Other printings of "Welcome to . . . // Jurassic Park": REX #7 REX #7
| id | 84976 |
|---|---|
| artist | Villarrte |
| artistIds | 86e7f7ce-7a21-4f2d-9edd-28fa2a8d988b |
| asciiName | |
| attractionLights | |
| availability | mtgo, paper |
| boosterTypes | |
| borderColor | borderless |
| colorIdentity | G |
| colorIndicator | |
| colors | G |
| defense | |
| duelDeck | |
| edhrecRank | 4610 |
| edhrecSaltiness | 0.51 |
| faceConvertedManaCost | 3 |
| faceFlavorName | |
| faceManaValue | 3 |
| faceName | Welcome to . . . |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | legendary, inverted |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | 1 |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | 1 |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Transform |
| language | English |
| layout | transform |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {1}{G}{G} |
| manaValue | 3 |
| name | Welcome to . . . // Jurassic Park |
| number | 7 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | (As this Saga enters and after your draw step, add a lore counter.) I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga. II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn. III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control. |
| otherFaceIds | 78d4419a-fc42-5b7d-ba6e-e1e9f5bc7536 |
| power | |
| printings | REX |
| promoTypes | boosterfun |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | triangle |
| setCode | REX |
| side | a |
| signature | |
| sourceProducts | {'foil': ['5baa28bb-e5e3-5994-8c98-f0325a2aaffd', '955c4191-c152-5025-9248-8c9e49fada0a'], 'nonfoil': ['2eed0d45-cdbe-567f-a44a-045f17ecd55a', '955c4191-c152-5025-9248-8c9e49fada0a', 'e95b7f5d-d19f-5f1d-9177-ffbe3dd759ca']} |
| subsets | |
| subtypes | Saga |
| supertypes | |
| text | (As this Saga enters and after your draw step, add a lore counter.) I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga. II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn. III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control. |
| toughness | |
| type | Enchantment — Saga |
| types | Enchantment |
| uuid | 13c7331a-0801-5cdd-b0b1-670ba95d6946 |
| variations | |
| watermark | |
| setName | Jurassic World Collection |
| id | 84976 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 287878 |
| cardKingdomId | 285658 |
| cardsphereFoilId | |
| cardsphereId | |
| deckboxId | |
| mcmId | 740983 |
| mcmMetaId | |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | e05a3e67-ff24-5f6a-9b6f-2c1f47587830 |
| mtgoFoilId | |
| mtgoId | 117420 |
| multiverseId | 642678 |
| scryfallCardBackId | |
| scryfallId | 6d84e2d4-38bf-4d46-99a6-37c2dda66b16 |
| scryfallIllustrationId | 6a8add04-dc57-4b23-914d-e6f91ba498db |
| scryfallOracleId | a4b37d16-95b3-4143-a0b2-ad9f2aba91f8 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 517547 |
| uuid | 13c7331a-0801-5cdd-b0b1-670ba95d6946 |
| id | 84976 |
|---|---|
| alchemy | |
| brawl | |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | |
| historic | |
| legacy | Legal |
| modern | |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | |
| uuid | 13c7331a-0801-5cdd-b0b1-670ba95d6946 |
| vintage | Legal |
| id | 84976 |
|---|---|
| cardKingdom | https://mtgjson.com/links/53d48ec8dd429969 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/a89520ac00cf2d5a |
| cardmarket | |
| tcgplayer | https://mtgjson.com/links/01a20f6157cdd683 |
| tcgplayerEtched | |
| uuid | 13c7331a-0801-5cdd-b0b1-670ba95d6946 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 欢迎来到… // 侏罗纪公园 | 欢迎来到… | 结界 — 传纪 | (于此传纪进战场时及于你抓牌步骤后,加一个学问指示物。) I — 为每位对手各选择至多一个目标由其操控且非生物的神器。于你操控此传纪的时段内,这些神器成为0/4具守军异能的墙神器生物。 II — 派出一个3/3绿色,具践踏异能的恐龙衍生生物。它获得敏捷异能直到回合结束。 III — 消灭所有墙。放逐此传纪,然后将它在你的操控下移回战场且已转化。 | 642825 | |
| French | Bienvenue à... // Jurassic Park | Bienvenue à... | Enchantement — saga | (Au moment où cette saga arrive sur le champ de bataille et après votre étape de pioche, ajoutez un marqueur « sapience ».) I — Pour chaque adversaire, jusqu'à un artefact non-créature ciblé qu'il contrôle devient une créature-artefact 0/4 Mur avec le défenseur tant que vous contrôlez cette saga. II — Créez un jeton de créature 3/3 verte Dinosaure avec le piétinement. Il acquiert la célérité jusqu'à la fin du tour. III — Détruisez tous les murs. Exilez cette saga, puis renvoyez-la sur le champ de bataille, transformée et sous votre contrôle. | 642741 | |
