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Bayek of Siwa ACR

Other printings of "Bayek of Siwa": ACR #50 ACR #142 ACR #231

Card

id7688
artistJB Casacop
artistIdsd857cc2b-790d-4ab0-8884-ac3234d05806
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityR, W
colorIndicator
colorsR, W
defense
duelDeck
edhrecRank4216
edhrecSaltiness0.15
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesetched
flavorName
flavorText"Our will never rests . . ."
frameEffectslegendary, inverted, etched
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsDisguise, Double strike
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{3}{R}{W}
manaValue5
nameBayek of Siwa
number231
originalPrintings
originalReleaseDate
originalTextDouble strike
As long as it's your turn, other historic creatures you control have double strike.
Disguise {1}{R}{W}
otherFaceIds
power3
printingsACR
promoTypesboosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCodeACR
side
signature
sourceProducts{'etched': ['4c79255e-0f04-584d-a8d9-6df6a4c5e3c0']}
subsets
subtypesHuman, Assassin
supertypesLegendary
textDouble strike
During your turn, other historic creatures you control have double strike.
Disguise {1}{R}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
toughness4
typeLegendary Creature — Human Assassin
typesCreature
uuid408a98a2-f25d-5f60-bb76-74abbeb004c9
variations2167b2d3-79e0-5319-8912-d1788184ce0b, fc4d20a3-2e75-59e1-a7f8-c947abbecb4b
watermark
setNameAssassin's Creed

Identifiers

id7688
cardKingdomEtchedId298346
cardKingdomFoilId
cardKingdomId
cardsphereFoilId123045
cardsphereId
deckboxId92740
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id3253afcc-7419-5a63-9390-3df2ebb6b9ec
mtgoFoilId
mtgoId127818
multiverseId667175
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId381497ac-653e-4c98-be03-2192d42885f5
scryfallIllustrationId68775641-79a7-4c8b-8192-07482c7a378e
scryfallOracleIdb0322e2e-e9f9-4fe2-a7a5-3e49665ad177
tcgplayerEtchedProductId555857
tcgplayerProductId
uuid408a98a2-f25d-5f60-bb76-74abbeb004c9

Legalities

id7688
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid408a98a2-f25d-5f60-bb76-74abbeb004c9
vintageLegal

Purchase URLs

id7688
cardKingdom
cardKingdomEtchedhttps://mtgjson.com/links/334695b6d9b4076e
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtchedhttps://mtgjson.com/links/961817e0bda3946f
uuid408a98a2-f25d-5f60-bb76-74abbeb004c9

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified锡瓦的巴耶克「我们将永不停歇…」传奇生物 — 人类/杀手连击
只要是在你的回合中,由你操控的其他史迹生物便具有连击异能。
伪装{1}{R}{W}
667555
FrenchBayek de Siwa« Notre volonté est sans faille... »Créature légendaire — humain et assassinDouble initiative
Tant que c'est votre tour, les autres créatures historiques que vous contrôlez ont la double initiative.
Déguisement {1}{R}{W}
667365
GermanBayek von Siwa„Unser Wille wird nie ruhen …"Legendäre Kreatur — Mensch, AssassineDoppelschlag
Solange es dein Zug ist, haben andere historische Kreaturen, die du kontrollierst, Doppelschlag.
Verkleidung {1}{R}{W}
667270
Japaneseシワのバエク「我々の意志は休むことを知らない……」伝説のクリーチャー — 人間・暗殺者二段攻撃
あなたのターンの間、あなたがコントロールしていてこれでないすべての歴史的なクリーチャーは二段攻撃を持つ。
変装{1}{R}{W}
667460

Rulings

datetext
2024-07-05A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.
2024-07-05A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent you control face up by paying its disguise cost.
2024-07-05A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren’t affected unless the new characteristics of the object change the legality of those targets or attachments.
2024-07-05An ability that triggers “whenever you cast a historic spell” doesn’t trigger if a historic card is put onto the battlefield without being cast.
2024-07-05Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn’t use the stack and can’t be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
2024-07-05At any time, you can look at a face-down spell or permanent you control. You can’t look at face-down permanents or spells you don’t control unless an effect instructs or allows you to do so.
2024-07-05Because face-down creatures don’t have a name, they can’t have the same name as any other creature, even another face-down creature.
2024-07-05Because the permanent is on the battlefield both before and after it’s turned face up, turning a permanent face up doesn’t cause any enters-the-battlefield abilities to trigger.
2024-07-05If a face-down creature loses its abilities, it can’t be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.
2024-07-05If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.
2024-07-05If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it’s an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won’t trigger, because even though you revealed the card, it never turned face up.
2024-07-05Lands are never cast, so abilities that trigger “whenever you cast a historic spell” won’t trigger if you play a legendary land. They also won’t trigger if a card on the battlefield transforms into a card with the legendary supertype, the artifact card type, or the Saga subtype.
2024-07-05Some abilities trigger “whenever you cast a historic spell.” Such an ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
2024-07-05The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn’t have or change the characteristics it does have.
2024-07-05The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost.
2024-07-05Turning a permanent face up or face down doesn’t change whether that permanent is tapped or untapped.
2024-07-05You must ensure that your face-down spells and permanents can be easily differentiated from each other. You’re not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

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