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Simic Manipulator GTC

Card

id36227
artistMaciej Kuciara
artistIdsf1d0c5e9-747f-4885-a5cd-a2ea42a792ef
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank10740
edhrecSaltiness0.4
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsEvolve
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{U}{U}
manaValue3
nameSimic Manipulator
number50
originalPrintings
originalReleaseDate
originalTextEvolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)\r
{T}, Remove one or more +1/+1 counters from Simic Manipulator: Gain control of target creature with power less than or equal to the number of +1/+1 counters removed this way.
otherFaceIds
power0
printingsGTC
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeGTC
side
signature
sourceProducts{'foil': ['11a63195-ea42-5624-95e9-206d788c9650', 'a8ddaed3-4e4d-5bc0-ac6a-388d70441d9c'], 'nonfoil': ['11a63195-ea42-5624-95e9-206d788c9650', '358c6a87-1fe3-5073-beb9-441c7182437f', '6345000e-62d6-5cc4-b5e7-e3aa6b31d0a3', 'b96738e7-df54-5a19-a3a0-b32d8d02dc75', 'bba89fb3-b7c7-5142-aad4-9875bdf4ea7a', 'd9885085-299e-5105-8a78-913d6a270c88', 'eeac7edf-4015-585f-8b08-33089c8dbcdf', 'f7dc1763-2f78-530d-acae-416f2308236a']}
subsets
subtypesMutant, Wizard
supertypes
textEvolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
{T}, Remove one or more +1/+1 counters from this creature: Gain control of target creature with power less than or equal to the number of +1/+1 counters removed this way.
toughness1
typeCreature — Mutant Wizard
typesCreature
uuid6f890f45-e5cc-5d03-89ff-7457e3387c08
variations
watermarksimic
setNameGatecrash

Identifiers

id36227
cardKingdomEtchedId
cardKingdomFoilId189256
cardKingdomId188977
cardsphereFoilId19363
cardsphereId19364
deckboxId20799
mcmId259971
mcmMetaId207181
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idc7c4b761-881e-56fd-97b0-45968bb9626b
mtgoFoilId47888
mtgoId47887
multiverseId366343
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIde3dff9e6-5e0c-4e5b-8184-f0ae9cf347b3
scryfallIllustrationId870775fe-330e-4b61-b847-60144cb4d8f2
scryfallOracleId8f06fcc9-9018-4c55-af63-c44350a6cfeb
tcgplayerEtchedProductId
tcgplayerProductId67456
uuid6f890f45-e5cc-5d03-89ff-7457e3387c08

Legalities

id36227
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timeless
uuid6f890f45-e5cc-5d03-89ff-7457e3387c08
vintageLegal

Purchase URLs

id36227
cardKingdomhttps://mtgjson.com/links/d97da802c85fbb34
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/9b1289c1e08d4e30
cardmarkethttps://mtgjson.com/links/9d0784d46317377f
tcgplayerhttps://mtgjson.com/links/0b33d65ce4d6718e
tcgplayerEtched
uuid6f890f45-e5cc-5d03-89ff-7457e3387c08