| German | Willkommen im … // Jurassic Park | Willkommen im … | Verzauberung — Sage | (Je eine Sagenmarke beim Ins-Spiel-Kommen und nach deinem Ziehsegment.) I — Für jeden Gegner wird bis zu ein Nichtkreatur-Artefakt deiner Wahl, das er kontrolliert, zu einer 0/4 Mauer-Artefaktkreatur mit Verteidiger, solange du diese Sage kontrollierst. II — Erzeuge einen 3/3 grünen Dinosaurier-Kreaturenspielstein, der Trampelschaden verursacht. Er erhält Eile bis zum Ende des Zuges. III — Zerstöre alle Mauern. Schicke diese Sage ins Exil und bringe sie dann transformiert unter deiner Kontrolle ins Spiel zurück. | 642699 | |
| Italian | Benvenuti a . . . // Jurassic Park | Benvenuti a . . . | Incantesimo — Saga | (Mentre questa Saga entra e dopo la tua acquisizione, aggiungi un segnalino sapere. I — Per ogni avversario, fino a un artefatto non creatura bersaglio che controlla diventa una creatura artefatto Muro 0/4 con difensore fintanto che controlli questa Saga. II — Crea una pedina creatura Dinosauro 3/3 verde con travolgere. Ha rapidità fino alla fine del turno. III — Distruggi tutti i Muri. Esilia questa Saga, poi rimettila sul campo di battaglia trasformata sotto il tuo controllo. | 642762 | |
| Japanese | ようこそ…… // ジュラシック・パーク | ようこそ…… | エンチャント — 英雄譚 | (この英雄譚が出た際とあなたのドロー・ステップの後に、伝承カウンター1個を加える。) I ― 各対戦相手につきそれぞれ、そのプレイヤーがコントロールしていてクリーチャーでないアーティファクト最大1つを対象とする。あなたがこの英雄譚をコントロールし続けるかぎり、それは防衛を持つ0/4の壁・アーティファクト・クリーチャーになる。 II ― トランプルを持つ緑の3/3の恐竜・クリーチャー・トークン1体を生成する。ターン終了時まで、それは速攻を得る。 III ― すべての壁を破壊する。この英雄譚を追放する。その後、これを変身させた状態であなたのコントロール下で戦場に戻す。 | 642783 | |
| Portuguese (Brazil) | Boas-vindas ao... // Parque dos Dinossauros | Boas-vindas ao... | Encantamento — Saga | (Conforme esta Saga entra e após sua etapa de compra, adicione um marcador de conhecimento.) I — Para cada oponente, até um artefato não criatura alvo que ele controla se torna uma criatura artefato Barreira 0/4 com defensor enquanto você controlar esta Saga. II — Crie uma ficha de criatura Dinossauro verde 3/3 com atropelar. Ela ganha ímpeto até o final do turno. III — Destrua todas as Barreiras. Exile esta Saga, depois a devolva ao campo de batalha transformada sob seu controle. | 642804 | |
| Spanish | Bienvenidos a... // Jurassic Park | Bienvenidos a... | Encantamiento — Saga | (En cuanto esta Saga entre y después de tu paso de robar, agrega un contador de sabiduría.) I — Por cada oponente, hasta un artefacto objetivo que no sea criatura que controla se convierte en una criatura artefacto Muro 0/4 con la habilidad de defensor mientras controles esta Saga. II — Crea una ficha de criatura Dinosaurio verde 3/3 con la habilidad de arrollar. Gana la habilidad de prisa hasta el final del turno. III — Destruye todos los Muros. Exilia esta Saga, luego regrésala al campo de batalla transformada bajo tu control. | 642720 |
| date | text |
|---|---|
| 2023-11-10 | A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature. |
| 2023-11-10 | After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days. |
| 2023-11-10 | Escape's permission doesn't change when you may cast the spell from your graveyard. |
| 2023-11-10 | If Welcome to… leaves the battlefield before its first chapter ability resolves, that ability will have no effect. The target noncreature artifacts won't become Walls at all. |
| 2023-11-10 | If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect. |
| 2023-11-10 | If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions. |
| 2023-11-10 | If a spell you're casting with escape has an additional cost of discarding cards or sacrificing permanents, you may exile cards discarded or sacrificed this way to pay that part of its escape cost. |
| 2023-11-10 | If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those. |
| 2023-11-10 | If you're casting an adventurer card or split card with escape, you choose how you wish to cast it, then pay the appropriate cost (for the Adventure, the creature, or the half of the split card you chose) plus exiling three cards. |
| 2023-11-10 | Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell. |
| 2023-11-10 | To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid. |
Tip: bookmark this page with your query parameters for quick access.