Other printings of "Case of the Uneaten Feast": MKM #10 PMKM #10p PMKM #10s
| id | 55615 |
|---|---|
| artist | Titus Lunter |
| artistIds | b11e6b3a-f4ca-4cf1-8fd7-475696de5f5c |
| asciiName | |
| attractionLights | |
| availability | arena, mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | W |
| colorIndicator | |
| colors | W |
| defense | |
| duelDeck | |
| edhrecRank | 5984 |
| edhrecSaltiness | 0.27 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | |
| language | English |
| layout | case |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {W} |
| manaValue | 1 |
| name | Case of the Uneaten Feast |
| number | 10 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Whenever a creature enters the battlefield under your control, you gain 1 life. To solve — You've gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.) Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn. |
| otherFaceIds | |
| power | |
| printings | MKM, PMKM |
| promoTypes | |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | MKM |
| side | |
| signature | |
| sourceProducts | {'foil': ['bbbdf7c5-7f6c-535e-ad8a-ed292e4cbfe2', 'c9b74555-134e-5865-b8f7-0d0cd26c8f58', 'fe605e28-69ab-546c-b0d9-ec65d756bb5e'], 'nonfoil': ['5810b245-457a-578b-8162-372915d9c339', 'c9b74555-134e-5865-b8f7-0d0cd26c8f58']} |
| subsets | |
| subtypes | Case |
| supertypes | |
| text | Whenever a creature you control enters, you gain 1 life. To solve — You've gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.) Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn. |
| toughness | |
| type | Enchantment — Case |
| types | Enchantment |
| uuid | 3c892f85-0f5e-50a8-8684-82585cd44d1d |
| variations | |
| watermark | |
| setName | Murders at Karlov Manor |
| id | 55615 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 291097 |
| cardKingdomId | 290142 |
| cardsphereFoilId | |
| cardsphereId | 115497 |
| deckboxId | 87187 |
| mcmId | 752606 |
| mcmMetaId | 429974 |
| mtgArenaId | 88930 |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | b70bfcec-ad44-5467-b5a4-08f754082ec8 |
| mtgoFoilId | |
| mtgoId | 121508 |
| multiverseId | 646573 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | ac63941b-3f78-4bd3-8b05-ca12aaaa006c |
| scryfallIllustrationId | da28ac9e-bc74-4358-93bd-98388b108073 |
| scryfallOracleId | 0d8730b5-f7ba-48b0-928d-d8b7685347d3 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 535261 |
| uuid | 3c892f85-0f5e-50a8-8684-82585cd44d1d |
| id | 55615 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | Legal |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | Legal |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | Legal |
| standardbrawl | Legal |
| timeless | Legal |
| uuid | 3c892f85-0f5e-50a8-8684-82585cd44d1d |
| vintage | Legal |
| id | 55615 |
|---|---|
| cardKingdom | https://mtgjson.com/links/1971dc204a38a466 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/89e424f4a64086f9 |
| cardmarket | https://mtgjson.com/links/2e2bafa756727e7b |
| tcgplayer | https://mtgjson.com/links/57800fcef6abd594 |
| tcgplayerEtched | |
| uuid | 3c892f85-0f5e-50a8-8684-82585cd44d1d |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 未动盛宴案 | 结界 — 案件 | 每当一个生物在你操控下进战场时,你获得1点生命。 侦办~你本回合中获得过5点或更多生命。(若本案未侦结,则在你的结束步骤开始时侦办。) 侦结~牺牲此案件:你坟墓场中的生物牌获得「你可以从你坟墓场中施放此牌」直到回合结束。 | 648470 | ||
| French | Affaire du festin délaissé | Enchantement — affaire | À chaque fois qu'une créature arrive sur le champ de bataille sous votre contrôle, vous gagnez 1 point de vie. À résoudre — Vous avez gagné au moins 5 points de vie ce tour-ci. (Si l'affaire n'est pas résolue, résolvez-la au début de votre étape de fin.) Résolue — Sacrifiez cette affaire : Les cartes de créature dans votre cimetière acquièrent « Vous pouvez lancer cette carte depuis votre cimetière » jusqu'à la fin du tour. | 647386 | ||
| German | Fall des unberührten Festmahls | Verzauberung — Fall | Immer wenn eine Kreatur unter deiner Kontrolle ins Spiel kommt, erhältst du 1 Lebenspunkt dazu. Lösen — Du hast in diesem Zug 5 oder mehr Lebenspunkte dazuerhalten. (Falls ungelöst, löse den Fall zu Beginn deines Endsegments.) Gelöst — Opfere diesen Fall: Kreaturenkarten in deinem Friedhof erhalten bis zum Ende des Zuges „Du kannst diese Karte aus deinem Friedhof wirken." | 646844 | ||
| Italian | Caso del Banchetto Intatto | Incantesimo — Caso | Ogniqualvolta una creatura entra nel campo di battaglia sotto il tuo controllo, guadagni 1 punto vita. Risolvere — Hai guadagnato 5 o più punti vita in questo turno. (Se irrisolto, risolvilo all'inizio della tua sottofase finale.) Risolto — Sacrifica questo Caso: Le carte creatura nel tuo cimitero hanno "Puoi lanciare questa carta dal tuo cimitero" fino alla fine del turno. | 647657 | ||
| Japanese | 手つかずの饗宴の事件 | エンチャント — 事件 | クリーチャー1体があなたのコントロール下で戦場に出るたび、あなたは1点のライフを得る。 解明条件 — このターンにあなたが5点以上のライフを得た。(未解明なら、あなたの終了ステップの開始時に解明する。) 解明完了 — この事件を生け贄に捧げる:ターン終了時まで、あなたの墓地にあるすべてのクリーチャー・カードは「あなたの墓地からこのカードを唱えてもよい。」を得る。 | 647928 | ||
| Portuguese (Brazil) | Caso do Banquete Não Comido | Encantamento — Caso | Toda vez que uma criatura entra no campo de batalha sob seu controle, você ganha 1 ponto de vida. Para Solucionar — Você ganhou 5 ou mais pontos de vida neste turno. (Se o Caso não tiver sido solucionado, solucione-o no início de sua etapa final.) Solucionado — Sacrifique este Caso: Os cards de criatura em seu cemitério ganham "Você pode conjurar este card de seu cemitério" até o final do turno. | 648199 | ||
| Spanish | Caso del festín intacto | Encantamiento — Caso | Siempre que una criatura entre al campo de batalla bajo tu control, ganas 1 vida. Resolver — Ganaste 5 o más vidas este turno. (Si el Caso no está resuelto, resuélvelo al comienzo de tu paso final.) Resuelto — Sacrificar este Caso: Las cartas de criatura en tu cementerio ganan "Puedes lanzar esta carta desde tu cementerio" hasta el final del turno. | 647115 |
| date | text |
|---|---|
| 2024-02-02 | "Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]." |
| 2024-02-02 | "Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost {1} less to cast." |
| 2024-02-02 | "To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved." |
| 2024-02-02 | "To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved. |
| 2024-02-02 | Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved. |
| 2024-02-02 | Cases don't lose their other abilities when they become solved. |
| 2024-02-02 | Each Case has two special keyword abilities: to solve and solved. |
| 2024-02-02 | Once a Case becomes solved, it stays solved until it leaves the battlefield. |
| 2024-02-02 | The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." |
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