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Wingrattle Scarecrow SHM

Card

id87719
artistTrevor Hairsine
artistIds7c1d7b59-dbf1-4ca8-9975-8e01c593da6e
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank11474
edhrecSaltiness0.22
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}
manaValue3
nameWingrattle Scarecrow
number270
originalPrintings
originalReleaseDate
originalTextWingrattle Scarecrow has flying as long as you control a blue creature.
Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
otherFaceIds
power2
printingsSHM
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeSHM
side
signature
sourceProducts{'foil': ['8d99f8c2-a0d4-5d5c-8dfa-1552a5f28103', 'df9ec53c-cbe9-50c0-ad27-a94f6cc75812'], 'nonfoil': ['2b651e97-8239-5ccb-bcf9-5f88d09b2868', '81739fd5-ec33-55ea-8817-e5834373b8a4', 'dc5253c6-cb4b-5a43-9659-2dd7d2920ec6', 'df9ec53c-cbe9-50c0-ad27-a94f6cc75812', 'ea7263dd-e8b2-5622-bff7-9516d1ee8e51']}
subsets
subtypesScarecrow
supertypes
textThis creature has flying as long as you control a blue creature.
This creature has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
toughness2
typeArtifact Creature — Scarecrow
typesArtifact, Creature
uuide824e5f0-f74a-5269-8d74-679c3961cd7b
variations
watermark
setNameShadowmoor

Identifiers

id87719
cardKingdomEtchedId
cardKingdomFoilId125066
cardKingdomId124780
cardsphereFoilId41599
cardsphereId41600
deckboxId3925
mcmId19284
mcmMetaId9833
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id7a40bc2a-8728-5b0f-b348-d9bf93f0edb4
mtgoFoilId29584
mtgoId29583
multiverseId151633
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId61c5d86e-1ce1-4386-b70f-73b24351d6ae
scryfallIllustrationIdeceaeaf3-12af-4fb4-80d9-df195b6d9866
scryfallOracleId034264da-a404-4037-b215-b095bba77490
tcgplayerEtchedProductId
tcgplayerProductId18846
uuide824e5f0-f74a-5269-8d74-679c3961cd7b

Legalities

id87719
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
penny
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuide824e5f0-f74a-5269-8d74-679c3961cd7b
vintageLegal

Purchase URLs

id87719
cardKingdomhttps://mtgjson.com/links/09769df91ab119b8
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/38b1f22f291e8ff4
cardmarkethttps://mtgjson.com/links/ee95406537cba1f1
tcgplayerhttps://mtgjson.com/links/ddacb40d844a471d
tcgplayerEtched
uuide824e5f0-f74a-5269-8d74-679c3961cd7b

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified翼颤稻草人神器生物~稻草人只要你操控蓝色生物,翼颤稻草人便具有飞行异能。
只要你操控黑色生物,翼颤稻草人便具有留存异能。 (当此生物从场上置入坟墓场时,若其上没有-1/-1指示物,则将它在其拥有者的操控下返回场上,且其上有一个-1/-1指示物。)
173242
FrenchÉpouvantail à ailes cliquetantesCréature-artefact : épouvantailL'Épouvantail à ailes cliquetantes a le vol tant que vous contrôlez une créature bleue.
L'Épouvantail à ailes cliquetantes a la persistance tant que vous contrôlez une créature noire. (Quand cette créature est mise dans un cimetière depuis le jeu, si elle n'avait pas de marqueurs -1/-1 sur elle, renvoyez-la en jeu sous le contrôle de son propriétaire avec un marqueur -1/-1 sur elle.)
173543
GermanFlügelrassel-VogelscheucheArtefaktkreatur — VogelscheucheDie Flügelrassel-Vogelscheuche hat Flugfähigkeit, solange du eine blaue Kreatur kontrollierst.
Die Flügelrassel-Vogelscheuche hat Beharrlichkeit, solange du eine schwarze Kreatur kontrollierst. (Wenn diese Kreatur aus dem Spiel auf einen Friedhof gelegt wird und keine -1/-1-Marke auf ihr lag, bringe sie mit einer -1/-1-Marke unter der Kontrolle ihres Besitzers ins Spiel zurück.)
174747
ItalianSpaventapasseri ScuotipiumaCreatura Artefatto — SpaventapasseriLo Spaventapasseri Scuotipiuma ha volare fintanto che controlli una creatura blu.
Lo Spaventapasseri Scuotipiuma ha persistere fintanto che controlli una creatura nera. (Quando questa creatura viene messa in un cimitero dal gioco, se non aveva segnalini -1/-1, rimettila in gioco sotto il controllo del suo proprietario con un segnalino -1/-1.)
173844
Japanese翼鳴らしのカカシアーティファクト・クリーチャー — カカシ翼鳴らしのカカシは、あなたが青のクリーチャーをコントロールしているかぎり飛行を持つ。
翼鳴らしのカカシは、あなたが黒のクリーチャーをコントロールしているかぎり頑強を持つ。 (このクリーチャーが場からいずれかの墓地に置かれたとき、それの上に-1/-1カウンターが置かれていなかった場合、それを-1/-1カウンターが1個置かれた状態でオーナーのコントロール下で場に戻す。)
174145
Portuguese (Brazil)Espantalho da Sucata AladaCriatura Artefato — EspantalhoEspantalho da Sucata Alada terá voar enquanto você controlar uma criatura azul.
Espantalho da Sucata Alada terá persistir enquanto você controlar uma criatura preta. (Quando esta criatura for colocada num cemitério vinda do jogo, se ela não tiver nenhum marcador -1/-1, devolva-a para o jogo sob o controle de seu dono com um marcador -1/-1.)
172339
RussianГремучекрылое ПугалоАртефактное Существо — ПугалоГремучекрылое Пугало имеет Полет, пока вы контролируете синее существо.
Гремучекрылое Пугало имеет Упорство, пока вы контролируете черное существо. (Когда это существо попадает из игры на кладбище, если на нем не было жетонов -1/-1, верните его в игру под контролем его владельца с одним жетоном -1/-1 на нем.)
172640
SpanishEspantapájaros alas traqueteantesCriatura artefacto — EspantapájarosEl Espantapájaros alas traqueteantes tiene la habilidad de volar mientras controles una criatura azul.
El Espantapájaros alas traqueteantes tiene la habilidad de persistir mientras controles una criatura negra. (Cuando esta criatura vaya a un cementerio desde el juego, si no tenía contadores -1/-1 sobre ella, regrésala al juego bajo el control de su propietario con un contador -1/-1.)
172941

Rulings

datetext
2013-06-07If a creature with persist stops being a creature, persist will still work.
2013-06-07If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature's existence just before it leaves the battlefield, and it still has all those counters on it at that point.
2013-06-07If a permanent has multiple instances of persist, they'll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
2013-06-07If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can't return to the battlefield.
2013-06-07If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player's persist creatures will return to the battlefield first, then the active player's persist creatures do the same. The creatures return to the battlefield one at a time.
2013-06-07The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
2013-06-07When a permanent with persist returns to the battlefield, it's a new object with no memory of or connection to its previous existence.

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