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Peema Trailblazer DRC

Other printings of "Peema Trailblazer": DRC #14 DRC #30

Card

id28114
artistMichele Giorgi
artistIds60ff7459-c81d-41e6-bec1-4264c2161014
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank9879
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsExhaust, Trample
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{G}
manaValue3
namePeema Trailblazer
number14
originalPrintings
originalReleaseDate
originalTextTrample
Whenever this creature deals combat damage to a player, you get that many {E} (energy counters).
Exhaust — Pay six {E}: Put two +1/+1 counters on this creature. Then draw cards equal to the greatest power among creatures you control. (Activate each exhaust ability only once.)
otherFaceIds
power3
printingsDRC
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeDRC
side
signature
sourceProducts{'nonfoil': ['c43f37b3-9215-5737-aaa0-b0caf429745c']}
subsets
subtypesElephant, Warrior
supertypes
textTrample
Whenever this creature deals combat damage to a player, you get that many {E} (energy counters).
Exhaust — Pay six {E}: Put two +1/+1 counters on this creature. Then draw cards equal to the greatest power among creatures you control. (Activate each exhaust ability only once.)
toughness3
typeCreature — Elephant Warrior
typesCreature
uuid307217e5-0b0e-5c6d-a700-1030f1eaccb5
variations691b99ec-8552-544a-8f01-2f6a4e548625
watermark
setNameAetherdrift Commander

Identifiers

id28114
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId309286
cardsphereFoilId
cardsphereId133476
deckboxId
mcmId807934
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idceac7bc2-2727-5f12-a469-16040489e70f
mtgoFoilId
mtgoId137225
multiverseId692175
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdd513e533-d3c5-45a1-a03c-2770b7b6832b
scryfallIllustrationIdfd5958eb-d40a-4beb-804c-888f6f65f7ad
scryfallOracleId88600bd4-4dcc-4788-bba4-78b6cf5ad8f8
tcgplayerEtchedProductId
tcgplayerProductId615160
uuid307217e5-0b0e-5c6d-a700-1030f1eaccb5

Legalities

id28114
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid307217e5-0b0e-5c6d-a700-1030f1eaccb5
vintageLegal

Purchase URLs

id28114
cardKingdomhttps://mtgjson.com/links/ec763f350e148c2a
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/2e7321a472f2e05c
tcgplayerEtched
uuid307217e5-0b0e-5c6d-a700-1030f1eaccb5

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchPionnier de PeemaCréature — éléphant et guerrierPiétinement
À chaque fois que cette créature inflige des blessures de combat à un joueur, vous gagnez autant de {E} (marqueurs « énergie »).
Épuisement — Payez six {E} : Mettez deux marqueurs +1/+1 sur cette créature. Puis piochez un nombre de cartes égal à la force la plus élevée parmi les créatures que vous contrôlez. (N'activez chaque capacité d'épuisement qu'une seule fois.)
692223
GermanPeema-PionierKreatur — Elefant, KriegerVerursacht Trampelschaden
Immer wenn diese Kreatur einem Spieler Kampfschaden zufügt, erhältst du entsprechend viele {E} (Energiemarken).
Überstrapazieren — Bezahle sechs {E}: Lege zwei +1/+1-Marken auf diese Kreatur. Ziehe dann so viele Karten, wie die höchste Stärke unter den Kreaturen, die du kontrollierst, beträgt. (Aktiviere jede Überstrapazieren-Fähigkeit nur einmal.)
692191
ItalianPioniere di PeemaCreatura — Guerriero ElefanteTravolgere
Ogniqualvolta questa creatura infligge danno da combattimento a un giocatore, ottieni altrettanti {E} (segnalini energia).
Esaurire — Paga sei {E}: Metti due segnalini +1/+1 su questa creatura. Poi pesca carte pari alla forza maggiore tra le creature che controlli. (Attiva ogni abilità esaurire solo una volta.)
692239
Japaneseピーマの先駆者クリーチャー — 象・戦士トランプル
このクリーチャーがプレイヤー1人に戦闘ダメージを与えるたび、あなたはその点数に等しい個数の{E}(エネルギー・カウンター)を得る。
消尽 — {E}6個を支払う:このクリーチャーの上に+1/+1カウンター2個を置く。その後、あなたがコントロールしているクリーチャーのパワーの中の最大値に等しい枚数のカードを引く。(消尽能力はそれぞれ1回しか起動できない。)
692255
SpanishPionero de PeemaCriatura — Guerrero elefanteArrolla.
Siempre que esta criatura haga daño de combate a un jugador, obtienes esa misma cantidad de {E} (contadores de energía).
Agotar — Pagar seis {E}: Pon dos contadores +1/+1 sobre esta criatura. Luego roba una cantidad de cartas igual a la mayor fuerza entre las criaturas que controlas. (Activa cada habilidad de agotar solo una vez.)
692207

Rulings

datetext
2025-02-07Energy counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
2025-02-07Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” can’t give you energy counters.
2025-02-07Exhaust abilities can be activated any time you could normally activate an ability.
2025-02-07If an ability triggers whenever you activate an exhaust ability, that ability resolves before the exhaust ability resolves.
2025-02-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can’t pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2025-02-07If an exhaust ability of a permanent is activated, and then that permanent leaves the battlefield and returns to the battlefield, it becomes a new object so its exhaust ability can be activated again.
2025-02-07Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.
2025-02-07Some spells and abilities say that you “may pay” a certain amount of {E}, then describes an effect that happens “if you do.” In that case, no player may take actions to try to stop the ability’s effect after you make your choice. If the payment is instead followed by the phrase “when you do” followed by an effect, then after you choose to pay {E}, a new triggered ability called a reflexive trigger is put on the stack, and you choose targets for the reflexive trigger (if the effect asks for targets). Players may respond as normal to this new triggered ability. Once that reflexive trigger resolves, the effect will finally occur.
2025-02-07Some spells and abilities say that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2025-02-07Some spells and abilities which give you {E} or say you “may pay” some amount of {E} require one or more targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. None of its effects will happen, you won’t get any {E} from it, and you won’t get the chance to pay any {E} for its effects even if you want to.
2025-02-07{E} is the energy symbol. It represents one energy counter.

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