| id | 60473 |
|---|---|
| artist | Steve Prescott |
| artistIds | a1139fb8-41f5-4a9e-9a74-f662e1a23b35 |
| asciiName | |
| attractionLights | |
| availability | paper |
| boosterTypes | |
| borderColor | black |
| colorIdentity | |
| colorIndicator | |
| colors | |
| defense | |
| duelDeck | |
| edhrecRank | |
| edhrecSaltiness | |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil |
| flavorName | |
| flavorText | "Don't come back until you've got brains in your teeth." |
| frameEffects | |
| frameVersion | 2003 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 0 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | 1 |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | 1 |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | |
| language | English |
| layout | scheme |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | |
| manaValue | 0 |
| name | Rotted Ones, Lay Siege |
| number | 38★ |
| originalPrintings | |
| originalReleaseDate | |
| originalText | When you set this scheme in motion, for each opponent, put a 2/2 black Zombie creature token onto the battlefield that attacks that player each combat if able. |
| otherFaceIds | |
| power | |
| printings | OARC |
| promoTypes | |
| rarity | common |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | OARC |
| side | |
| signature | |
| sourceProducts | |
| subsets | |
| subtypes | |
| supertypes | |
| text | When you set this scheme in motion, for each opponent, create a 2/2 black Zombie creature token that attacks that player each combat if able. |
| toughness | |
| type | Scheme |
| types | Scheme |
| uuid | 2370bfdc-639c-5a94-9c07-4e4263f01f93 |
| variations | |
| watermark | |
| setName | Archenemy Schemes |
| id | 60473 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | |
| cardKingdomId | 131278 |
| cardsphereFoilId | |
| cardsphereId | |
| deckboxId | |
| mcmId | 240652 |
| mcmMetaId | |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 96df2f09-7373-5f9c-a49d-e30ef6105ffd |
| mtgoFoilId | |
| mtgoId | |
| multiverseId | 212583 |
| scryfallCardBackId | 1b2396d4-9048-439d-96bd-354288518841 |
| scryfallId | 5fedc387-8479-4bff-9378-93789f3ce8a0 |
| scryfallIllustrationId | 3d997abc-f9c0-48d2-bf0b-e3d3ed48bfe4 |
| scryfallOracleId | 5056d7df-aebf-4a2b-b782-05a630302759 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 37214 |
| uuid | 2370bfdc-639c-5a94-9c07-4e4263f01f93 |
| id | 60473 |
|---|---|
| alchemy | |
| brawl | |
| commander | |
| duel | |
| future | |
| gladiator | |
| historic | |
| legacy | |
| modern | |
| oathbreaker | |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | |
| uuid | 2370bfdc-639c-5a94-9c07-4e4263f01f93 |
| vintage |
| id | 60473 |
|---|---|
| cardKingdom | https://mtgjson.com/links/405133f5c44d39f7 |
| cardKingdomEtched | |
| cardKingdomFoil | |
| cardmarket | |
| tcgplayer | https://mtgjson.com/links/28d719f8fdc93ea3 |
| tcgplayerEtched | |
| uuid | 2370bfdc-639c-5a94-9c07-4e4263f01f93 |
No foreign data.
| date | text |
|---|---|
| 2010-06-15 | Each of these Zombies must attack its designated player, not a planeswalker that player controls. |
| 2010-06-15 | For each Zombie token you put onto the battlefield this way, make sure it’s clear who its designated player is. A token’s designated player won’t change for the rest of the game. |
| 2010-06-15 | If one of these Zombies can’t attack its designated player during any given turn (because that player has left the game, due to a spell or ability such as Chronomantic Escape, or because a player on the opposing team has gained control of it, for example), it may attack another player, attack a planeswalker an opponent controls, or not attack at all. If there’s a cost with having that creature attack its designated player, you aren’t forced to pay that cost, so it may attack another player, attack a planeswalker an opponent controls, or not attack at all. |
| 2010-06-15 | If there are multiple combat phases in a turn, each of these Zombies must attack its designated player in each of them that it’s able to. |
| 2010-06-15 | If, during your declare attackers step, one of these Zombies is tapped or is affected by a spell or ability that says it can’t attack, then it doesn’t attack. If there’s a cost associated with having that creature attack, you aren’t forced to pay that cost, so it doesn’t have to attack in that case either. |
Tip: bookmark this page with your query parameters for quick access.