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Tomb Blade 40K

Other printings of "Tomb Blade": 40K #64 40K #64★

Card

id2795
artistDarren Tan
artistIds14c7f83c-d0fb-43f0-90f3-703f910f8bb9
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank13149
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying, Unearth
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{4}{B}{B}
manaValue6
nameTomb Blade
number64★
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power5
printings40K
promoTypessurgefoil
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCode40K
side
signature
sourceProducts{'foil': ['97bb3015-fc6e-52d5-940d-ce5f2f4a5c9d']}
subsets
subtypesNecron
supertypes
textFlying
Whenever this creature deals combat damage to a player, that player loses life equal to the number of creatures they control unless they sacrifice a creature of their choice.
Unearth {6}{B}{B}
toughness4
typeArtifact Creature — Necron
typesArtifact, Creature
uuida94518b4-df4a-5e37-a436-07db39e832fe
variationsb766bca4-a0e3-57d0-a669-ea16664890d0
watermark
setNameWarhammer 40,000 Commander

Identifiers

id2795
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId94341
cardsphereId
deckboxId69630
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id2be1ac79-c5db-5141-a3cc-039e6b744e36
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId7d814b0a-e519-445f-bbef-35638a96852b
scryfallIllustrationIde66dd2a0-f1c6-4941-8b72-f14474d60b0d
scryfallOracleIdc857de66-f4e0-4e97-ad01-fac623af8225
tcgplayerEtchedProductId
tcgplayerProductId286402
uuida94518b4-df4a-5e37-a436-07db39e832fe

Legalities

id2795
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuida94518b4-df4a-5e37-a436-07db39e832fe
vintageLegal

Purchase URLs

id2795
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/ed6a313893e69149
tcgplayerEtched
uuida94518b4-df4a-5e37-a436-07db39e832fe

Foreign Data (per language)

No foreign data.

Rulings

datetext
2022-10-07Activating a permanent card's unearth ability isn't the same as casting it as a spell. The unearth ability is put on the stack, but the card is not. Spells and abilities that interact with activated abilities (such as Stifle) will interact with unearth, but spells and abilities that interact with spells (such as Cancel) will not.
2022-10-07At the beginning of the end step, a permanent returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects that counter triggered abilities. If the ability is countered, the permanent will stay on the battlefield and the delayed trigger won't trigger again. However, the replacement effect will still exile it if it eventually leaves the battlefield.
2022-10-07If a permanent returned to the battlefield by an unearth ability would leave it for any reason, it's exiled instead—unless the spell or ability that's causing it to leave the battlefield is actually trying to exile it. In that case, the spell or ability succeeds at exiling the permanent. If the spell or ability later returns the card to the battlefield, it will return as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.
2022-10-07If you activate a card's unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will resolve and do nothing.
2022-10-07Unearth grants haste to the permanent that's returned to the battlefield. However, neither of the "exile" abilities is granted to that permanent. If that creature loses all its abilities, it will still be exiled at the beginning of the end step, and if it would leave the battlefield, it is still exiled instead.

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