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Contagion Clasp F11

Other printings of "Contagion Clasp": PLST #SOM-144 F11 #10 DDF #63 TD2 #67 ONC #129 SOM #144 PIP #229 TSR #391 PIP #757 PRM #42258

Card

id32213
artistFranz Vohwinkel
artistIds3a243c17-3baa-4b53-9599-645311cd7d3d
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank1462
edhrecSaltiness0.35
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsProliferate
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}
manaValue2
nameContagion Clasp
number10
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsDDF, F11, ONC, PIP, PLST, PRM, SOM, TD2, TSR
promoTypestourney, fnm
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeF11
side
signature
sourceProducts
subsets
subtypes
supertypes
textWhen this artifact enters, put a -1/-1 counter on target creature.
{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
toughness
typeArtifact
typesArtifact
uuid3edb7d68-cdbd-5066-9098-487a8631f0a8
variations
watermarkwotc
setNameFriday Night Magic 2011

Identifiers

id32213
cardKingdomEtchedId
cardKingdomFoilId186229
cardKingdomId
cardsphereFoilId17350
cardsphereId
deckboxId23180
mcmId251073
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id26d67852-53db-5bec-a899-261b563fad4b
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId6d5b3a2a-123a-4044-bec6-d186bb2427a6
scryfallIllustrationId13ab3306-3bf5-49dc-bbd8-2add63d3c1b9
scryfallOracleId43f2d81e-aa01-4fa9-9046-6a27a05dbd2d
tcgplayerEtchedProductId
tcgplayerProductId57258
uuid3edb7d68-cdbd-5066-9098-487a8631f0a8

Legalities

id32213
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuid3edb7d68-cdbd-5066-9098-487a8631f0a8
vintageLegal

Purchase URLs

id32213
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/df53a6204926bbf1
cardmarket
tcgplayerhttps://mtgjson.com/links/b8389eb28975bd41
tcgplayerEtched
uuid3edb7d68-cdbd-5066-9098-487a8631f0a8

Foreign Data (per language)

No foreign data.

Rulings

datetext
2011-01-01Contagion Clasp's first ability is mandatory. If you're the only player who controls a creature, you must target one of them.
2023-02-04An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
2023-02-04If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
2023-02-04If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
2023-02-04Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
2023-02-04To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
2023-02-04You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.

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