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Case of the Uneaten Feast MKM

Other printings of "Case of the Uneaten Feast": MKM #10 PMKM #10p PMKM #10s

Card

id55615
artistTitus Lunter
artistIdsb11e6b3a-f4ca-4cf1-8fd7-475696de5f5c
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank5984
edhrecSaltiness0.27
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutcase
leadershipSkills
life
loyalty
manaCost{W}
manaValue1
nameCase of the Uneaten Feast
number10
originalPrintings
originalReleaseDate
originalTextWhenever a creature enters the battlefield under your control, you gain 1 life.
To solve — You've gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn.
otherFaceIds
power
printingsMKM, PMKM
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeMKM
side
signature
sourceProducts{'foil': ['bbbdf7c5-7f6c-535e-ad8a-ed292e4cbfe2', 'c9b74555-134e-5865-b8f7-0d0cd26c8f58', 'fe605e28-69ab-546c-b0d9-ec65d756bb5e'], 'nonfoil': ['5810b245-457a-578b-8162-372915d9c339', 'c9b74555-134e-5865-b8f7-0d0cd26c8f58']}
subsets
subtypesCase
supertypes
textWhenever a creature you control enters, you gain 1 life.
To solve — You've gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn.
toughness
typeEnchantment — Case
typesEnchantment
uuid3c892f85-0f5e-50a8-8684-82585cd44d1d
variations
watermark
setNameMurders at Karlov Manor

Identifiers

id55615
cardKingdomEtchedId
cardKingdomFoilId291097
cardKingdomId290142
cardsphereFoilId
cardsphereId115497
deckboxId87187
mcmId752606
mcmMetaId429974
mtgArenaId88930
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idb70bfcec-ad44-5467-b5a4-08f754082ec8
mtgoFoilId
mtgoId121508
multiverseId646573
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdac63941b-3f78-4bd3-8b05-ca12aaaa006c
scryfallIllustrationIdda28ac9e-bc74-4358-93bd-98388b108073
scryfallOracleId0d8730b5-f7ba-48b0-928d-d8b7685347d3
tcgplayerEtchedProductId
tcgplayerProductId535261
uuid3c892f85-0f5e-50a8-8684-82585cd44d1d

Legalities

id55615
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuid3c892f85-0f5e-50a8-8684-82585cd44d1d
vintageLegal

Purchase URLs

id55615
cardKingdomhttps://mtgjson.com/links/1971dc204a38a466
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/89e424f4a64086f9
cardmarkethttps://mtgjson.com/links/2e2bafa756727e7b
tcgplayerhttps://mtgjson.com/links/57800fcef6abd594
tcgplayerEtched
uuid3c892f85-0f5e-50a8-8684-82585cd44d1d

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified未动盛宴案结界 — 案件每当一个生物在你操控下进战场时,你获得1点生命。
侦办~你本回合中获得过5点或更多生命。(若本案未侦结,则在你的结束步骤开始时侦办。)
侦结~牺牲此案件:你坟墓场中的生物牌获得「你可以从你坟墓场中施放此牌」直到回合结束。
648470
FrenchAffaire du festin délaisséEnchantement — affaireÀ chaque fois qu'une créature arrive sur le champ de bataille sous votre contrôle, vous gagnez 1 point de vie.
À résoudre — Vous avez gagné au moins 5 points de vie ce tour-ci. (Si l'affaire n'est pas résolue, résolvez-la au début de votre étape de fin.)
Résolue — Sacrifiez cette affaire : Les cartes de créature dans votre cimetière acquièrent « Vous pouvez lancer cette carte depuis votre cimetière » jusqu'à la fin du tour.
647386
GermanFall des unberührten FestmahlsVerzauberung — FallImmer wenn eine Kreatur unter deiner Kontrolle ins Spiel kommt, erhältst du 1 Lebenspunkt dazu.
Lösen — Du hast in diesem Zug 5 oder mehr Lebenspunkte dazuerhalten. (Falls ungelöst, löse den Fall zu Beginn deines Endsegments.)
Gelöst — Opfere diesen Fall: Kreaturenkarten in deinem Friedhof erhalten bis zum Ende des Zuges „Du kannst diese Karte aus deinem Friedhof wirken."
646844
ItalianCaso del Banchetto IntattoIncantesimo — CasoOgniqualvolta una creatura entra nel campo di battaglia sotto il tuo controllo, guadagni 1 punto vita.
Risolvere — Hai guadagnato 5 o più punti vita in questo turno. (Se irrisolto, risolvilo all'inizio della tua sottofase finale.)
Risolto — Sacrifica questo Caso: Le carte creatura nel tuo cimitero hanno "Puoi lanciare questa carta dal tuo cimitero" fino alla fine del turno.
647657
Japanese手つかずの饗宴の事件エンチャント — 事件クリーチャー1体があなたのコントロール下で戦場に出るたび、あなたは1点のライフを得る。
解明条件 — このターンにあなたが5点以上のライフを得た。(未解明なら、あなたの終了ステップの開始時に解明する。)
解明完了 — この事件を生け贄に捧げる:ターン終了時まで、あなたの墓地にあるすべてのクリーチャー・カードは「あなたの墓地からこのカードを唱えてもよい。」を得る。
647928
Portuguese (Brazil)Caso do Banquete Não ComidoEncantamento — CasoToda vez que uma criatura entra no campo de batalha sob seu controle, você ganha 1 ponto de vida.
Para Solucionar — Você ganhou 5 ou mais pontos de vida neste turno. (Se o Caso não tiver sido solucionado, solucione-o no início de sua etapa final.)
Solucionado — Sacrifique este Caso: Os cards de criatura em seu cemitério ganham "Você pode conjurar este card de seu cemitério" até o final do turno.
648199
SpanishCaso del festín intactoEncantamiento — CasoSiempre que una criatura entre al campo de batalla bajo tu control, ganas 1 vida.
Resolver — Ganaste 5 o más vidas este turno. (Si el Caso no está resuelto, resuélvelo al comienzo de tu paso final.)
Resuelto — Sacrificar este Caso: Las cartas de criatura en tu cementerio ganan "Puedes lanzar esta carta desde tu cementerio" hasta el final del turno.
647115

Rulings

datetext
2024-02-02"Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."
2024-02-02"Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost {1} less to cast."
2024-02-02"To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved."
2024-02-02"To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved.
2024-02-02Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.
2024-02-02Cases don't lose their other abilities when they become solved.
2024-02-02Each Case has two special keyword abilities: to solve and solved.
2024-02-02Once a Case becomes solved, it stays solved until it leaves the battlefield.
2024-02-02The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."

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