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Animating Faerie // Bring to Life ELD

Other printings of "Animating Faerie // Bring to Life": ELD #38 ELD #38 ELD #280 ELD #280 PRM #78746 PRM #78746

Card

id30273
artistChris Seaman
artistIdsb9c49463-6f55-4039-9d32-c02a658af100
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank16804
edhrecSaltiness
faceConvertedManaCost3
faceFlavorName
faceManaValue3
faceNameAnimating Faerie
finishesnonfoil, foil
flavorName
flavorTextA true puppet master has no need for strings.
frameEffectsshowcase
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{2}{U}
manaValue3
nameAnimating Faerie // Bring to Life
number280
originalPrintings
originalReleaseDate
originalText
otherFaceIdsdce62e19-cecd-5484-89b0-ec878b20853c
power2
printingsELD, PRM
promoTypesboosterfun
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeELD
sidea
signature
sourceProducts{'foil': ['21d471fb-dfea-5778-99ff-65a3e2264501'], 'nonfoil': ['21d471fb-dfea-5778-99ff-65a3e2264501', '61cb35b0-215b-5d52-bcd9-6f55e1769ab2']}
subsets
subtypesFaerie
supertypes
textFlying
toughness2
typeCreature — Faerie
typesCreature
uuide56fab2f-3093-555f-9c5d-c5fcca0dfbb2
variationsb4fa27bb-bf91-5c50-b22d-9d5656230820
watermark
setNameThrone of Eldraine

Identifiers

id30273
cardKingdomEtchedId
cardKingdomFoilId228041
cardKingdomId227517
cardsphereFoilId62669
cardsphereId62645
deckboxId46336
mcmId399254
mcmMetaId281019
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id282a6d14-05e0-55fd-bb84-f8a4212cac36
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIda8924faa-d5f5-4119-9fa1-be0789a5655d
scryfallIllustrationId7a208521-21be-40a9-9a74-54aea3967952
scryfallOracleIddb6fbdc9-1c45-416f-a08e-2082f65adb65
tcgplayerEtchedProductId
tcgplayerProductId198560
uuide56fab2f-3093-555f-9c5d-c5fcca0dfbb2

Legalities

id30273
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuide56fab2f-3093-555f-9c5d-c5fcca0dfbb2
vintageLegal

Purchase URLs

id30273
cardKingdomhttps://mtgjson.com/links/0ac1591869213970
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/d8b943590b4d8eac
cardmarkethttps://mtgjson.com/links/895d9a8a82edcbcf
tcgplayerhttps://mtgjson.com/links/85e448fa87ba2bbc
tcgplayerEtched
uuide56fab2f-3093-555f-9c5d-c5fcca0dfbb2

Foreign Data (per language)

No foreign data.

Rulings

datetext
2019-10-04An Equipment that's also a creature can't be attached to anything. You can activate its equip ability, but it won't become attached. If it's attached as it becomes a creature, it becomes unattached.
2019-10-04An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Giant Killer is a white creature card whose mana value is 1. It can't be the target of the triggered ability of Mystic Sanctuary.
2019-10-04An artifact that becomes a creature due to Bring to Life can't attack unless you've controlled it continuously since your turn began.
2019-10-04Bring to Life's effect lasts indefinitely. It doesn't wear off during the cleanup step.
2019-10-04Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2019-10-04If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
2019-10-04If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
2019-10-04If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
2019-10-04If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2019-10-04If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
2019-10-04If another effect later causes the artifact to become a creature and sets its power and toughness as it does so, that creature will have that base power and toughness; it won't be 0/0. Notably, crewing a Vehicle does not set its power and toughness, so a Vehicle's base power and toughness remain 0/0 if you crew it.
2019-10-04If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can't cast it as Chop Down.
2019-10-04When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2019-10-04You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

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