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Case of the Pilfered Proof MKM

Card

id55614
artistJoshua Cairos
artistIds2b8abf3a-262e-492d-8ee5-5f33e09cc679
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank17319
edhrecSaltiness0.08
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutcase
leadershipSkills
life
loyalty
manaCost{1}{W}
manaValue2
nameCase of the Pilfered Proof
number9
originalPrintings
originalReleaseDate
originalTextWhenever a Detective enters the battlefield under your control and whenever a Detective you control is turned face up, put a +1/+1 counter on it.
To solve — You control three or more Detectives. (If unsolved, solve at the beginning of your end step.)
Solved — If one or more tokens would be created under your control, those tokens plus a Clue token are created instead. (It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
otherFaceIds
power
printingsMKM
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeMKM
side
signature
sourceProducts{'foil': ['bbbdf7c5-7f6c-535e-ad8a-ed292e4cbfe2', 'c9b74555-134e-5865-b8f7-0d0cd26c8f58', 'fe605e28-69ab-546c-b0d9-ec65d756bb5e'], 'nonfoil': ['5810b245-457a-578b-8162-372915d9c339', 'c9b74555-134e-5865-b8f7-0d0cd26c8f58']}
subsets
subtypesCase
supertypes
textWhenever a Detective you control enters or is turned face up, put a +1/+1 counter on it.
To solve — You control three or more Detectives. (If unsolved, solve at the beginning of your end step.)
Solved — If one or more tokens would be created under your control, those tokens plus a Clue token are created instead. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
toughness
typeEnchantment — Case
typesEnchantment
uuid3a4f2981-77ea-5b59-a990-31a9bdbc08a6
variations
watermark
setNameMurders at Karlov Manor

Identifiers

id55614
cardKingdomEtchedId
cardKingdomFoilId290908
cardKingdomId289731
cardsphereFoilId
cardsphereId115140
deckboxId87186
mcmId750900
mcmMetaId429454
mtgArenaId88929
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id071b4d04-df0d-5d66-b528-a4bcfe56790b
mtgoFoilId
mtgoId121506
multiverseId646572
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId32927bf2-63c1-4402-99dc-3a0f2f8e0f9c
scryfallIllustrationIdecabbdb0-c860-4413-99eb-c1173c71e21c
scryfallOracleId68d3084b-0f4b-44a6-8954-6ebaf1db9269
tcgplayerEtchedProductId
tcgplayerProductId532890
uuid3a4f2981-77ea-5b59-a990-31a9bdbc08a6

Legalities

id55614
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuid3a4f2981-77ea-5b59-a990-31a9bdbc08a6
vintageLegal

Purchase URLs

id55614
cardKingdomhttps://mtgjson.com/links/e2c09bc5f5f3c5b9
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/49556b1883e6f42f
cardmarkethttps://mtgjson.com/links/3fcb205b0317b920
tcgplayerhttps://mtgjson.com/links/9836d09cc64080b0
tcgplayerEtched
uuid3a4f2981-77ea-5b59-a990-31a9bdbc08a6

