← Back Card Profile (by Name)

Shipwreck Moray KLR

Other printings of "Shipwreck Moray": AER #45 KLR #65

Card

id43949
artistMike Bierek
artistIdse5f52ef5-1a2e-4128-90b0-ccc71cd47ea7
asciiName
attractionLights
availabilityarena
boosterTypesdefault
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank22416
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{U}
manaValue4
nameShipwreck Moray
number65
originalPrintings
originalReleaseDate
originalTextWhen Shipwreck Moray enters the battlefield, you get {EEEE} (four energy counters).
Pay {E}: Shipwreck Moray gets +2/-2 until end of turn.
otherFaceIds
power0
printingsAER, KLR
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeKLR
side
signature
sourceProducts
subsets
subtypesFish
supertypes
textWhen this creature enters, you get {E}{E}{E}{E} (four energy counters).
Pay {E}: This creature gets +2/-2 until end of turn.
toughness5
typeCreature — Fish
typesCreature
uuid4ec3cbf9-ea63-58ba-9294-d27472a7f5d9
variations
watermark
setNameKaladesh Remastered

Identifiers

id43949
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId75643
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idb972fdbe-04df-5cbb-882f-425b92db3b35
mtgoFoilId
mtgoId
multiverseId547871
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId78a64b31-6f6b-4393-99ba-4ed9d22d7213
scryfallIllustrationId1577db8b-9de0-4756-91fe-898f8472632a
scryfallOracleId6c0b07c4-bb7c-4100-81e5-b0ee95d18625
tcgplayerEtchedProductId
tcgplayerProductId
uuid4ec3cbf9-ea63-58ba-9294-d27472a7f5d9

Legalities

id43949
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid4ec3cbf9-ea63-58ba-9294-d27472a7f5d9
vintageLegal

Purchase URLs

id43949
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuid4ec3cbf9-ea63-58ba-9294-d27472a7f5d9

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

Tip: bookmark this page with your query parameters for quick access.