base power and toughness remain 0/0 if you crew it.
2019-10-04If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can't cast it as Chop Down.
2019-10-04When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2019-10-04You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

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