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The Fate of the Flammable OARC

Card

id60448
artistPaul Bonner
artistIdsdb74e463-9c78-4f45-80a9-efa5cc4f9841
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized1
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutscheme
leadershipSkills
life
loyalty
manaCost
manaValue0
nameThe Fate of the Flammable
number13★
originalPrintings
originalReleaseDate
originalTextWhen you set this scheme in motion, target opponent chooses self or others. If that player chooses self, this scheme deals 6 damage to him or her. If the player chooses others, this scheme deals 3 damage to each of your other opponents.
otherFaceIds
power
printingsOARC
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeOARC
side
signature
sourceProducts
subsets
subtypes
supertypes
textWhen you set this scheme in motion, target opponent chooses self or others. If that player chooses self, this scheme deals 6 damage to that player. If the player chooses others, this scheme deals 3 damage to each of your other opponents.
toughness
typeScheme
typesScheme
uuida4ee063a-bf3c-5c81-8a1f-28c37f8c9764
variations
watermark
setNameArchenemy Schemes

Identifiers

id60448
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId131298
cardsphereFoilId
cardsphereId
deckboxId
mcmId240679
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idedb98769-1f14-5cbc-b3aa-6aa910f7fd49
mtgoFoilId
mtgoId
multiverseId212576
scryfallCardBackId1b2396d4-9048-439d-96bd-354288518841
scryfallId443e311e-e78f-44ab-bb6d-f1f6227deed9
scryfallIllustrationIdd563b7fe-9b96-46ac-abf2-b45a0e32390b
scryfallOracleId7d85ea1a-04ac-4b24-a1d4-d8fdb6cfd0dd
tcgplayerEtchedProductId
tcgplayerProductId37242
uuida4ee063a-bf3c-5c81-8a1f-28c37f8c9764

Legalities

id60448
alchemy
brawl
commander
duel
future
gladiator
historic
legacy
modern
oathbreaker
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuida4ee063a-bf3c-5c81-8a1f-28c37f8c9764
vintage

Purchase URLs

id60448
cardKingdomhttps://mtgjson.com/links/fd894582c578a2b8
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/d95b88f36b134541
tcgplayerEtched
uuida4ee063a-bf3c-5c81-8a1f-28c37f8c9764

Foreign Data (per language)

No foreign data.

Rulings

datetext
2010-06-15In a Supervillain Rumble game, the targeted player may still choose “others.” Each player who isn’t the active player or the targeted player will thus be affected.
2010-06-15The targeted player may choose “others” even if there are no others (because all of their teammates have lost the game, for example), or the archenemy’s other opponents can’t perform the resulting action.
2010-06-15The targeted player may choose “self” even if they can’t perform the resulting action. For example, a player targeted with Feed the Machine may choose “self” even if they control no creatures.

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