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Awakener Druid JMP

Other printings of "Awakener Druid": M11 #163 M10 #167 JMP #379

Card

id42535
artistJason Chan
artistIds8062d5a9-51b6-4822-933f-fa9e9dba8416
asciiName
attractionLights
availabilityarena, paper
boosterTypesdefault
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank20698
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorTextThe druids of Mazar treat each seedcone with respect for the warrior it will become.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{G}
manaValue3
nameAwakener Druid
number379
originalPrintings
originalReleaseDate
originalTextWhen Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land.
otherFaceIds
power1
printingsJMP, M10, M11
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeJMP
side
signature
sourceProducts{'nonfoil': ['ca9092e8-a921-5e37-ab9d-4b0f76bb0d01']}
subsets
subtypesHuman, Druid
supertypes
textWhen this creature enters, target Forest becomes a 4/5 green Treefolk creature for as long as this creature remains on the battlefield. It's still a land.
toughness1
typeCreature — Human Druid
typesCreature
uuide401d3e3-4a92-5253-9958-82365f0a9a8b
variations
watermark
setNameJumpstart

Identifiers

id42535
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId234878
cardsphereFoilId
cardsphereId68504
deckboxId51387
mcmId472979
mcmMetaId10641
mtgArenaId72441
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id4a7e9d97-1ad8-5de1-ad63-3b042e5a2def
mtgoFoilId
mtgoId
multiverseId489362
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId7de98df4-9552-4ba6-a324-1669dc077d4c
scryfallIllustrationId1b59ab72-c7d5-413d-9d2c-539e148ea92d
scryfallOracleId7e8f5b34-fd16-4307-9104-17b584b25b14
tcgplayerEtchedProductId
tcgplayerProductId216089
uuide401d3e3-4a92-5253-9958-82365f0a9a8b

Legalities

id42535
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timelessLegal
uuide401d3e3-4a92-5253-9958-82365f0a9a8b
vintageLegal

Purchase URLs

id42535
cardKingdomhttps://mtgjson.com/links/4418b36123011d1d
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/2b328c9f19e7c759
tcgplayerhttps://mtgjson.com/links/8ab1f7e2475d86c8
tcgplayerEtched
uuide401d3e3-4a92-5253-9958-82365f0a9a8b

Foreign Data (per language)

No foreign data.

Rulings

datetext
2009-10-01Awakener Druid's ability affects a land with the land type Forest, not necessarily a land with the name Forest.
2009-10-01Awakener Druid's ability is mandatory. When it enters, you must target a Forest (if there is one), even if you don't control that Forest.
2009-10-01If Awakener Druid and the Treefolk are dealt lethal damage at the same time, both will be destroyed. However, if Awakener Druid leaves the battlefield before the Treefolk is dealt damage, it will immediately revert to being just a land and thus can't be dealt damage.
2009-10-01If Awakener Druid leaves the battlefield before its "enters" ability resolves, nothing happens to the targeted Forest when that ability resolves. It won't become a creature.
2009-10-01If the targeted Forest entered this turn, it will be affected by "summoning sickness" once it becomes a Treefolk. You won't be able to attack with it or use its activated abilities that have {T} in the cost (including its mana ability).

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