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Peema Trailblazer DRC

Other printings of "Peema Trailblazer": DRC #14 DRC #30

Card

id28130
artistMichele Giorgi
artistIds60ff7459-c81d-41e6-bec1-4264c2161014
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank9879
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffectsextendedart
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsExhaust, Trample
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{G}
manaValue3
namePeema Trailblazer
number30
originalPrintings
originalReleaseDate
originalTextTrample
Whenever this creature deals combat damage to a player, you get that many {E}.
Exhaust — Pay six {E}: Put two +1/+1 counters on this creature. Then draw cards equal to the greatest power among creatures you control.
otherFaceIds
power3
printingsDRC
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeDRC
side
signature
sourceProducts{'nonfoil': ['23d0fcdf-8f84-5900-b02a-b511bb1be533']}
subsets
subtypesElephant, Warrior
supertypes
textTrample
Whenever this creature deals combat damage to a player, you get that many {E} (energy counters).
Exhaust — Pay six {E}: Put two +1/+1 counters on this creature. Then draw cards equal to the greatest power among creatures you control. (Activate each exhaust ability only once.)
toughness3
typeCreature — Elephant Warrior
typesCreature
uuid691b99ec-8552-544a-8f01-2f6a4e548625
variations307217e5-0b0e-5c6d-a700-1030f1eaccb5
watermark
setNameAetherdrift Commander

Identifiers

id28130
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId309394
cardsphereFoilId
cardsphereId133428
deckboxId
mcmId809391
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idfc14c181-f655-566c-a6bd-a09cca2074b3
mtgoFoilId
mtgoId137597
multiverseId692111
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdd813c2cc-6e31-4c3a-8b95-8f5434b2fd98
scryfallIllustrationIdfd5958eb-d40a-4beb-804c-888f6f65f7ad
scryfallOracleId88600bd4-4dcc-4788-bba4-78b6cf5ad8f8
tcgplayerEtchedProductId
tcgplayerProductId615139
uuid691b99ec-8552-544a-8f01-2f6a4e548625

Legalities

id28130
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid691b99ec-8552-544a-8f01-2f6a4e548625
vintageLegal

Purchase URLs

id28130
cardKingdomhttps://mtgjson.com/links/55eb3bdf9d03ad48
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/2546abe89aa6bf7c
tcgplayerEtched
uuid691b99ec-8552-544a-8f01-2f6a4e548625

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchPionnier de PeemaCréature — éléphant et guerrierPiétinement
À chaque fois que cette créature inflige des blessures de combat à un joueur, vous gagnez autant de {E}.
Épuisement — Payez six {E} : Mettez deux marqueurs +1/+1 sur cette créature. Puis piochez un nombre de cartes égal à la force la plus élevée parmi les créatures que vous contrôlez.
692143
GermanPeema-PionierKreatur — Elefant, KriegerVerursacht Trampelschaden
Immer wenn diese Kreatur einem Spieler Kampfschaden zufügt, erhältst du entsprechend viele {E}.
Überstrapazieren — Bezahle sechs {E}: Lege zwei +1/+1-Marken auf diese Kreatur. Ziehe dann so viele Karten, wie die höchste Stärke unter den Kreaturen, die du kontrollierst, beträgt.
692127
Japaneseピーマの先駆者クリーチャー — 象・戦士トランプル
このクリーチャーがプレイヤー1人に戦闘ダメージを与えるたび、あなたはその点数に等しい個数の{E}を得る。
消尽 — {E}6個を支払う:このクリーチャーの上に+1/+1カウンター2個を置く。その後、あなたがコントロールしているクリーチャーのパワーの中の最大値に等しい枚数のカードを引く。
692159

Rulings

datetext
2025-02-07Energy counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
2025-02-07Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” can’t give you energy counters.
2025-02-07Exhaust abilities can be activated any time you could normally activate an ability.
2025-02-07If an ability triggers whenever you activate an exhaust ability, that ability resolves before the exhaust ability resolves.
2025-02-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can’t pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2025-02-07If an exhaust ability of a permanent is activated, and then that permanent leaves the battlefield and returns to the battlefield, it becomes a new object so its exhaust ability can be activated again.
2025-02-07Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.
2025-02-07Some spells and abilities say that you “may pay” a certain amount of {E}, then describes an effect that happens “if you do.” In that case, no player may take actions to try to stop the ability’s effect after you make your choice. If the payment is instead followed by the phrase “when you do” followed by an effect, then after you choose to pay {E}, a new triggered ability called a reflexive trigger is put on the stack, and you choose targets for the reflexive trigger (if the effect asks for targets). Players may respond as normal to this new triggered ability. Once that reflexive trigger resolves, the effect will finally occur.
2025-02-07Some spells and abilities say that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2025-02-07Some spells and abilities which give you {E} or say you “may pay” some amount of {E} require one or more targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. None of its effects will happen, you won’t get any {E} from it, and you won’t get the chance to pay any {E} for its effects even if you want to.
2025-02-07{E} is the energy symbol. It represents one energy counter.

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