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified析米克操弄师生物~突变体/法术师进化(每当一个生物在你的操控下进战场时,若该生物的力量或防御力大于此生物,则在后者上放置一个+1/+1指示物。)
{T},自析米克操弄师上移去一个或数个+1/+1指示物:获得目标生物的操控权,且其力量需小于或等于以此法移去之+1/+1指示物的数量。
365768
Chinese Traditional析米克操弄師生物~突變體/魔法師進化(每當一個生物在你的操控下進戰場時,若該生物的力量或防禦力大於此生物,則在後者上放置一個+1/+1指示物。)
{T},自析米克操弄師上移去一個或數個+1/+1指示物:獲得目標生物的操控權,且其力量需小於或等於以此法移去之+1/+1指示物的數量。
366048
FrenchManipulateur de SimicCréature : mutant et sorcierÉvolution (À chaque fois qu'une créature arrive sur le champ de bataille sous votre contrôle, si sa force ou son endurance est supérieure à celle de cette créature, mettez un marqueur +1/+1 sur cette créature.)
{T}, retirez un ou plusieurs marqueurs +1/+1 du Manipulateur de Simic : Acquérez le contrôle d'une créature ciblée ayant une force inférieure ou égale au nombre de marqueurs +1/+1 retirés de cette manière.
366597
GermanSimic-ManipulatorKreatur — Mutant, ZaubererWeiterentwicklung (Lege eine +1/+1-Marke auf diese Kreatur, immer wenn eine andere Kreatur unter deiner Kontrolle ins Spiel kommt, falls Stärke oder Widerstandskraft der anderen Kreatur höher ist.)
{T}, entferne eine oder mehrere +1/+1-Marken vom Simic-Manipulator: Übernimm die Kontrolle über eine Kreatur deiner Wahl, deren Stärke kleiner oder gleich der Anzahl der auf diese Weise entfernten +1/+1-Marken ist.
366922
ItalianManipolatore SimicCreatura — Mago MutanteEvoluzione (Ogniqualvolta una creatura entra nel campo di battaglia sotto il tuo controllo, se quella creatura ha forza o costituzione maggiore di questa creatura, metti un segnalino +1/+1 su questa creatura.)
{T}, Rimuovi uno o più segnalini +1/+1 dal Manipolatore Simic: Prendi il controllo di una creatura bersaglio con forza pari o inferiore al numero di segnalini +1/+1 rimossi in questo modo.
367155
Japaneseシミックの干渉者クリーチャー — ミュータント・ウィザード進化(クリーチャーが1体あなたのコントロール下で戦場に出るたび、そのクリーチャーのパワーかタフネスがこのクリーチャーよりも大きい場合、このクリーチャーの上に+1/+1カウンターを1個置く。){T}, シミックの干渉者の上から+1/+1カウンターを1個以上取り除く:パワーがこれにより取り除かれた+1/+1カウンターの総数以下のクリーチャー1体を対象とし、それのコントロールを得る。368257
Korean시믹 조작술사생물 — 돌연변이 마법사진화 (당신이 조종하는 생물이 전장에 들어올 때마다, 그 생물의 공격력이 이 생물의 공격력보다 높거나 방어력이 이 생물의 방어력보다 높다면, 이 생물에 +1/+1 카운터 한 개를 올려놓는다.)
{T}, 시믹 조작술사가 가진 +1/+1 카운터 한 개 이상을 제거한다: 이런 식으로 제거한 +1/+1 카운터의 개수 이하만큼의 공격력을 가진 생물 한 개를 목표로 정한다. 그 생물의 조종권을 얻는다.
367265
Portuguese (Brazil)Manipulator SimicCriatura — Mutante MagoEvoluir (Toda vez que uma criatura entrar no campo de batalha sob o seu controle, se ela tiver poder ou resistência maior que a desta criatura, coloque um marcador +1/+1 nesta criatura.){T}, Remova um ou mais marcadores +1/+1 de Manipulator Simic: Ganhe o controle da criatura alvo com poder menor ou igual ao número de marcadores +1/+1 removidos dessa maneira.367679
RussianМанипулятор СимиковСущество — Мутант ЧародейЭволюция (Каждый раз, когда существо выходит на поле битвы под вашим контролем, если сила или выносливость того существа больше, чем у этого существа, положите один жетон +1/+1 на это существо.)
{T}, удалите один или более жетонов +1/+1 с Манипулятора Симиков: получите контроль над целевым существом, сила которого меньше или равна количеству жетонов +1/+1, удаленных таким образом.
367921
SpanishManipulador simicCriatura — Hechicero mutanteEvolucionar. (Siempre que una criatura entre al campo de batalla bajo tu control, si la fuerza o la resistencia de esa criatura es mayor que la de esta criatura, pon un contador +1/+1 sobre esta criatura.){T}, remover uno o más contadores +1/+1 del Manipulador simic: Gana el control de la criatura objetivo con fuerza menor o igual al número de contadores +1/+1 removidos de esta manera.368146

Rulings

datetext
2013-01-24The power of the target creature is checked both as you target it and as the ability resolves. If the power of the target creature when the ability resolves is greater than the number of +1/+1 counters removed from Simic Manipulator, the ability won’t resolve and none of its effects will happen. You won’t gain control of any creature, but the counters removed as a cost remain removed.
2013-04-15If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
2013-04-15If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.
2013-04-15If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
2013-04-15When comparing the stats as the evolve ability resolves, it’s possible that the stat that’s greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you’ll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You’ll put a +1/+1 counter on the creature with evolve.
2013-04-15When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.
2013-04-15Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won’t trigger at all.

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