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Sap Sucker UST

Card

id99413
artistChuck Lukacs
artistIds2bdf4da7-c66c-4c46-a253-284c856ccfab
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorborderless
colorIdentityG
colorIndicator
colors
defense
duelDeck
edhrecRank
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt1
isFunny1
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost
manaValue0
nameSap Sucker
number203
originalPrintings
originalReleaseDate
originalTextWhenever you crank Sap Sucker, add {G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end.
otherFaceIds
power
printingsUST
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeUST
side
signature
sourceProducts{'foil': ['9f8542c2-5415-5fcd-a208-48e6cc2fb64e'], 'nonfoil': ['9f8542c2-5415-5fcd-a208-48e6cc2fb64e']}
subsets
subtypesContraption
supertypes
textWhenever you crank this Contraption, add {G}. Until end of turn, you don't lose this mana as steps and phases end.
toughness
typeArtifact — Contraption
typesArtifact
uuid09618c19-c87e-51e2-959c-8b176156c9ca
variations
watermarkcrossbreedlabs
setNameUnstable

Identifiers

id99413
cardKingdomEtchedId
cardKingdomFoilId215814
cardKingdomId215591
cardsphereFoilId52767
cardsphereId52578
deckboxId37670
mcmId314039
mcmMetaId235439
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id4030ee0a-aa7c-5e9f-bea7-f1158cfc13ec
mtgoFoilId
mtgoId
multiverseId439592
scryfallCardBackId98d277bf-8635-4a02-ac2f-4d44ddc47993
scryfallIdfd8d38a8-e835-4314-80eb-6a574756431d
scryfallIllustrationIdf73dbd2a-0a30-4e6e-9f82-a7123c676521
scryfallOracleIdbc298113-393f-4bc4-acfc-ce1109d21305
tcgplayerEtchedProductId
tcgplayerProductId153195
uuid09618c19-c87e-51e2-959c-8b176156c9ca

Legalities

id99413
alchemy
brawl
commander
duel
future
gladiator
historic
legacy
modern
oathbreaker
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid09618c19-c87e-51e2-959c-8b176156c9ca
vintage

Purchase URLs

id99413
cardKingdomhttps://mtgjson.com/links/5e3c626a37233c5d
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/acc0292e6eeff5ce
cardmarkethttps://mtgjson.com/links/b7241ff7406a08d6
tcgplayerhttps://mtgjson.com/links/58aca168269bbcb6
tcgplayerEtched
uuid09618c19-c87e-51e2-959c-8b176156c9ca

Foreign Data (per language)

No foreign data.

Rulings

datetext
2018-01-19Any Contraption that's on the battlefield and wasn't assembled immediately heads to the scrapyard. However, if it's a not an actual Contraption card (like Copy Artifact isn't), it goes to your graveyard as normal. Non-Contraption cards can't be in the scrapyard.
2018-01-19At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional.
2018-01-19Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions.
2018-01-19Contraptions aren't put into your main deck. They go into a separate deck called the Contraption deck.
2018-01-19If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine.
2018-01-19If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first.
2018-01-19If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets.
2018-01-19If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don't lose the game.
2018-01-19In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each.
2018-01-19In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don't have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates.
2018-01-19In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3.
2018-01-19While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets.

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