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Boiling Earth BFZ

Other printings of "Boiling Earth": PLST #BFZ-142 BFZ #142

Card

id11506
artistTitus Lunter
artistIdsb11e6b3a-f4ca-4cf1-8fd7-475696de5f5c
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank10010
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsAwaken
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{R}
manaValue2
nameBoiling Earth
number142
originalPrintings
originalReleaseDate
originalTextBoiling Earth deals 1 damage to each creature your opponents control.Awaken 4—{6}{R} (If you cast this spell for {6}{R}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
otherFaceIds
power
printingsBFZ, PLST
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeBFZ
side
signature
sourceProducts{'foil': ['37e28375-f5ba-51e8-8e11-b6830a33b669', '508def12-08d0-5800-bc48-3615e04bed1e'], 'nonfoil': ['37e28375-f5ba-51e8-8e11-b6830a33b669', 'df4abe32-43a3-5e35-8809-3b9be9a54825']}
subsets
subtypes
supertypes
textBoiling Earth deals 1 damage to each creature your opponents control.
Awaken 4—{6}{R} (If you cast this spell for {6}{R}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
toughness
typeSorcery
typesSorcery
uuid9e2eef4e-7b72-5bbd-b612-e6fbfc7c5da4
variations
watermark
setNameBattle for Zendikar

Identifiers

id11506
cardKingdomEtchedId
cardKingdomFoilId203090
cardKingdomId202767
cardsphereFoilId6408
cardsphereId6409
deckboxId30023
mcmId284866
mcmMetaId220797
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id951ef7f8-c372-54af-a6fc-145876f16adb
mtgoFoilId58438
mtgoId58437
multiverseId401827
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdcdaab44c-4ce1-43fb-915c-c687fe8559ce
scryfallIllustrationId4635fc49-ea2f-400b-bafe-df1acccb4071
scryfallOracleIdfb34b671-b61a-47e2-90fa-dbe5cf6d3743
tcgplayerEtchedProductId
tcgplayerProductId105578
uuid9e2eef4e-7b72-5bbd-b612-e6fbfc7c5da4

Legalities

id11506
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timeless
uuid9e2eef4e-7b72-5bbd-b612-e6fbfc7c5da4
vintageLegal

Purchase URLs

id11506
cardKingdomhttps://mtgjson.com/links/c6ea050cb117d70b
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/6c0adc8be9e254a7
cardmarkethttps://mtgjson.com/links/e2af72cfb94d4174
tcgplayerhttps://mtgjson.com/links/3f317a0bf2ffe50d
tcgplayerEtched
uuid9e2eef4e-7b72-5bbd-b612-e6fbfc7c5da4

