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Tendershoot Dryad SLD

Other printings of "Tendershoot Dryad": PRIX #147p PRIX #147s RIX #147 BLC #242 SLD #1902

Card

id90075
artistMeel Tamphanon
artistIds2238e3ab-8c32-4693-9588-a2feedfdc08e
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorborderless
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank1432
edhrecSaltiness0.45
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText"I can make new friends wherever I go."
frameEffectsinverted
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt1
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsAscend
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{4}{G}
manaValue5
nameTendershoot Dryad
number1902
originalPrintings
originalReleaseDate2025-05-12
originalText
otherFaceIds
power2
printingsBLC, PRIX, RIX, SLD
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeSLD
side
signature
sourceProducts{'foil': ['709129c4-b986-5ce2-b3a3-4b099789623e']}
subsetsSecret Lair Bonus cards
subtypesDryad
supertypes
textAscend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing.
toughness2
typeCreature — Dryad
typesCreature
uuid7f5441d0-a6df-5ed8-9363-6f0ed2b88823
variations
watermark
setNameSecret Lair Drop

Identifiers

id90075
cardKingdomEtchedId
cardKingdomFoilId313404
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id3319f3f0-3806-50dc-9604-4b3b52c40a77
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId865832ba-8ed5-4596-89e9-5a6c7b2cfdc5
scryfallIllustrationId1268bad2-b293-4f8b-809a-4c4e2d4d4e0e
scryfallOracleIda336c10a-b5bd-47ff-ba2d-31e27af1e15a
tcgplayerEtchedProductId
tcgplayerProductId631614
uuid7f5441d0-a6df-5ed8-9363-6f0ed2b88823

Legalities

id90075
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid7f5441d0-a6df-5ed8-9363-6f0ed2b88823
vintageLegal

Purchase URLs

id90075
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/59535b26d558d45b
cardmarket
tcgplayerhttps://mtgjson.com/links/3d2debd62c9b778c
tcgplayerEtched
uuid7f5441d0-a6df-5ed8-9363-6f0ed2b88823

Foreign Data (per language)

No foreign data.

Rulings

datetext
2018-01-19A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren't permanents.
2018-01-19Ascend on a permanent isn't a triggered ability and doesn't use the stack. Players can respond to a spell that will give you your tenth permanent, but they can't respond to getting the city's blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can't respond before you get the city's blessing.
2018-01-19Because damage remains marked on a creature until it's removed as the turn ends, nonlethal damage dealt to a Saproling you control may become lethal if Tendershoot Dryad leaves the battlefield during that turn.
2018-01-19If you cast a spell with ascend, you don't get the city's blessing until it resolves. Players may respond to that spell by trying to change whether you get the city's blessing.
2018-01-19If you control ten permanents but don't control a permanent or resolving spell with ascend, you don't get the city's blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won't have the city's blessing and the spell will affect creatures you control.
2018-01-19If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the "Legend Rule" or due to being a creature with 0 toughness), you get the city's blessing before it leaves the battlefield.
2018-01-19Once you have the city's blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city's blessing isn't a permanent itself and can't be removed by any effect.
2018-01-19Some cards get power, toughness, and/or abilities once you have the city's blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent's characteristics after you have the city's blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent.

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