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Beluna Grandsquall // Seek Thrills PWOE

Other printings of "Beluna Grandsquall // Seek Thrills": PWOE #220p PWOE #220s PWOE #220p PWOE #220s WOE #220 WOE #220 WOE #285 WOE #285

Card

id83703
artistVictor Adame Minguez
artistIdsbd8f7368-5b10-4554-b6b8-d052c6aca89f
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityG, R, U
colorIndicator
colorsU, R, G
defense
duelDeck
edhrecRank11628
edhrecSaltiness
faceConvertedManaCost3
faceFlavorName
faceManaValue3
faceNameBeluna Grandsquall
finishesfoil
flavorName
flavorText
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsTrample
languageEnglish
layoutadventure
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{G}{U}{R}
manaValue3
nameBeluna Grandsquall // Seek Thrills
number220s
originalPrintings
originalReleaseDate
originalText
otherFaceIds36087c0d-af9e-5077-817b-b0a6e34d3098
power4
printingsPWOE, WOE
promoTypesprerelease, datestamped
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodePWOE
sidea
signature
sourceProducts{'foil': ['789eb512-3501-5218-8bfa-c42e9e144ac5']}
subsets
subtypesGiant, Noble
supertypesLegendary
textTrample
Permanent spells you cast that have an Adventure cost {1} less to cast.
toughness4
typeLegendary Creature — Giant Noble
typesCreature
uuidf30415e3-0eba-5774-8164-1fe50c71935d
variations0ddf87d3-9785-5182-9010-3982cd6a8eaa
watermark
setNameWilds of Eldraine Promos

Identifiers

id83703
cardKingdomEtchedId
cardKingdomFoilId282889
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id394d1ecd-f918-5ae0-b95d-b794afdd63a9
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdc8cdb6e3-7068-4c74-831e-c77e94a9530b
scryfallIllustrationIdeda46596-ebe1-4d5d-a10d-523b03e37e5b
scryfallOracleId06374e6d-62fa-4833-81cd-b4d0a35e7365
tcgplayerEtchedProductId
tcgplayerProductId514408
uuidf30415e3-0eba-5774-8164-1fe50c71935d

Legalities

id83703
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuidf30415e3-0eba-5774-8164-1fe50c71935d
vintageLegal

Purchase URLs

id83703
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/370f7138d6fb3b0f
cardmarket
tcgplayerhttps://mtgjson.com/links/4db1bd82bbdb7490
tcgplayerEtched
uuidf30415e3-0eba-5774-8164-1fe50c71935d

Foreign Data (per language)

No foreign data.

Rulings

datetext
2023-09-01An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can’t be the target of Tenacious Tomeseeker’s triggered ability (“return target instant or sorcery card from your graveyard to your hand”).
2023-09-01An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.
2023-09-01Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2023-09-01If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.
2023-09-01If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.
2023-09-01If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy as a permanent.
2023-09-01If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2023-09-01If an effect refers to a card, spell, or permanent that has an Adventure, it won’t find an instant or sorcery spell on the stack that’s been cast as an Adventure.
2023-09-01If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.
2023-09-01If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer (“Once each turn, you may cast an instant or sorcery spell from the top of your library.”) and Questing Druid is on top of your library, you can cast Seek the Beast, but not Questing Druid.
2023-09-01When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2023-09-01You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.

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