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Rotted Ones, Lay Siege OARC

Card

id60473
artistSteve Prescott
artistIdsa1139fb8-41f5-4a9e-9a74-f662e1a23b35
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText"Don't come back until you've got brains in your teeth."
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized1
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutscheme
leadershipSkills
life
loyalty
manaCost
manaValue0
nameRotted Ones, Lay Siege
number38★
originalPrintings
originalReleaseDate
originalTextWhen you set this scheme in motion, for each opponent, put a 2/2 black Zombie creature token onto the battlefield that attacks that player each combat if able.
otherFaceIds
power
printingsOARC
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeOARC
side
signature
sourceProducts
subsets
subtypes
supertypes
textWhen you set this scheme in motion, for each opponent, create a 2/2 black Zombie creature token that attacks that player each combat if able.
toughness
typeScheme
typesScheme
uuid2370bfdc-639c-5a94-9c07-4e4263f01f93
variations
watermark
setNameArchenemy Schemes

Identifiers

id60473
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId131278
cardsphereFoilId
cardsphereId
deckboxId
mcmId240652
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id96df2f09-7373-5f9c-a49d-e30ef6105ffd
mtgoFoilId
mtgoId
multiverseId212583
scryfallCardBackId1b2396d4-9048-439d-96bd-354288518841
scryfallId5fedc387-8479-4bff-9378-93789f3ce8a0
scryfallIllustrationId3d997abc-f9c0-48d2-bf0b-e3d3ed48bfe4
scryfallOracleId5056d7df-aebf-4a2b-b782-05a630302759
tcgplayerEtchedProductId
tcgplayerProductId37214
uuid2370bfdc-639c-5a94-9c07-4e4263f01f93

Legalities

id60473
alchemy
brawl
commander
duel
future
gladiator
historic
legacy
modern
oathbreaker
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid2370bfdc-639c-5a94-9c07-4e4263f01f93
vintage

Purchase URLs

id60473
cardKingdomhttps://mtgjson.com/links/405133f5c44d39f7
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/28d719f8fdc93ea3
tcgplayerEtched
uuid2370bfdc-639c-5a94-9c07-4e4263f01f93

Foreign Data (per language)

No foreign data.

Rulings

datetext
2010-06-15Each of these Zombies must attack its designated player, not a planeswalker that player controls.
2010-06-15For each Zombie token you put onto the battlefield this way, make sure it’s clear who its designated player is. A token’s designated player won’t change for the rest of the game.
2010-06-15If one of these Zombies can’t attack its designated player during any given turn (because that player has left the game, due to a spell or ability such as Chronomantic Escape, or because a player on the opposing team has gained control of it, for example), it may attack another player, attack a planeswalker an opponent controls, or not attack at all. If there’s a cost with having that creature attack its designated player, you aren’t forced to pay that cost, so it may attack another player, attack a planeswalker an opponent controls, or not attack at all.
2010-06-15If there are multiple combat phases in a turn, each of these Zombies must attack its designated player in each of them that it’s able to.
2010-06-15If, during your declare attackers step, one of these Zombies is tapped or is affected by a spell or ability that says it can’t attack, then it doesn’t attack. If there’s a cost associated with having that creature attack, you aren’t forced to pay that cost, so it doesn’t have to attack in that case either.

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