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Tyranid Prime 40K

Other printings of "Tyranid Prime": 40K #145 40K #145★

Card

id2957
artistMathias Kollros
artistIds2ae0dd12-047c-4efb-80d7-bccc3bac5fba
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityG, U
colorIndicator
colorsG, U
defense
duelDeck
edhrecRank7834
edhrecSaltiness0.4
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsEvolve, Synapse Creature
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{G}{U}
manaValue3
nameTyranid Prime
number145★
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power0
printings40K
promoTypessurgefoil
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCode40K
side
signature
sourceProducts{'foil': ['850a5232-bbbc-524c-8353-0c50cc1c169a']}
subsets
subtypesTyranid
supertypes
textEvolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Synapse Creature — Other creatures you control have evolve.
toughness4
typeCreature — Tyranid
typesCreature
uuid00979546-be2a-58d3-be56-9169edf0a1ac
variations460978d9-0adb-59ca-9ad2-1a2b5996662d
watermark
setNameWarhammer 40,000 Commander

Identifiers

id2957
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId94211
cardsphereId
deckboxId69711
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id62aaf741-e1fb-5fdc-910c-09ba1480c371
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId3d79ca81-3841-4d32-a981-ec17a4c8da05
scryfallIllustrationId14be303a-2048-4697-b477-cb43a6158967
scryfallOracleId12a43da3-57aa-4394-8cce-e53ec7e3538e
tcgplayerEtchedProductId
tcgplayerProductId285923
uuid00979546-be2a-58d3-be56-9169edf0a1ac

Legalities

id2957
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid00979546-be2a-58d3-be56-9169edf0a1ac
vintageLegal

Purchase URLs

id2957
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/2784e9be1ca11c0d
tcgplayerEtched
uuid00979546-be2a-58d3-be56-9169edf0a1ac

Foreign Data (per language)

No foreign data.

Rulings

datetext
2022-10-07If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
2022-10-07If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.
2022-10-07If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
2022-10-07Multiple instances of evolve trigger separately and, similar to above, the stat comparison takes place for each one independently as they try to resolve.
2022-10-07When comparing the stats as the evolve ability resolves, it's possible that the stat that's greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you'll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, its toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You'll put a +1/+1 counter on the creature with evolve.
2022-10-07When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.
2022-10-07Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won't trigger at all.

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