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified证据遭窃案结界 — 案件每当一个侦探在你操控下进战场和每当一个由你操控的侦探翻回正面时,在其上放置一个+1/+1指示物。
侦办~你操控三个或更多侦探。(若本案未侦结,则在你的结束步骤开始时侦办。)
侦结~如果将在你的操控下派出一个或数个衍生物,则改为派出该些衍生物加上一个线索衍生物。(它是具有「{2},牺牲此神器:抓一张牌」的神器。)
648469
FrenchAffaire de la preuve chipéeEnchantement — affaireÀ chaque fois qu'un détective arrive sur le champ de bataille sous votre contrôle et à chaque fois qu'un détective que vous contrôlez est retourné face visible, mettez un marqueur +1/+1 sur lui.
À résoudre — Vous contrôlez au moins trois détectives. (Si l'affaire n'est pas résolue, résolvez-la au début de votre étape de fin.)
Résolue — Si au moins un jeton devait être créé sous votre contrôle, ces jetons plus un jeton Indice sont créés à la place. (C'est un artefact avec « {2}, sacrifiez cet artefact : Piochez une carte. »)
647385
GermanFall des stibitzten BeweisesVerzauberung — FallImmer wenn ein Detektiv unter deiner Kontrolle ins Spiel kommt und immer wenn ein Detektiv, den du kontrollierst, aufgedeckt wird, lege eine +1/+1-Marke auf ihn.
Lösen — Du kontrollierst drei oder mehr Detektive. (Falls ungelöst, löse den Fall zu Beginn deines Endsegments.)
Gelöst — Falls ein oder mehrere Spielsteine unter deiner Kontrolle erzeugt würden, werden stattdessen jene Spielsteine plus ein Hinweis-Spielstein erzeugt. (Er ist ein Artefakt mit „{2}, opfere dieses Artefakt: Ziehe eine Karte.")
646843
ItalianCaso della Prova RubataIncantesimo — CasoOgniqualvolta un Detective entra nel campo di battaglia sotto il tuo controllo e ogniqualvolta un Detective che controlli viene girato a faccia in su, metti un segnalino +1/+1 su di esso.
Risolvere — Controlli tre o più Detective. (Se irrisolto, risolvilo all'inizio della tua sottofase finale.)
Risolto — Se una o più pedine stanno per essere create sotto il tuo controllo, vengono invece create quelle pedine più una pedina Indizio. (È un artefatto con "{2}, Sacrifica questo artefatto: Pesca una carta".)
647656
Japanese証拠流出の事件エンチャント — 事件探偵1体があなたのコントロール下で戦場に出るか、あなたがコントロールしている探偵1体が表向きになるたび、それの上に+1/+1カウンター1個を置く。
解明条件 — あなたが3体以上の探偵をコントロールしている。(未解明なら、あなたの終了ステップの開始時に解明する。)
解明完了 — 1つ以上のトークンがあなたのコントロール下で生成されるなら、代わりに、それらのトークンと追加の手掛かり・トークン1つが生成される。(それは、「{2}, このアーティファクトを生け贄に捧げる:カード1枚を引く。」を持つアーティファクトである。)
647927
Portuguese (Brazil)Caso da Prova FurtadaEncantamento — CasoToda vez que um Detetive entrar no campo de batalha sob seu controle e toda vez que um Detetive que você controla for voltado para cima, coloque um marcador +1/+1 nele.
Para Solucionar — Você controla três ou mais Detetives. (Se o Caso não tiver sido solucionado, solucione-o no início de sua etapa final.)
Solucionado — Se uma ou mais fichas seriam criadas sob seu controle, em vez disso, são criadas aquelas fichas mais uma ficha de Pista. (Ela é um artefato com "{2}, sacrifique este artefato: Compre um card".)
648198
SpanishCaso de las pruebas robadasEncantamiento — CasoSiempre que un Detective entre al campo de batalla bajo tu control y siempre que un Detective que controlas se ponga boca arriba, pon un contador +1/+1 sobre él.
Resolver — Controlas tres o más Detectives. (Si el Caso no está resuelto, resuélvelo al comienzo de tu paso final.)
Resuelto — Si una o más fichas se fueran a crear bajo tu control, en vez de eso, se crean esas fichas más una ficha de Pista. (Es un artefacto con "{2}, sacrificar este artefacto: Roba una carta".)
647114

Rulings

datetext
2024-02-02"Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."
2024-02-02"Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost {1} less to cast."
2024-02-02"To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved."
2024-02-02"To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved.
2024-02-02Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.
2024-02-02Cases don't lose their other abilities when they become solved.
2024-02-02Clue is an artifact type. Even though it appears on some cards with other permanent types, it's never a creature type, a land type, or anything but an artifact type.
2024-02-02Each Case has two special keyword abilities: to solve and solved.
2024-02-02If an effect refers to a Clue, it means any Clue artifact, not just a Clue artifact token. For example, you can sacrifice Wrench to pay for Alquist Proft, Master Sleuth's activated ability.
2024-02-02Once a Case becomes solved, it stays solved until it leaves the battlefield.
2024-02-02Some abilities trigger "whenever you sacrifice a Clue". Those abilities trigger whenever you sacrifice a Clue for any reason, not just to activate a Clue's activated ability.
2024-02-02Some spells and abilities that investigate may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't create any Clue tokens.
2024-02-02The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."
2024-02-02You can't sacrifice a Clue to pay multiple costs. For example, you can't sacrifice a Clue token to activate its own ability and also to activate Alquist Proft, Master Sleuth's ability.

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