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Royal Warden 40K

Other printings of "Royal Warden": 40K #52 40K #52★

Card

id2771
artistArtur Nakhodkin
artistIds36450ae0-6428-47cb-b1ff-0549e0bbb7ee
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank8187
edhrecSaltiness0.12
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsPhalanx Commander, Unearth
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{B}{B}
manaValue5
nameRoyal Warden
number52★
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power3
printings40K
promoTypessurgefoil
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCode40K
side
signature
sourceProducts{'foil': ['97bb3015-fc6e-52d5-940d-ce5f2f4a5c9d']}
subsets
subtypesNecron
supertypes
textPhalanx Commander — When this creature enters, create two tapped 2/2 black Necron Warrior artifact creature tokens.
Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
toughness2
typeArtifact Creature — Necron
typesArtifact, Creature
uuid7871f8b0-aa5d-5116-9cdb-337f90522f0a
variations7d10de03-4a70-54cd-918d-0ea8dd0cdad1
watermark
setNameWarhammer 40,000 Commander

Identifiers

id2771
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId94330
cardsphereId
deckboxId69618
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id091d4886-cbb2-526a-83f8-baec442af0be
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId3d17bec1-d180-4475-b54b-09719e85d7c3
scryfallIllustrationIdade94ab1-1586-475a-b061-de0ee5e78ab0
scryfallOracleId0192ba05-6144-4fec-a803-462ecdf64195
tcgplayerEtchedProductId
tcgplayerProductId286412
uuid7871f8b0-aa5d-5116-9cdb-337f90522f0a

Legalities

id2771
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid7871f8b0-aa5d-5116-9cdb-337f90522f0a
vintageLegal

Purchase URLs

id2771
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/057f991305a1d0e7
tcgplayerEtched
uuid7871f8b0-aa5d-5116-9cdb-337f90522f0a

Foreign Data (per language)

No foreign data.

Rulings

datetext
2022-10-07Activating a permanent card's unearth ability isn't the same as casting it as a spell. The unearth ability is put on the stack, but the card is not. Spells and abilities that interact with activated abilities (such as Stifle) will interact with unearth, but spells and abilities that interact with spells (such as Cancel) will not.
2022-10-07At the beginning of the end step, a permanent returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects that counter triggered abilities. If the ability is countered, the permanent will stay on the battlefield and the delayed trigger won't trigger again. However, the replacement effect will still exile it if it eventually leaves the battlefield.
2022-10-07If a permanent returned to the battlefield by an unearth ability would leave it for any reason, it's exiled instead—unless the spell or ability that's causing it to leave the battlefield is actually trying to exile it. In that case, the spell or ability succeeds at exiling the permanent. If the spell or ability later returns the card to the battlefield, it will return as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.
2022-10-07If you activate a card's unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will resolve and do nothing.
2022-10-07Unearth grants haste to the permanent that's returned to the battlefield. However, neither of the "exile" abilities is granted to that permanent. If that creature loses all its abilities, it will still be exiled at the beginning of the end step, and if it would leave the battlefield, it is still exiled instead.

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