← Back Card Profile (by Name)

Refibrillator UST

Card

id99412
artistChuck Lukacs
artistIds2bdf4da7-c66c-4c46-a253-284c856ccfab
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorborderless
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt1
isFunny1
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost
manaValue0
nameRefibrillator
number202
originalPrintings
originalReleaseDate
originalTextWhenever you crank Refibrillator, return target creature card from your graveyard to your hand.
otherFaceIds
power
printingsUST
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeUST
side
signature
sourceProducts{'foil': ['9f8542c2-5415-5fcd-a208-48e6cc2fb64e'], 'nonfoil': ['9f8542c2-5415-5fcd-a208-48e6cc2fb64e']}
subsets
subtypesContraption
supertypes
textWhenever you crank this Contraption, return target creature card from your graveyard to your hand.
toughness
typeArtifact — Contraption
typesArtifact
uuid7941df9f-8511-5d68-b6a7-489cade3e704
variations
watermarkcrossbreedlabs
setNameUnstable

Identifiers

id99412
cardKingdomEtchedId
cardKingdomFoilId215674
cardKingdomId215398
cardsphereFoilId52760
cardsphereId52368
deckboxId37697
mcmId313805
mcmMetaId235273
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id4256bd38-d641-5835-aac1-d24a2c4f6798
mtgoFoilId
mtgoId
multiverseId439591
scryfallCardBackId98d277bf-8635-4a02-ac2f-4d44ddc47993
scryfallIda8b3b81f-7393-4f85-8b1c-59d560778ca1
scryfallIllustrationId29a5032c-1fdd-4de9-a708-fada1cf34e42
scryfallOracleId1334adab-9beb-486d-96b5-bb63448117f8
tcgplayerEtchedProductId
tcgplayerProductId152925
uuid7941df9f-8511-5d68-b6a7-489cade3e704

Legalities

id99412
alchemy
brawl
commander
duel
future
gladiator
historic
legacy
modern
oathbreaker
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid7941df9f-8511-5d68-b6a7-489cade3e704
vintage

Purchase URLs

id99412
cardKingdomhttps://mtgjson.com/links/5ad4070075fb6f23
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/5107aa15c9f98fb5
cardmarkethttps://mtgjson.com/links/f8a1f1b10ae71e21
tcgplayerhttps://mtgjson.com/links/a3c778280e805b8a
tcgplayerEtched
uuid7941df9f-8511-5d68-b6a7-489cade3e704

Foreign Data (per language)

No foreign data.

Rulings

datetext
2018-01-19Any Contraption that's on the battlefield and wasn't assembled immediately heads to the scrapyard. However, if it's a not an actual Contraption card (like Copy Artifact isn't), it goes to your graveyard as normal. Non-Contraption cards can't be in the scrapyard.
2018-01-19At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional.
2018-01-19Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions.
2018-01-19Contraptions aren't put into your main deck. They go into a separate deck called the Contraption deck.
2018-01-19If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine.
2018-01-19If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first.
2018-01-19If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets.
2018-01-19If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don't lose the game.
2018-01-19In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each.
2018-01-19In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don't have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates.
2018-01-19In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3.
2018-01-19While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets.

Tip: bookmark this page with your query parameters for quick access.