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Stormcage Containment Facility WHO

Card

id102676
artistCalder Moore
artistIdsaf6862b1-2e08-445f-b709-37ef4c00c4db
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized1
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsDetain
languageEnglish
layoutplanar
leadershipSkills
life
loyalty
manaCost
manaValue0
nameStormcage Containment Facility
number600
originalPrintings
originalReleaseDate
originalTextEach creature card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
Whenever chaos ensues, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
otherFaceIds
power
printingsWHO
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamptriangle
setCodeWHO
side
signature
sourceProducts
subsets
subtypesUnknown Planet
supertypes
textEach creature card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
Whenever chaos ensues, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
toughness
typePlane — Unknown Planet
typesPlane
uuid6570ab5c-4582-5b8a-8072-11340f966e53
variations
watermark
setNameDoctor Who

Identifiers

id102676
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId284073
cardsphereFoilId
cardsphereId128984
deckboxId83650
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idf3bb61e2-0297-5341-b3af-c64c55ffa466
mtgoFoilId
mtgoId
multiverseId634278
scryfallCardBackId7840c131-f96b-4700-9347-2215c43156e6
scryfallId5665c85f-f564-47fe-a123-4e5a70e179d9
scryfallIllustrationId63f4cda6-7770-4b1b-973c-7147f3cb2e55
scryfallOracleId204ee01c-74ca-4c4c-92db-aebeebb89406
tcgplayerEtchedProductId
tcgplayerProductId519688
uuid6570ab5c-4582-5b8a-8072-11340f966e53

Legalities

id102676
alchemy
brawl
commander
duel
future
gladiator
historic
legacy
modern
oathbreaker
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid6570ab5c-4582-5b8a-8072-11340f966e53
vintage

Purchase URLs

id102676
cardKingdomhttps://mtgjson.com/links/abeb9e780a9ceb50
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/471f70ab711b31ef
tcgplayerEtched
uuid6570ab5c-4582-5b8a-8072-11340f966e53

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchPrison de haute sécurité de StormcagePlan : Planète inconnueChaque carte de créature dans votre cimetière a l'échappée. Le coût d'échappée est égal au coût de mana de la carte plus l'exil de trois autres cartes de votre cimetière. (Vous pouvez lancer des cartes depuis votre cimetière pour leur coût d'échappée.)
À chaque fois que le chaos s'ensuit, détenez une créature ciblée qu'un adversaire contrôle. (Jusqu'à votre prochain tour, cette créature ne peut ni attaquer ni bloquer et ses capacités activées ne peuvent pas être activées.)
634358
GermanStormcage-GefängnisWelt — Unbekannter PlanetJede Kreaturenkarte in deinem Friedhof hat Befreiung. Die Befreiungskosten sind gleich den Manakosten der Karte plus „Schicke drei andere Karten aus deinem Friedhof ins Exil." (Du kannst Karten aus deinem Friedhof für ihre Befreiungskosten wirken.)
Immer wenn das Chaos hereinbricht, inhaftiere eine Kreatur deiner Wahl, die ein Gegner kontrolliert. (Bis zu deinem nächsten Zug kann jene Kreatur nicht angreifen oder blocken und ihre aktivierten Fähigkeiten können nicht aktiviert werden.)
634318
Japaneseストームケージ刑務所次元 — 不詳の惑星あなたの墓地にある各クリーチャー・カードはそれぞれ脱出を持つ。脱出コストは、そのカードのマナ・コストに「あなたの墓地にありこれでないカード3枚を追放する。」を追加したものに等しい。(あなたはあなたの墓地にあるカードを脱出コストで唱えてもよい。)
カオスが起こるたび、対戦相手がコントロールしているクリーチャー1体を対象とする。それを留置する。(次のあなたのターンまで、そのクリーチャーでは攻撃もブロックもできず、それの起動型能力は起動できない。)
634398

Rulings

datetext
2023-10-13Activated abilities include a colon and are written in the form "[cost]: [effect]." No one can activate any activated abilities, including mana abilities, of a detained permanent.
2023-10-13After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again.
2023-10-13Escape's permission doesn't change when you may cast the spell from your graveyard.
2023-10-13If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.
2023-10-13If a card has no mana cost, its escape cost is an unpayable cost, so you can't cast it for that cost.
2023-10-13If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
2023-10-13If a creature is already attacking or blocking when it's detained, it won't be removed from combat. It will continue to attack or block.
2023-10-13If a permanent's activated ability is on the stack when that permanent is detained, the ability will be unaffected.
2023-10-13If a spell you're casting with escape has an additional cost of discarding cards or sacrificing permanents, you may exile cards discarded or sacrificed this way to pay that part of its escape cost.
2023-10-13If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.
2023-10-13If you're casting a modal double-faced card with escape, you choose how you wish to cast it, then pay the appropriate cost (for the face you're casting) plus exiling three other cards.
2023-10-13Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.
2023-10-13The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
2023-10-13To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.
2023-10-13When a player leaves a multiplayer game, any continuous effects with durations that last until that player's next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.

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