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Neverwinter Hydra AFC

Other printings of "Neverwinter Hydra": AFC #41 AFC #310

Card

id8272
artistLucas Graciano
artistIdsce98f39c-7cdd-47e6-a520-6c50443bb4c2
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank5023
edhrecSaltiness0.32
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffectsextendedart
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsTrample, Ward
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{X}{X}{G}{G}
manaValue2
nameNeverwinter Hydra
number310
originalPrintings
originalReleaseDate
originalTextAs Neverwinter Hydra enters the battlefield, roll X d6. It enters with a number of +1/+1 counters on it equal to the total of those results.
Trample
Ward {4}
otherFaceIds
power0
printingsAFC
promoTypesboosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeAFC
side
signature
sourceProducts{'nonfoil': ['d5512a78-bb11-5566-a634-7c9e4fa91396']}
subsets
subtypesHydra
supertypes
textAs this creature enters, roll X d6. It enters with a number of +1/+1 counters on it equal to the total of those results.
Trample
Ward {4} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.)
toughness0
typeCreature — Hydra
typesCreature
uuid6208b89b-3484-5ec1-928a-515906d9e249
variationse7f2cb68-9a5b-54d7-a456-1c5ef4c8995c
watermark
setNameForgotten Realms Commander

Identifiers

id8272
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId249363
cardsphereFoilId
cardsphereId80273
deckboxId59096
mcmId572663
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idd727458d-049d-5662-bdef-c21754eb5d9b
mtgoFoilId
mtgoId
multiverseId531530
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId49f615ff-c8c7-496e-98fe-4793a6cd5807
scryfallIllustrationIdef5f0510-a54f-4858-847c-bff94e45bfa0
scryfallOracleIde71e7a68-d96e-4ebb-8d4f-9c45ff8b8b66
tcgplayerEtchedProductId
tcgplayerProductId244246
uuid6208b89b-3484-5ec1-928a-515906d9e249

Legalities

id8272
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid6208b89b-3484-5ec1-928a-515906d9e249
vintageLegal

Purchase URLs

id8272
cardKingdomhttps://mtgjson.com/links/c1d2331d65379454
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/c7cb8dbd51daa594
tcgplayerEtched
uuid6208b89b-3484-5ec1-928a-515906d9e249

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchHydre de PadhiverCréature : hydreAu moment où l'Hydre de Padhiver arrive sur le champ de bataille, lancez X d6. Elle arrive avec, sur elle, un nombre de marqueurs +1/+1 égal au total de ces résultats.
Piétinement
Parade {4}
531698
GermanNiewinter-HydraKreatur — HydraSowie die Niewinter-Hydra ins Spiel kommt, würfle X W6. Sie kommt mit so vielen +1/+1-Marken ins Spiel, wie dem Gesamtergebnis entspricht.
Verursacht Trampelschaden
Abwehr {4}
531586
ItalianIdra di NeverwinterCreatura — IdraMentre l'Idra di Neverwinter entra nel campo di battaglia, tira X d6. Entra con un numero di segnalini +1/+1 pari al totale di quei risultati.
Travolgere
Egida {4}
531754
Japaneseネヴァーウィンターのハイドラクリーチャー — ハイドラネヴァーウィンターのハイドラが戦場に出るに際し、d6をX回振る。これはそれらの出目の合計に等しい数の+1/+1カウンターが置かれた状態で戦場に出る。
トランプル
護法{4}
531810
SpanishHidra de NuncainviernoCriatura — HidraEn cuanto la Hidra de Nuncainvierno entre al campo de batalla, tira Xd6. Entra con una cantidad de contadores +1/+1 sobre ella igual al total de esos resultados.
Arrolla.
Rebatir {4}.
531642

Rulings

datetext
2021-07-23An ability that tells you to roll a die will also specify what to do with the result of that roll. Most often, this is in the form of a “results table” in the card text.
2021-07-23An effect that says “choose a target, then roll a d20” or similar still uses the normal process of putting an ability on the stack and resolving it. Choosing targets is part of putting the ability on the stack and rolling the d20 happens later, as the ability resolves.
2021-07-23Dice are identified by the number of faces each one has. For example, a d20 is a twenty-sided die.
2021-07-23Dice used must have equally likely outcomes and the roll must be fair. Although physical dice are recommended, digital substitutes are allowed, provided they have the same number of equally likely outcomes as specified in the original roll instruction.
2021-07-23If a player casts a spell that targets multiple permanents their opponent controls with ward, each of those ward abilities will trigger. If that player doesn't pay for all of them, the spell will be countered.
2021-07-23Some abilities, like that of Pixie Guide and Barbarian Class, replace rolling a die with rolling extra dice and ignoring the lowest roll. The ignored rolls are not considered for the effect that instructed you to roll a die, and do not cause abilities to trigger. For all intents and purposes, once you determine which dice count, any extra dice were never rolled.
2021-07-23Some effects instruct you to roll again. This uses the same number and type of dice as the original roll, and that roll will use the same set of possible outcomes.
2021-07-23Some effects may modify the result of a die roll. This may be part of the instruction to roll a die or it may come from other cards. Anything that references the “result” of a die roll is looking for the result after these modifications. Anything that is looking for the “natural result” is looking for the number shown on the face of the die before these modifications.
2021-07-23The instruction to roll a die and the effect that occurs because of the result are all part of the same ability. Players do not get the chance to respond to the ability after knowing the result of the roll.
2021-07-23Tournament events have more specific rules regarding dice and die-rolling. For more information, please see the most recent version of the Magic Tournament Rules at https://wpn.wizards.com/en/document/magic-gathering-tournament-rules.
2021-07-23While playing Planechase, rolling the planar die will cause any ability that triggers whenever a player rolls one or more dice to trigger. However, any effect that refers to a numerical result will ignore the rolling of the planar die.

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