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified沸腾大地法术沸腾大地向由对手操控的每个生物各造成1点伤害。醒转4~{6}{R}(如果你支付{6}{R}来施放此咒语,则另在目标由你操控的地上放置四个+1/+1指示物,且它成为0/0,具敏捷异能的元素生物。它仍然是地。)402126
Chinese Traditional沸騰大地巫術沸騰大地向由對手操控的每個生物各造成1點傷害。醒轉4~{6}{R}(如果你支付{6}{R}來施放此咒語,則另在目標由你操控的地上放置四個+1/+1指示物,且它成為0/0,具敏捷異能的元素生物。它仍然是地。)402425
FrenchTerre bouillonnanteRituelLa Terre bouillonnante inflige 1 blessure à chaque créature que vos adversaires contrôlent.Éveil 4 — {6}{R} (Si vous lancez ce sort pour {6}{R}, mettez aussi quatre marqueurs +1/+1 sur un terrain ciblé que vous contrôlez et il devient une créature 0/0 Élémental avec la célérité. C'est toujours un terrain.)403023
GermanBrodelnde ErdeHexereiDie Brodelnde Erde fügt jeder Kreatur, die deine Gegner kontrollieren, 1 Schadenspunkt zu.Erwecken 4 — {6}{R} (Falls du diesen Zauberspruch für {6}{R} wirkst, lege außerdem vier +1/+1-Marken auf ein Land deiner Wahl, das du kontrollierst. Es wird zu einer 0/0 Elementarwesen-Kreatur mit Eile. Es ist immer noch ein Land.)402724
ItalianTerra RibollenteStregoneriaLa Terra Ribollente infligge 1 danno a ogni creatura controllata dai tuoi avversari.Risveglio 4—{6}{R} (Se lanci questa magia per {6}{R}, metti anche quattro segnalini +1/+1 su una terra bersaglio che controlli ed essa diventa una creatura Elementale 0/0 con rapidità. È ancora una terra.)403322
Japanese沸き立つ大地ソーサリー沸き立つ大地はあなたの対戦相手がコントロールする各クリーチャーにそれぞれ1点のダメージを与える。覚醒4―{6}{R}(この呪文を{6}{R}で唱えたなら、加えて、あなたがコントロールする土地1つを対象とする。それの上に+1/+1カウンターを4個置く。それは速攻を持つ0/0のエレメンタル・クリーチャーになる。それは土地でもある。)403621
Korean끓는 대지집중마법끓는 대지는 상대가 조종하는 각 생물에게 피해 1점을 입힌다.각성 4—{6}{R} ({6}{R}를 지불하고 이 주문을 발동하면, 추가로 당신이 조종하는 대지를 목표로 정한다. 그 대지에 +1/+1 카운터 네 개를 놓고 그 대지는 신속을 가진 0/0 정령 생물이 된다. 그 생물은 여전히 대지다.)403920
Portuguese (Brazil)Terra FerventeFeitiçoTerra Fervente causa 1 ponto de dano a cada criatura que seus oponentes controlam.Despertar 4 — {6}{R} (Se você conjurar esta mágica por {6}{R}, coloque também quatro marcadores +1/+1 no terreno alvo que você controla e ele se tornará uma criatura 0/0 do tipo Elemental com ímpeto. Ela ainda é um terreno.)404219
RussianКипящая ЗемляВолшебствоКипящая Земля наносит 1 повреждение каждому существу под контролем ваших оппонентов.Пробуждение 4 — {6}{R} (Если вы разыгрываете это заклинание за {6}{R}, также положите четыре жетона +1/+1 на целевую землю под вашим контролем, и она становится существом 0/0 Элементаль с Ускорением. При этом она остается землей.)404518
SpanishTerreno hirvienteConjuroEl Terreno hirviente hace 1 punto de daño a cada criatura que controlan tus oponentes.Despertar 4—{6}{R}. (Si lanzas este hechizo por {6}{R}, pon además cuatro contadores +1/+1 sobre la tierra objetivo que controlas y esta se convierte en una criatura Elemental 0/0 con la habilidad de prisa. Sigue siendo una tierra).404817

Rulings

datetext
2015-08-25Awaken doesn’t give the land you control a color. As most lands are colorless, in most cases the resulting land creature will also be colorless.
2015-08-25If a spell with awaken has multiple targets (including the land you control), and some but not all of those targets become illegal by the time the spell tries to resolve, the spell won’t affect the illegal targets in any way.
2015-08-25If the non-awaken part of the spell doesn’t require a target and you cast the spell for its awaken cost, then the spell won’t resolve if the target land you control becomes illegal before the spell resolves (such as due to being destroyed in response to the spell being cast).
2015-08-25If the non-awaken part of the spell requires a target, you must choose a legal target. You can’t cast the spell if you can’t choose a legal target for each instance of the word “target” (though you only need a legal target for the awaken ability if you’re casting the spell for its awaken cost).
2015-08-25The land will retain any other types, subtypes, or supertypes it previously had. It will also retain any mana abilities it had as a result of those subtypes. For example, a Forest that’s turned into a creature this way can still be tapped for {G}.
2015-08-25You can cast a spell with awaken for its mana cost and get only its first effect. If you cast a spell for its awaken cost, you’ll get both effects.

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