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Defenestrated Phantom MKM

Card

id55616
artistSvetlin Velinov
artistIdsffd063ae-c097-4f26-b2e6-b1e2137708bc
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank26476
edhrecSaltiness0.04
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText"Never parley near high windows."
—Teysa
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsDisguise, Flying
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{4}{W}{W}
manaValue6
nameDefenestrated Phantom
number11
originalPrintings
originalReleaseDate
originalTextFlying
Disguise {4}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
otherFaceIds
power4
printingsMKM
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeMKM
side
signature
sourceProducts{'foil': ['bbbdf7c5-7f6c-535e-ad8a-ed292e4cbfe2', 'c9b74555-134e-5865-b8f7-0d0cd26c8f58', 'fe605e28-69ab-546c-b0d9-ec65d756bb5e'], 'nonfoil': ['5810b245-457a-578b-8162-372915d9c339', 'c9b74555-134e-5865-b8f7-0d0cd26c8f58']}
subsets
subtypesSpirit
supertypes
textFlying
Disguise {4}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
toughness3
typeCreature — Spirit
typesCreature
uuid7e7be949-6fb5-5a04-890b-f69b9f8aeaa9
variations
watermark
setNameMurders at Karlov Manor

Identifiers

id55616
cardKingdomEtchedId
cardKingdomFoilId290980
cardKingdomId289860
cardsphereFoilId
cardsphereId115160
deckboxId87188
mcmId751192
mcmMetaId429521
mtgArenaId88931
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id5c924253-3332-56c3-9f25-7100090d6cc0
mtgoFoilId
mtgoId121510
multiverseId646574
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId8b284304-c3bf-4413-9fd3-b44eb4eb642a
scryfallIllustrationId9dfba79a-c506-4a73-9d32-3353a58eb6f0
scryfallOracleIde73addfa-d18a-46f7-882e-7bc2f292230b
tcgplayerEtchedProductId
tcgplayerProductId533143
uuid7e7be949-6fb5-5a04-890b-f69b9f8aeaa9

Legalities

id55616
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuid7e7be949-6fb5-5a04-890b-f69b9f8aeaa9
vintageLegal

Purchase URLs

id55616
cardKingdomhttps://mtgjson.com/links/3fcebeaebf830886
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/5adfd561b4a1e0c0
cardmarkethttps://mtgjson.com/links/48f79696f295790f
tcgplayerhttps://mtgjson.com/links/40ee250fad9d302f
tcgplayerEtched
uuid7e7be949-6fb5-5a04-890b-f69b9f8aeaa9

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified遗窗幽魅「不要在高窗边上争论不休。」
~泰莎
生物 — 精怪飞行
伪装{4}{W}(你可以牌面朝下地施放此牌并支付{3},将其当成2/2、具守护{2}的生物。可随时支付其伪装费用使其翻回正面。)
648471
FrenchFantôme défenestré« N'engagez jamais de négociation près d'une grande fenêtre. »
—Teysa
Créature — espritVol
Déguisement {4}{W} (Vous pouvez lancer cette carte face cachée pour {3} comme une créature 2/2 avec parade {2}. Retournez-la face visible à tout moment pour son coût de déguisement.)
647387
GermanFenstersturz-Phantom„Führe nie Verhandlungen in der Nähe von hohen Fenstern."
—Teysa
Kreatur — GeistFliegend
Verkleidung {4}{W} (Du kannst diese Karte verdeckt für {3} als eine 2/2 Kreatur mit Abwehr {2} wirken. Decke sie zu einem beliebigen Zeitpunkt für ihre Verkleidungskosten auf.)
646845
ItalianFantasma Defenestrato"Mai discutere vicino a finestre alte."
—Teysa
Creatura — SpiritoVolare
Camuffare {4}{W} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 con egida {2} pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di camuffare.)
647658
Japanese窓外放出の幻影「高窓の近くでは絶対に協議しないこと。」
――テイサ
クリーチャー — スピリット飛行
変装{4}{W}(このカードを、{3}で護法{2}を持つ2/2のクリーチャーとして裏向きで唱えてもよい。変装コストで、いつでもこれを表向きにしてよい。)
647929
Portuguese (Brazil)Fantasma Defenestrado"Jamais negocie perto de janelas altas."
— Teysa
Criatura — EspíritoVoar
Disfarce {4}{W} (Você pode conjurar este card com a face para baixo por {3} como uma criatura 2/2 com salvaguarda {2}. Volte sua face para cima a qualquer momento pagando seu custo de disfarce.)
648200
SpanishFantasma defenestrado"Es mejor nunca parlamentar cerca de ventanas altas".
—Teysa
Criatura — EspírituVuela.
Disfrazarse {4}{W}. (Puedes lanzar esta carta boca abajo por {3} como una criatura 2/2 con la habilidad de rebatir {2}. Ponla boca arriba en cualquier momento por su coste de disfrazarse.)
647116

Rulings

datetext
2024-02-02A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.
2024-02-02A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.
2024-02-02Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
2024-02-02At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.
2024-02-02Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.
2024-02-02Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
2024-02-02If a face-down creature loses its abilities, it can't be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.
2024-02-02If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.
2024-02-02The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn't have or change the characteristics it does have.
2024-02-02The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost.
2024-02-02Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.
2024-02-02You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

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