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May Civilization Collapse OARC

Card

id60460
artistJohn Matson
artistIdsa1685587-4b55-446b-b420-c37b202ed3f1
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText"This should halt the spread of your insolence."
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized1
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutscheme
leadershipSkills
life
loyalty
manaCost
manaValue0
nameMay Civilization Collapse
number25★
originalPrintings
originalReleaseDate
originalTextWhen you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she sacrifices two lands. If the player chooses others, each of your other opponents sacrifices a land.
otherFaceIds
power
printingsOARC
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeOARC
side
signature
sourceProducts
subsets
subtypes
supertypes
textWhen you set this scheme in motion, target opponent chooses self or others. If that player chooses self, that player sacrifices two lands of their choice. If the player chooses others, each of your other opponents sacrifices a land of their choice.
toughness
typeScheme
typesScheme
uuid222079f7-a115-5318-a183-4c334dc949a2
variations
watermark
setNameArchenemy Schemes

Identifiers

id60460
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId131285
cardsphereFoilId
cardsphereId
deckboxId
mcmId240622
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id5ed343cf-36c1-5dcf-9243-455ebeaec19f
mtgoFoilId
mtgoId
multiverseId212606
scryfallCardBackId1b2396d4-9048-439d-96bd-354288518841
scryfallId170ee3d9-f7a2-4b45-bab1-4054c0ed8f9b
scryfallIllustrationId56d8b597-eaa3-4745-8372-a7cc48cd1754
scryfallOracleId95342732-9c85-42a5-9063-539f26cf85c2
tcgplayerEtchedProductId
tcgplayerProductId37182
uuid222079f7-a115-5318-a183-4c334dc949a2

Legalities

id60460
alchemy
brawl
commander
duel
future
gladiator
historic
legacy
modern
oathbreaker
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid222079f7-a115-5318-a183-4c334dc949a2
vintage

Purchase URLs

id60460
cardKingdomhttps://mtgjson.com/links/a1431268fab6cbd6
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/45f9b3169c633e7f
tcgplayerEtched
uuid222079f7-a115-5318-a183-4c334dc949a2

Foreign Data (per language)

No foreign data.

Rulings

datetext
2010-06-15In a Supervillain Rumble game, the targeted player may still choose “others.” Each player who isn’t the active player or the targeted player will thus be affected.
2010-06-15The targeted player may choose “others” even if there are no others (because all of their teammates have lost the game, for example), or the archenemy’s other opponents can’t perform the resulting action.
2010-06-15The targeted player may choose “self” even if they can’t perform the resulting action. For example, a player targeted with Feed the Machine may choose “self” even if they control no creatures.

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